= zombie/iso/IsoCell#zombie/core/physics/WorldSimulation  zombie/WorldSoundManagerinstanceLzombie/WorldSoundManager;   SoundListLjava/util/ArrayList;  zombie/iso/IsoChunk  java/util/ArrayListsize()I  get(I)Ljava/lang/Object;#zombie/WorldSoundManager$WorldSound  !lifeI # $remove &'( )*java/lang/Object()V , -!wx / 0!wy2!zombie/iso/NearestWalls$ChunkData 1' 5 67 nearestWalls#Lzombie/iso/NearestWalls$ChunkData; 9 :!maxLevel ' = >! m_treeCount @ A!m_numberOfWaterTiles C DEm_scavengeZoneLzombie/iso/IsoMetaGrid$Zone;G"gnu/trove/list/array/TIntArrayList F' J KLm_spawnedRooms$Lgnu/trove/list/array/TIntArrayList;N2zombie/vehicles/CollideWithObstaclesPoly$ChunkData M' Q RS collision4Lzombie/vehicles/CollideWithObstaclesPoly$ChunkData; U V!m_adjacentChunkLoadedCounter X YZm_loadVehiclesObjectLjava/lang/Object;\,zombie/audio/ObjectAmbientEmitters$ChunkData [' _ `am_objectEmitterData.Lzombie/audio/ObjectAmbientEmitters$ChunkData; cde fgzombie/iso/IsoChunk$JobTypeNoneLzombie/iso/IsoChunk$JobType; i jgjobTypelzombie/core/utils/BoundedQueue kn )o(I)V q rsFloorBloodSplats Lzombie/core/utils/BoundedQueue; u vFloorBloodSplatsFade x yrefs{zombie/characters/IsoPlayer } ~ lightCheck[Z  bLightingNeverDone   roomLights  vehicles  !lootRespawnHour  !ObjectsSyncCount   physicsCheckZ!zombie/iso/IsoChunk$PhysicsShapes  shapes$[Lzombie/iso/IsoChunk$PhysicsShapes;   loadedPhysics  ZvehiclesForAddToWorldLock  vehiclesForAddToWorldzombie/iso/IsoChunkMap[[Lzombie/iso/IsoGridSquare;  squares  *zombie/network/MPStatisticsincreaseRelevantChunk  *recalcHashCodeObjects  hashCodeObjectsJ   getGridSquare(III)Lzombie/iso/IsoGridSquare;  zombie/iso/IsoGridSquare isSolidFloor()Zzombie/iso/IsoFloorBloodSplat  zombie/GameTime getInstance()Lzombie/GameTime; getWorldAgeHours()D )(FFFIF)V  !nextSplatIndex !index k isFull k  removeFirst()Ljava/lang/Object;  zombie/core/PerformanceSettings getLockFPS !fade  add(Ljava/lang/Object;)Z k (Ljava/lang/Object;)V  zombie/iso/IsoWorldgetZombiesDisabledTutorial  zombie/core/CoreGameModeLjava/lang/String;  java/lang/Stringequals Lzombie/iso/IsoWorld;   getMetaChunk(II)Lzombie/iso/IsoMetaChunk;  zombie/iso/IsoMetaChunkgetZombieIntensity()F=    zombie/core/RandNext(I)IB   (II)I  @zombie/randomizedWorld/randomizedBuilding/RandomizedBuildingBaseis2x2AreaClear(Lzombie/iso/IsoGridSquare;)ZDz?  getX  !getY # $getZ & '( addBloodSplat(FFFI)V *+, -zombie/SandboxOptionsLzombie/SandboxOptions; */ 01 TimeSinceApo)Lzombie/SandboxOptions$EnumSandboxOption; 345 6'zombie/SandboxOptions$EnumSandboxOptiongetValue 89: ;zombie/VirtualZombieManagerLzombie/VirtualZombieManager; 8= >choices @ A*clear 8C DEcreateRealZombieAlways!