=  zombie/ai/State()V   'zombie/ai/states/PlayerSitOnGroundState _instance)Lzombie/ai/states/PlayerSitOnGroundState;  "zombie/characters/IsoGameCharactergetStateMachineParams&(Lzombie/ai/State;)Ljava/util/HashMap;   PARAM_FIRELjava/lang/Integer;   checkFire'(Lzombie/characters/IsoGameCharacter;)Z   java/lang/BooleanvalueOf(Z)Ljava/lang/Boolean; "#$ %&java/util/HashMapput8(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object; ( )PARAM_CHECK_FIRE +,- ./java/lang/SystemcurrentTimeMillis()J 123 4java/lang/Long(J)Ljava/lang/Long; 6 7PARAM_CHANGE_ANIM 9 :;setSitOnGround(Z)V = >?getPrimaryHandItem"()Lzombie/inventory/InventoryItem;A!zombie/inventory/types/HandWeapon C D?getSecondaryHandItem F G;setHideWeaponModel I JKgetStateMachine()Lzombie/ai/StateMachine; MNO PQzombie/ai/StateMachine getPrevious()Lzombie/ai/State; STU VWzombie/ai/states/IdleStateinstance()Lzombie/ai/states/IdleState;YSitGroundStarted [ \] clearVariable(Ljava/lang/String;)V_ forceGetUpa SitGroundAnim c degetCurrentSquare()Lzombie/iso/IsoGridSquare; ghi jkzombie/iso/IsoGridSquaregetCell()Lzombie/iso/IsoCell; gm noxI gq roy gt uoz wxy z{zombie/iso/IsoCell getGridSquare(III)Lzombie/iso/IsoGridSquare; g} ~haveFire()Z g  getObjects ()Lzombie/util/list/PZArrayList;  zombie/util/list/PZArrayListsize()I get(I)Ljava/lang/Object;zombie/iso/IsoObjectzombie/iso/objects/IsoFireplace  zombie/util/Type tryCastTo7(Ljava/lang/Object;Ljava/lang/Class;)Ljava/lang/Object; isLitzombie/characters/IsoPlayer pressedMovement(Z)Z  StopAllActionQueue   setVariable(Ljava/lang/String;Z)V " &(Ljava/lang/Object;)Ljava/lang/Object; 1 / longValue  hasTimedActionsIdle  '(Ljava/lang/String;Ljava/lang/String;)V   booleanValue  getVariableString&(Ljava/lang/String;)Ljava/lang/String;  java/lang/Stringequals(Ljava/lang/Object;)Z WarmHands_  zombie/core/RandNext(II)I  getVariableBoolean(Ljava/lang/String;)ZFireNear AdjustForFramerate(I)I  PARAM_SITGROUNDANIMrubhands ;setInitiateAttack  attackStartedZ ] setAttackType HitReaction  zombie/util/StringUtils isNullOrEmpty  ;setIgnoreMovement  4zombie/core/skinnedmodel/advancedanimation/AnimEvent m_EventNameLjava/lang/String; equalsIgnoreCaseResetSitOnGroundAnim   java/lang/Integer(I)Ljava/lang/Integer;RAND_EXT ConstantValue CodeLineNumberTable+()Lzombie/ai/states/PlayerSitOnGroundState;enter'(Lzombie/characters/IsoGameCharacter;)V StackMapTableexecuteexit animEvent](Lzombie/characters/IsoGameCharacter;Lzombie/core/skinnedmodel/advancedanimation/AnimEvent;)V SourceFilePlayerSitOnGroundState.java1 o)7* V   |+* M,*+!W,'*0!W,5 0!W+8+< +<@+B +B@+E+HLR+XZ+^Z+`Z2 "#$$0%5&W'\*i,o-u.{0 F" +bM>6q,f,l`,p`,sv:I|6/: ʄB34 56176899A:C;S=j>w@y;54F " g'g 2  E+* M+N-++^*7,'1a ,*+!W,'0!W+,!W+`,6k,516I+`+`Ŷ+` +`,5u0Ǹȅa0!W+XΙ+ҶZ+`+`% ĸԸؚ,+`!W+`ݶ--- KL NOPT#U:WJXW[^]j^radfgikmoqstvw{}-~5:?D ! "8*@/ b)+E++XZ+^Z+`Z+#( (],X3+X+* >+`Ŷ +`,+`+* ڶ& %)4<H\ 4O'Y'5