=  zombie/ai/State()V   $zombie/ai/states/ClimbOverFenceState _instance&Lzombie/ai/states/ClimbOverFenceState; FenceLungeX  "zombie/characters/IsoGameCharacter setVariable(Ljava/lang/String;F)V FenceLungeY  getStateMachineParams&(Lzombie/ai/State;)Ljava/util/HashMap;  setIgnoreMovement(Z)V  !" PARAM_RUNLjava/lang/Integer; $%& '(java/util/HashMapget&(Ljava/lang/Object;)Ljava/lang/Object; *+, -.java/lang/BooleanTRUELjava/lang/Boolean;0 VaultOverRun 2 3(Ljava/lang/String;Z)V 5 67getStats()Lzombie/characters/Stats; 9:; <=zombie/characters/Stats enduranceF ?@A BCzombie/ZomboidGlobalsRunningEnduranceReduceD@r G H" PARAM_SPRINTJVaultOverSprint@ N O" PARAM_COUNTERQ ClimbingFenceSClimbFenceStartedUClimbFenceFinishedWClimbFenceOutcomeYobstacle[success ] ^'(Ljava/lang/String;Ljava/lang/String;)V`ClimbFenceFlopped b cd clearVariable(Ljava/lang/String;)V f ghgetVariableBoolean(Ljava/lang/String;)Z j klshouldFallAfterVaultOver'(Lzombie/characters/IsoGameCharacter;)Znfallpzombie/characters/IsoZombie rst uvzombie/util/Type tryCastTo7(Ljava/lang/Object;Ljava/lang/Class;)Ljava/lang/Object; ox yzshouldDoFenceLunge()Z|lunge ~  setLungeXVars (Lzombie/characters/IsoZombie;)V  "PARAM_SOLID_FLOOR * .FALSEfalling  "PARAM_SHEET_ROPEropezombie/characters/IsoPlayer z isLocalPlayerA =dirtyRecalcGridStackTime o  getTarget()Lzombie/iso/IsoMovingObject; o o getForwardDirection()Lzombie/iso/Vector2; o =x o =y zombie/iso/Vector2 zombie/iso/IsoMovingObject  zombie/core/math/PZMathtestSideOfLine,(FFFFFF)Lzombie/core/math/PZMath$SideOfLine; o getDotWithForwardDirection(FF)F  java/lang/Mathacos(D)D radToDeg(F)FB clamp(FFF)F  &zombie/ai/states/ClimbOverFenceState$1-$SwitchMap$zombie$core$math$PZMath$SideOfLine[I  "zombie/core/math/PZMath$SideOfLineordinal()I  " PARAM_DIRzombie/iso/IsoDirections  " PARAM_END_Xjava/lang/Integer intValue  " PARAM_END_Y   setAnimated NLzombie/iso/IsoDirections;  setDir(Lzombie/iso/IsoDirections;)V S W E  getVariableString&(Ljava/lang/String;)Ljava/lang/String;  java/lang/Stringequals(Ljava/lang/Object;)Z=L   =nx    =ny back fallback  hequalsIgnoreCase obstacleEnd  " PARAM_START_X  " PARAM_START_Y  #$SwitchMap$zombie$iso$IsoDirections =?  !"slideX((Lzombie/characters/IsoGameCharacter;F)V $ %"slideY ' ("PARAM_ZOMBIE_ON_FLOOR * + setOnFloor o- .setKnockedDown 0 1setFallOnFront 3 4 setSprinting 6 7d ClearVariable o9 :=AllowRepathDelay < ="PARAM_PREV_STATE ?@A BCzombie/ai/states/PathFindStateinstance"()Lzombie/vehicles/PathFindState2; E FGgetPathFindBehavior2%()Lzombie/vehicles/PathFindBehavior2; IJK LM!zombie/vehicles/PathFindBehavior2 getTargetChar&()Lzombie/characters/IsoGameCharacter;O bPathfindQbMoving oS TzisTargetLocationKnown V WXpathToCharacter'(Lzombie/characters/IsoGameCharacter;)V oZ [\LastTargetSeenXI o^ _\LastTargetSeenY oa b\LastTargetSeenZ d efpathToLocation(III)V hij Bk zombie/ai/states/WalkTowardState$()Lzombie/ai/states/WalkTowardState; mno Bp'zombie/ai/states/WalkTowardNetworkState+()Lzombie/ai/states/WalkTowardNetworkState;r bPathFind ot uv networkAI#Lzombie/characters/NetworkZombieAI; xyz {|!zombie/characters/NetworkZombieAI isClimbingZ ~ 4zombie/core/skinnedmodel/advancedanimation/AnimEvent