(IZ)Lzombie/characters/IsoZombie; G H!x JKL MNzombie/characters/IsoZombiesetX(F)V P Q!y JS TNsetY JV WX setFakeDead(Z)V JZ [N setHealth J] ^ upKillCount J` a*dressInRandomOutfit Jc deaddHole/(Lzombie/characterTextures/BloodBodyPartType;)Z Jg hiaddBlood2(Lzombie/characterTextures/BloodBodyPartType;ZZZ)V Jk lmaddDirtC(Lzombie/characterTextures/BloodBodyPartType;Ljava/lang/Integer;Z)V Jo p*DoCorpseInventory Jr sX setSkeleton Ju vwgetHumanVisual/()Lzombie/core/skinnedmodel/visual/HumanVisual;y6zombie/core/skinnedmodel/population/PopTemplateManager {|} ~o+zombie/core/skinnedmodel/visual/HumanVisualsetSkinTextureIndexzombie/iso/objects/IsoDeadBody  )((Lzombie/characters/IsoGameCharacter;Z)V 8 createEatingZombies$(Lzombie/iso/objects/IsoDeadBody;I)V V  X setCrawlingA 8  AddBloodToMap(ILzombie/iso/IsoChunk;)V   fixVehiclePos5(Lzombie/vehicles/BaseVehicle;Lzombie/iso/IsoChunk;)Z  zombie/vehicles/BaseVehiclegetDir()Lzombie/iso/IsoDirections;  zombie/iso/IsoChunk$1#$SwitchMap$zombie$iso$IsoDirections[I  zombie/iso/IsoDirectionsordinal  HF   getScript*()Lzombie/scripting/objects/VehicleScript;  &zombie/scripting/objects/VehicleScript getExtents()Lorg/joml/Vector3f; org/joml/Vector3f   CurrentCellLzombie/iso/IsoCell;  Q  z  (DDD)Lzombie/iso/IsoGridSquare;  chunkLzombie/iso/IsoChunk;   getMinMaxPosition.()Lzombie/vehicles/BaseVehicle$MinMaxPosition;  *zombie/vehicles/BaseVehicle$MinMaxPositionminX  maxX  minY  maxY@  java/lang/Mathceil(D)D  zombie/network/GameServerbServer  zombie/network/ServerMapLzombie/network/ServerMap;  getChunk(II)Lzombie/iso/IsoChunk;  getChunkForGridSquare(III)Lzombie/iso/IsoChunk;  testCollisionWithVehicle (Lzombie/vehicles/BaseVehicle;)Z Pzombie/iso/IsoMetaGrid$Zone G  !h  !w  )(Lzombie/iso/IsoCell;)VTest  setZone(Ljava/lang/String;)V   !AddVehicles_ForTest_vtype Base.CarNormal   setScriptName Base.SmallCarBase.SmallCar02 Base.CarTaxi Base.CarTaxi2Base.PickUpTruckBase.PickUpVanBase.CarStationWagon Base.CarStationWagon2" Base.VanSeats$Base.Van& Base.StepVan(Base.SUV* Base.OffRoad,Base.ModernCar.Base.ModernCar020Base.CarLuxury2Base.SportsCar4Base.PickUpVanLightsPolice6Base.CarLightsPolice8Base.PickUpVanLightsFire:Base.PickUpTruckLightsFire<Base.PickUpVanLights>Base.PickUpTruckLights@Base.CarLightsBBase.StepVanMailDBase.VanSpiffoFBase.VanAmbulanceH Base.VanRadioJBase.PickupBurntLBase.CarNormalBurntNBase.TaxiBurntPBase.ModernCarBurntRBase.ModernCar02BurntTBase.SportsCarBurntVBase.SmallCarBurntXBase.SmallCar02BurntZBase.VanSeatsBurnt\ Base.VanBurnt^ Base.SUVBurnt`Base.OffRoadBurntbBase.PickUpVanLightsBurntdBase.AmbulanceBurntfBase.VanRadioBurnthBase.PickupSpecialBurntjBase.NormalCarBurntPolicelBase.LuxuryCarBurntnBase.PickUpVanBurntpBase.PickUpTruckMccoy r stWLzombie/iso/IsoDirections; v wxsetDir(Lzombie/iso/IsoDirections;)V z {toAngle@I@!TD-  savedRotLorg/joml/Quaternionf;  org/joml/Quaternionf setAngleAxis(DDDD)Lorg/joml/Quaternionf;  !AddVehicles_ForTest_vrot?!TD-@ !TD-   jniTransformLzombie/core/physics/Transform;  zombie/core/physics/Transform setRotation(Lorg/joml/Quaternionf;)V K@@ S  !  