using UAI; public class DialogRequirementEnemyNearby : BaseDialogRequirement { public override bool CheckRequirement(EntityPlayer player, EntityNPC talkingTo) { var distance = StringParsers.ParseFloat(ID); var result = SCoreUtils.IsEnemyNearby(talkingTo, distance); return Value.EqualsCaseInsensitive("not") ? !result : result; } }