m_EventNameLjava/lang/String; CheckAttack o targetLzombie/iso/IsoMovingObject;  attackFromWindowsLungeActiveAnimFinishingVaultSprintFallLanded   dropHandItems   fallenOnKnees FallenOnKneesOnFloor ~ m_ParameterValue * h parseBoolean * valueOf(Z)Ljava/lang/Boolean; $ put8(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;  getFence<(Lzombie/characters/IsoGameCharacter;)Lzombie/iso/IsoObject;  countZombiesClimbingOver(Lzombie/iso/IsoObject;)I  zombie/iso/IsoObjectDamage  zombie/core/RandNext(II)I   isMetalFence(Lzombie/iso/IsoObject;)Z   destroyFencePlayFenceSound  Bzombie/SoundManagerLzombie/BaseSoundManager;  getX()F  getYA  zombie/BaseSoundManagerisListenerInRange(FFF)Z   getFenceType   getEmitter/()Lzombie/characters/BaseCharacterSoundEmitter;  +zombie/characters/BaseCharacterSoundEmitter playSoundImpl+(Ljava/lang/String;Lzombie/iso/IsoObject;)J  "getParameterCharacterMovementSpeed;()Lzombie/audio/parameters/ParameterCharacterMovementSpeed;  7zombie/audio/parameters/ParameterCharacterMovementSpeedgetParameterDescription/()Lfmod/fmod/FMOD_STUDIO_PARAMETER_DESCRIPTION;  calculateCurrentValue  setParameterValue2(JLfmod/fmod/FMOD_STUDIO_PARAMETER_DESCRIPTION;F)V  Bfmod/fmod/FMODManagerLfmod/fmod/FMODManager; FenceTypeLow  A(Ljava/lang/String;)Lfmod/fmod/FMOD_STUDIO_PARAMETER_DESCRIPTION; PlayTripSound   getTripTypeTripObstacleType SetCollidable   "PARAM_COLLIDABLE SetState  2zombie/audio/parameters/ParameterZombieState$StateH(Ljava/lang/String;)Lzombie/audio/parameters/ParameterZombieState$State; o parameterZombieState.Lzombie/audio/parameters/ParameterZombieState;  ,zombie/audio/parameters/ParameterZombieStatesetState7(Lzombie/audio/parameters/ParameterZombieState$State;)V"java/lang/IllegalArgumentExceptionVaultOverStarted ! "# isVariable'(Ljava/lang/String;Ljava/lang/String;)Z%EventFallClimb ' (d reportEvent*BumpDone , -.getPath2&()Lzombie/vehicles/PolygonalMap2$Path; 012 3=$zombie/characters/MoveDeltaModifiers turnDelta 5 6max 8 9"PARAM_Z ; <min > 6 @AB CDzombie/GameTime getInstance()Lzombie/GameTime; @F G getMultiplier? J < LMN BOzombie/iso/IsoWorldLzombie/iso/IsoWorld; LQ RS CurrentCellLzombie/iso/IsoCell; UVW XYzombie/iso/IsoCell getGridSquare(III)Lzombie/iso/IsoGridSquare; [\] ^_zombie/iso/IsoGridSquare getHoppableTo2(Lzombie/iso/IsoGridSquare;)Lzombie/iso/IsoObject; a bc getSprite()Lzombie/iso/sprite/IsoSprite; efg hizombie/iso/sprite/IsoSprite getProperties,()Lzombie/core/properties/PropertyContainer; klm n(zombie/core/properties/PropertyContainerValpSandbag r stgetName()Ljava/lang/String;vGravel xyz {#zombie/util/StringUtilscontainsIgnoreCase} Gravelbag  hashCodeWoodMetalBarbwire RoadBlock MetalGate  u#Lzombie/characters/NetworkPlayerAI;  |!zombie/characters/NetworkPlayerAIclimbFenceOutcomeFall  Bzombie/debug/DebugOptionsLzombie/debug/DebugOptions;   Character Lzombie/debug/options/Character;  zombie/debug/options/CharacterDebug(Lzombie/debug/options/Character$DebugOG;  &zombie/debug/options/Character$DebugOGAlwaysTripOverFence!Lzombie/debug/BooleanDebugOption;  zzombie/debug/BooleanDebugOptiongetValue   getMoodles%()Lzombie/characters/Moodles/Moodles;  $zombie/characters/Moodles/MoodleType Endurance&Lzombie/characters/Moodles/MoodleType;  !zombie/characters/Moodles/MoodlesgetMoodleLevel)(Lzombie/characters/Moodles/MoodleType;)I   HeavyLoad  Pain   getBodyDamage+()Lzombie/characters/BodyDamage/BodyDamage;  )zombie/characters/BodyDamage/BodyPartType Torso_Lower+Lzombie/characters/BodyDamage/BodyPartType;  'zombie/characters/BodyDamage/BodyDamage getBodyPartT(Lzombie/characters/BodyDamage/BodyPartType;)Lzombie/characters/BodyDamage/BodyPart;  %zombie/characters/BodyDamage/BodyPartgetAdditionalPain(Z)F  Traits4Lzombie/characters/IsoGameCharacter$CharacterTraits;  2zombie/characters/IsoGameCharacter$CharacterTraitsClumsy4Lzombie/characters/traits/TraitCollection$TraitSlot;  z2zombie/characters/traits/TraitCollection$TraitSlotisSet  Graceful  VeryUnderweight   Underweight  Obese   Overweight  *zombie/characters/skills/PerkFactory$PerksFitness+Lzombie/characters/skills/PerkFactory$Perk;   getPerkLevel.(Lzombie/characters/skills/PerkFactory$Perk;)I  (I)I   getSquare()Lzombie/iso/IsoGridSquare;   3(Lzombie/iso/IsoObject;Lzombie/iso/IsoGridSquare;)I f   $zombie/iso/SpriteDetails/IsoFlagType HoppableN&Lzombie/iso/SpriteDetails/IsoFlagType; k Is)(Lzombie/iso/SpriteDetails/IsoFlagType;)Z [ getAdjacentSquare6(Lzombie/iso/IsoDirections;)Lzombie/iso/IsoGridSquare; [ getMovingObjects()Ljava/util/ArrayList;  ! "java/util/ArrayListsize $ '%(I)Ljava/lang/Object; o' ()isCurrentState(Lzombie/ai/State;)Z+Material- Material2/ Material31 MetalBars3 MetalWire5zombie/iso/objects/IsoThumpable 7 8z hasModData : ;< getModData!()Lse/krka/kahlua/vm/KahluaTable; >?@ ABse/krka/kahlua/vm/KahluaTableiterator)()Lse/krka/kahlua/vm/KahluaTableIterator; DEF Gz%se/krka/kahlua/vm/KahluaTableIteratoradvance DI JKgetKey()Ljava/lang/Object;M MetalPipe O PQcontains(Ljava/lang/CharSequence;)Z  [T  [V  [X YgetZ[invalid direction ] d  _ ` solidtrans [ [c dzTreatAsSolidFloor f ghcanClimbDownSheetRope(Lzombie/iso/IsoGridSquare;)Z j k(I)Ljava/lang/Integer; m nogetCurrentState()Lzombie/ai/State; q r" PARAM_SCRATCH t uz isRunning w xz isSprinting FENCE_TYPE_WOOD ConstantValueFENCE_TYPE_METALFENCE_TYPE_SANDBAGFENCE_TYPE_GRAVELBAGFENCE_TYPE_BARBWIREFENCE_TYPE_ROADBLOCKFENCE_TYPE_METAL_BARS TRIP_WOOD TRIP_METAL TRIP_SANDBAGTRIP_GRAVELBAG TRIP_BARBWIRE TRIP_TREE TRIP_ZOMBIECOLLIDE_WITH_WALLTRIP_METAL_BARS TRIP_WINDOW CodeLineNumberTable(()Lzombie/ai/states/ClimbOverFenceState;enter StackMapTableexecuteexit animEvent](Lzombie/characters/IsoGameCharacter;Lzombie/core/skinnedmodel/advancedanimation/AnimEvent;)VgetDeltaModifiersM(Lzombie/characters/IsoGameCharacter;Lzombie/characters/MoveDeltaModifiers;)VisIgnoreCollide-(Lzombie/characters/IsoGameCharacter;IIIIII)Z setParamsA(Lzombie/characters/IsoGameCharacter;Lzombie/iso/IsoDirections;)V SourceFileClimbOverFenceState.java NestMembers InnerClasses SideOfLineState"zombie/vehicles/PolygonalMap2$Pathzombie/vehicles/PolygonalMap2PathDebugOGCharacterTraits(zombie/characters/traits/TraitCollection TraitSlot$zombie/characters/skills/PerkFactoryPerks)zombie/characters/skills/PerkFactory$PerkPerk1! 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