NsetZ  originLorg/joml/Vector3f;    %Lzombie/core/physics/WorldSimulation;  offsetX  $  !  offsetY  set(FFF)Lorg/joml/Vector3f;  * setScript  checkVehiclePos5(Lzombie/vehicles/BaseVehicle;Lzombie/iso/IsoChunk;)V  !AddVehicles_ForTest_vskin  o setSkinIndex   getSkinCount  tN "zombie/iso/IsoMetaGrid$VehicleZone   tdir  tMax  tS P G  zombie/vehicles/VehicleTypegetRandomVehicleType1(Ljava/lang/String;)Lzombie/vehicles/VehicleType;  java/lang/SystemoutLjava/io/PrintStream; makeConcatWithConstants&(Ljava/lang/String;)Ljava/lang/String;  java/io/PrintStreamprintln  ! spawnRate * 1 CarSpawnRate  zombie/SystemDisablerdoVehiclesEverywhere  zombie/debug/DebugOptionsLzombie/debug/DebugOptions;  VehicleSpawnEverywhere!Lzombie/debug/BooleanDebugOption;  6zombie/debug/BooleanDebugOption   name   setVehicleType   isSpecialCar  X setDoColor  RandomizeModell(Lzombie/vehicles/BaseVehicle;Lzombie/iso/IsoMetaGrid$Zone;Ljava/lang/String;Lzombie/vehicles/VehicleType;)Z C(Ljava/lang/String;Lzombie/vehicles/VehicleType;)Ljava/lang/String; * 1CarAlarm   ! getScriptName()Ljava/lang/String; # $! toLowerCase&burnt ( )*contains(Ljava/lang/CharSequence;)Z,smashed . /X setAlarmed 1 2isFaceDirection 4 5tE 7 8 randomAngle:zombie/core/math/PZMath@  = >(FF)F @ A(FFFF)Lorg/joml/Quaternionf;?; E FbaseVehicleQualityB I J>min L Mrust O P"doSpawnedVehiclesInInvalidPosition RST Uzombie/network/GameClientbClient W X!chanceOfOverCar Z [\spawnVehicleRandomAngleL(Lzombie/iso/IsoGridSquare;Lzombie/iso/IsoMetaGrid$Zone;Ljava/lang/String;)V^zombie/iso/Vector2 ]' a bLpoints F Fe fgetQuick ]h i(FF)Lzombie/iso/Vector2; ]k l getLength ] ] ]p q normalize s tu fromAngle0(Lzombie/iso/Vector2;)Lzombie/iso/IsoDirections; ]w xgetDirectionNeg z {BaseVehicleCheckedVehicles } $  )   !roomID   addFromCheckedVehicles (Lzombie/vehicles/BaseVehicle;)V  vehiclesDefinition  isEmpty1zombie/vehicles/VehicleType$VehicleTypeDefinition   spawnChance   vehicleType  zombie/scripting/ScriptManager Lzombie/scripting/ScriptManager;   getVehicle<(Ljava/lang/String;)Lzombie/scripting/objects/VehicleScript;  zombie/debug/DebugLoglog java/lang/Exception  *printStackTrace TrafficJam  isGoodVehiclePos  absA>  getPolylineLength a ] *(Lzombie/iso/Vector2;)Lzombie/iso/Vector2; ] *tangent 9 clamp(FFF)F  TryAddVehicle_TrafficJamJ(Lzombie/iso/IsoMetaGrid$Zone;Ljava/lang/String;FFLzombie/iso/Vector2;FF)V  ! polylineWidthB<5  Ljava/util/HashMap; java/util/HashMap  *init * EnableVehicles,Lzombie/SandboxOptions$BooleanSandboxOption; *zombie/SandboxOptions$BooleanSandboxOption  *create   getMetaGrid()Lzombie/iso/IsoMetaGrid;  zombie/iso/IsoMetaGrid getCellData(II)Lzombie/iso/IsoMetaCell;  zombie/iso/IsoMetaCell vehicleZones    type *    isPolyline  equalsIgnoreCase(Ljava/lang/String;)Z  AddVehicles_TrafficJam_Polyline2(Lzombie/iso/IsoMetaGrid$Zone;Ljava/lang/String;)V RTrafficJam rtraffic traffic   replaceFirst8(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; TrafficJamW  AddVehicles_TrafficJam_W TrafficJamE  AddVehicles_TrafficJam_E TrafficJamS  AddVehicles_TrafficJam_S  TrafficJamN " #AddVehicles_TrafficJam_N% RTrafficJamW' RTrafficJamE) RTrafficJamS+ RTrafficJamN -./ 01zombie/util/StringUtilscontainsIgnoreCase'(Ljava/lang/String;Ljava/lang/String;)Z3 TestVehicles 5 67AddVehicles_ForTest (Lzombie/iso/IsoMetaGrid$Zone;)V 9 :hasTypeForZone < =>AddVehicles_OnZonePolyline9(Lzombie/iso/IsoMetaGrid$VehicleZone;Ljava/lang/String;)V @ A>AddVehicles_OnZone C DnumZones F GHgetZone (I)Lzombie/iso/IsoMetaGrid$Zone; J KLaddRandomCarCrash!(Lzombie/iso/IsoMetaGrid$Zone;Z)V N OPcanAddSurvivorInHorde!(Lzombie/iso/IsoMetaGrid$Zone;Z)ZA< T UmaxC> Y Z7addSurvivorInHorde \ ]getTimeSinceLastSurvivorInHorde _ `! hourLastSeen b chaveConstructioneNav g h!getType j kosetTimeSinceLastSurvivorInHorde m J o pq getBuilding ()Lzombie/iso/areas/IsoBuilding; stu vzombie/ZombieSpawnRecorderLzombie/ZombieSpawnRecorder;Z sy z{record2(Lzombie/characters/IsoZombie;Ljava/lang/String;)V J} ~* setAsSurvivor  Hzombie/randomizedWorld/randomizedVehicleStory/RandomizedVehicleStoryBase doRandomStory6(Lzombie/iso/IsoMetaGrid$Zone;Lzombie/iso/IsoChunk;Z)Z  zombie/ChunkMapFilenamesLzombie/ChunkMapFilenames;   getFilename(II)Ljava/io/File;  zombie/ZomboidFileSystemLzombie/ZomboidFileSystem;  prefix ((Ljava/lang/String;II)Ljava/lang/String;  getFileInCurrentSave"(Ljava/lang/String;)Ljava/io/File;   java/io/Fileexists  zombie/core/physics/BulletbeginUpdateChunk(Lzombie/iso/IsoChunk;)V   calcPhysics*(III[Lzombie/iso/IsoChunk$PhysicsShapes;)V  bshapes[B    updateChunk (IIII[B)V  *endUpdateChunk   getObjects ()Lzombie/util/list/PZArrayList; zombie/util/list/PZArrayList zombie/iso/IsoObject  spriteLzombie/iso/sprite/IsoSprite;  zombie/iso/sprite/IsoSpritelighting_outdoor_recreational_sports_01_21recreational_sports_01_19recreational_sports_01_32   getProperties,()Lzombie/core/properties/PropertyContainer;MoveType  (zombie/core/properties/PropertyContainerIs WallObject  Val  Tree#Lzombie/iso/IsoChunk$PhysicsShapes;  getSpecialObjects()Ljava/util/ArrayList;zombie/iso/objects/IsoThumpable  isBlockAllTheSquare   hasTypesLzombie/ZomboidBitFlag;  &zombie/iso/SpriteDetails/IsoObjectTypeisMoveAbleObject(Lzombie/iso/SpriteDetails/IsoObjectType;  zombie/ZomboidBitFlagisSet+(Lzombie/iso/SpriteDetails/IsoObjectType;)Z  treeWindType12     $zombie/iso/SpriteDetails/IsoFlagTypesolid&Lzombie/iso/SpriteDetails/IsoFlagType;  )(Lzombie/iso/SpriteDetails/IsoFlagType;)Z    solidtrans    blocksight   HasStairs   zombie/debug/DebugTypeGeneralLzombie/debug/DebugType;" #(III)Ljava/lang/String; % &-(Lzombie/debug/DebugType;Ljava/lang/String;)V ( )Solid + ,SolidFloorCached . / SolidFloor 1 2TreatAsSolidFloor 4 5Floor7 CarSlowFactor  9 :collideW  < =windowW  ? @ DoorWallWB GarageDoor D EWallW  G HcollideN  J KwindowN  M N DoorWallN P QWallNS PhysicsShape )QEYWallS [ Y]WallE _ ]5 cde fgzombie/iso/CellLoaderLoadCellBinaryChunk.(Lzombie/iso/IsoCell;IILzombie/iso/IsoChunk;)Zi LastStand k l addZombies n oblam q rsLoadFromBuffer(IILjava/nio/ByteBuffer;)Z u v* LoadFromDiskx y(II)Ljava/lang/String; {|} ~"zombie/core/logger/ExceptionLogger logException*(Ljava/lang/Throwable;Ljava/lang/String;)Vmap   zombie/core/logger/LoggerManager getLogger0(Ljava/lang/String;)Lzombie/core/logger/ZLogger;  zombie/core/logger/ZLoggerwrite  (Ljava/lang/Exception;)V   BackupBlam(IILjava/lang/Exception;)V   LoadBrandNew(II)Z R Lzombie/network/GameClient; R worldObjectsSyncReq Lzombie/iso/ObjectsSyncRequests;  zombie/iso/ObjectsSyncRequestsputRequestSyncIsoChunk  LoadFromDiskOrBuffer(Ljava/nio/ByteBuffer;)V { ~(Ljava/lang/Throwable;)V  getNewF(Lzombie/iso/IsoCell;Lzombie/iso/SliceY;III)Lzombie/iso/IsoGridSquare;   setSquare (IIILzombie/iso/IsoGridSquare;)V  getFloor()Lzombie/iso/IsoObject; "    "zombie/iso/sprite/IsoSpriteManager$Lzombie/iso/sprite/IsoSpriteManager;carpentry_02_58   getSpriteV(Lzombie/iso/sprite/IsoSpriteManager;Ljava/lang/String;I)Lzombie/iso/sprite/IsoSprite;  squareLzombie/iso/IsoGridSquare;  ObjectsLzombie/util/list/PZArrayList;  (ILjava/lang/Object;)V   ensureSurroundNotNull(III)V  *RecalcProperties  $assertionsDisabled   chunkGetter!Lzombie/iso/IsoChunk$ChunkGetter; zombie/iso/IsoChunk$ChunkGetterjava/lang/AssertionError '    solidfloor   haveRoof   exterior  UnSet)(Lzombie/iso/SpriteDetails/IsoFlagType;)V  RecalcAllWithNeighbours((ZLzombie/iso/IsoGridSquare$GetSquare;)V  propertiesDirty  tNW  tSW  tNE  tSE   navzombie/iso/IsoGridSquare;    ReCalculateCollide(Lzombie/iso/IsoGridSquare;)V  ReCalculatePathFind  ReCalculateVisionBlocked    testPathFindAdjacent"(Lzombie/iso/IsoMovingObject;III)Z  e  !n # $s & 'nw ) *se , -ne / 0sw 2 34ConnectNewSquare7(Lzombie/iso/IsoGridSquare;Z)Lzombie/iso/IsoGridSquare;  7 8EnsureSurroundNotNullX : ;EnsureSurroundNotNullY = >EnsureSurroundNotNull @ AB cellGetSquare(Lzombie/iso/IsoGridSquare$CellGetSquare; D EF DoGridNavA(Lzombie/iso/IsoGridSquare;Lzombie/iso/IsoGridSquare$GetSquare;)V H IJRecalcAllWithNeighbour8(Lzombie/iso/IsoGridSquare;Lzombie/iso/IsoDirections;I)V L MNgetRoom()Lzombie/iso/areas/IsoRoom; PQR Szombie/iso/areas/IsoRoom addSquare U VW(fixObjectAmbientEmittersOnAdjacentChunks-(Lzombie/iso/IsoChunk;Lzombie/iso/IsoChunk;)V zY Z! numPlayers \]^ _zombie/iso/LosUtil cachecleared abc d!zombie/iso/objects/IsoLightSwitch chunkLoaded f gh fixObjectAmbientEmittersOnSquare(Lzombie/iso/IsoGridSquare;Z)V j klgetDoor(Z)Lzombie/iso/IsoObject;nzombie/iso/objects/IsoDoor mp q isExterior s thasObjectAmbientEmitterv,zombie/audio/ObjectAmbientEmitters$DoorLogic u' uy zK(Lzombie/iso/IsoObject;)Lzombie/audio/ObjectAmbientEmitters$PerObjectLogic; | }~addObjectAmbientEmitter6(Lzombie/audio/ObjectAmbientEmitters$PerObjectLogic;)V   getWindow!(Z)Lzombie/iso/objects/IsoWindow; pzombie/iso/objects/IsoWindow s.zombie/audio/ObjectAmbientEmitters$WindowLogic ' y |  >*  X   getPlayers  updatePlayerList(Ljava/util/ArrayList;)V  * checkPhysics   * addToWorld  *updateVehicleStory  bLoaded  m_vehicleStorySpawnDataELzombie/randomizedWorld/randomizedVehicleStory/VehicleStorySpawnData;  Czombie/randomizedWorld/randomizedVehicleStory/VehicleStorySpawnDataisValid5(Lzombie/iso/IsoMetaGrid$Zone;Lzombie/iso/IsoChunk;)Z  m_storyJLzombie/randomizedWorld/randomizedVehicleStory/RandomizedVehicleStoryBase;  randomizeVehicleStory5(Lzombie/iso/IsoMetaGrid$Zone;Lzombie/iso/IsoChunk;)V   lotheaderLzombie/iso/LotHeader;  Mzombie/iso/LotHeader(I)Lzombie/iso/areas/IsoRoom;  loadGridSquare,Ljava/util/concurrent/ConcurrentLinkedQueue; }*java/util/concurrent/ConcurrentLinkedQueue R  bConnected R XsendAddedRemovedItems  zombie/MapCollisionDataLzombie/MapCollisionData;  removeChunkFromWorld  %zombie/popman/ZombiePopulationManager'Lzombie/popman/ZombiePopulationManager;   zombie/vehicles/PolygonalMap2Lzombie/vehicles/PolygonalMap2;  M@  zombie/iso/objects/RainManager RemoveAllOn  * clearWater  * clearPuddles P  removeSquare  Ezone   getMovingObjectszombie/iso/IsoMovingObjectzombie/characters/IsoSurvivor  getSurvivorList  *Despawn  *removeFromWorld  last  current    getStaticMovingObjects  disconnectFromAdjacentChunks  * softClear   getVehicles   addVehicles   VehicleID  (S)Ljava/lang/String; !ReuseGridsquare #$% &'zombie/Lua/LuaEventManager triggerEvent'(Ljava/lang/String;Ljava/lang/Object;)V)zombie/iso/objects/IsoTree + ,*reset c. /0 isoTreeCacheLjava/util/ArrayDeque; 23java/util/ArrayDeque 5 6! getObjectName8 IsoObject c: ;0isoObjectCache = >*reuseGridSquare @ A*discard C D* resetForStore F G chunkStore   LMN Ojava/nio/ByteBuffercapacity Q R bufferSize LT UVallocate(I)Ljava/nio/ByteBuffer; LX Yposition [ \]ensureCapacity-(Ljava/nio/ByteBuffer;I)Ljava/nio/ByteBuffer; L_ `aarray()[B Lc deput([BII)Ljava/nio/ByteBuffer; g hi sanityCheck!Lzombie/iso/IsoChunk$SanityCheck; klm nzombie/iso/IsoChunk$SanityCheck beginLoad p qrSliceBufferLoadLjava/nio/ByteBuffer; t uvSafeRead@(Ljava/lang/String;IILjava/nio/ByteBuffer;)Ljava/nio/ByteBuffer; x yy getHeader {|} ~zombie/iso/IsoLot InfoHeaders   containsKey  &(Ljava/lang/Object;)Ljava/lang/Object; , / L ()B L getInt  (IZ)Ljava/lang/String;java/lang/RuntimeException "  )  bFixed2x L limit k  checkLength(JJ)V L getLong()J  crcLoadLjava/util/zip/CRC32; +java/util/zip/CRC32  update([BII)V  6 k checkCRC  zombie/network/ServerOptions ()Lzombie/network/ServerOptions;  BloodSplatLifespanDays2Lzombie/network/ServerOptions$IntegerServerOption; 40zombie/network/ServerOptions$IntegerServerOption '  load(Ljava/nio/ByteBuffer;I)V  worldAge  !Type  0loadGridSquareCache  \(Ljava/util/ArrayDeque;Lzombie/iso/IsoCell;Lzombie/iso/SliceY;III)Lzombie/iso/IsoGridSquare;   getRoomAt(III)Lzombie/iso/RoomDef;  !zombie/iso/RoomDefID  o setRoomID  getEmptyOutsideAt  P buildingLzombie/iso/areas/IsoBuilding;  roofHideBuilding  *ResetIsoWorldRegion  (Ljava/nio/ByteBuffer;IZ)V  *FixStackableObjects c g SoftReset  * softReset  getObjectIndex  XsetOverlayDone  getErosionData$()Lzombie/erosion/ErosionData$Chunk;  zombie/erosion/ErosionData$Chunk   L getShort()S   generatorsTouchingThisChunk +zombie/characters/IsoGameCharacter$Location   )  factoryFromFileInputA(Lzombie/iso/IsoCell;Ljava/nio/ByteBuffer;)Lzombie/iso/IsoObject;   )  oaddSpawnedRoom k endLoad x F@  !*loadInMainThread #$% &zombie/vehicles/VehiclesDB2Lzombie/vehicles/VehiclesDB2; #( ) isChunkSeen + ,* AddVehicles.java/lang/Throwable 0 1*AddZombieZoneStory #3 45 setChunkSeen(II)V 7 ZX 9 * ;<= >zombie/FliesSoundLzombie/FliesSound; ;b AbBzombie/iso/NearestWalls D E5 AddCorpses G H5AddBlood JKL 5*zombie/LoadGridsquarePerformanceWorkaround N O tempBuildings Q R addedToWorld #T UisVehicleLoaded W X*removeFromSquare Z [!sqlID :o #_ ` addVehicle  c d()Lzombie/iso/sprite/IsoSprite;   g hwater j kHasTree mno pzombie/erosion/ErosionMainLoadGridsquare rst uzombie/Lua/MapObjects newGridSquare rw p Jn  m| } ChunkLoaded  d5#zombie/globalObjects/SGlobalObjects  zombie/ReanimatedPlayersLzombie/ReanimatedPlayers;  addReanimatedPlayersToChunk  addChunkToWorld   bzombie/iso/objects/IsoGenerator bzombie/LootRespawn zombie/iso/IsoRoomLight  *randomizeBuildingsEtc  *checkAdjacentChunks   udpEngineLzombie/core/raknet/UdpEngine;  zombie/core/raknet/UdpEngine connectionsLjava/util/List; java/util/List  zombie/core/raknet/UdpConnection  chunkObjectState&Lgnu/trove/list/array/TShortArrayList; $gnu/trove/list/array/TShortArrayList   (I)S  $5   startPacket(()Lzombie/core/network/ByteBufferWriter;  %zombie/network/PacketTypes$PacketTypeChunkObjectState'Lzombie/network/PacketTypes$PacketType;  doPacket)(Lzombie/core/network/ByteBufferWriter;)V  $zombie/core/network/ByteBufferWriterputShort(S)V  rbb  saveObjectState(Ljava/nio/ByteBuffer;)Z  send%(Lzombie/core/raknet/UdpConnection;)V  * cancelPacket - R  connection"Lzombie/core/raknet/UdpConnection;   tempRoomDefs  MetaGridLzombie/iso/IsoMetaGrid;  getRoomsIntersecting(IIIILjava/util/ArrayList;)V  N getIsoRoom Pozombie/iso/areas/IsoBuilding  defLzombie/iso/BuildingDef;  zombie/iso/BuildingDefisFullyStreamedIn  zombie/core/stash/StashSystemdoBuildingStash(Lzombie/iso/BuildingDef;)V   } !(Lzombie/iso/areas/IsoBuilding;)V    RoomsLjava/util/Vector;  java/util/Vector  P   Lzombie/iso/RoomDef;    bDoneSpawn     isSpawnedRoom(I)Z     intersects(IIII)Z 8   addIndoorZombiesToChunk2(Lzombie/iso/IsoChunk;Lzombie/iso/areas/IsoRoom;)V ! " #PBzombie/randomizedWorld/randomizedZoneStory/RandomizedZoneStoryBaseisValidForStory  % & setCacheChunk  ( )Locks +zombie/iso/IsoChunk$ChunkLock *, */ * / 0 1ref!()Lzombie/iso/IsoChunk$ChunkLock;  3 4 5 FreeLocksLjava/util/Stack; 7 8java/util/Stack * : )5 7 < =pop * ?  @#(II)Lzombie/iso/IsoChunk$ChunkLock; * B Cderef 7 E Fpush  H IsetCacheGridSquare K L()Lzombie/core/Core; N OisNoSave c Q RgConvert T U V Wzombie/iso/WorldReuserThreadLzombie/iso/WorldReuserThread; T Y Z addReuseChunk  \ ]Z WriteLock k _ ` beginSave b c GameSaveWorld  e   g hmkdir  j kr SliceBuffer  m ncrcSave  p q rSaveA(Ljava/nio/ByteBuffer;Ljava/util/zip/CRC32;)Ljava/nio/ByteBuffer; t u v w xzombie/network/ChunkChecksumgetChecksumIfExists(II)J t z { | setChecksum(IIJ)V  ~   SafeWrite,(Ljava/lang/String;IILjava/nio/ByteBuffer;)V  *doReuseGridsquares k endSave  @ acquireLock * *lockForWriting  !getAbsolutePath k  beginSaveFile java/io/FileOutputStream ) (Ljava/io/File;)V  getChannel!()Ljava/nio/channels/FileChannel;  java/nio/channels/FileChanneltruncate"(J)Ljava/nio/channels/FileChannel;  *close -  addSuppressed k * endSaveFile * *unlockForWriting   releaseLock"(Lzombie/iso/IsoChunk$ChunkLock;)V * *lockForReading k  beginLoadFile java/io/FileInputStream  length L A ()Ljava/nio/ByteBuffer; read([B)I 9T L V k  endLoadFile * *unlockForReading  'zombie/network/ClientChunkRequest$Chunk bDebug L rewind  \ ,(Ljava/nio/ByteBuffer;)Ljava/nio/ByteBuffer;   IsDebugSave L d (B)Ljava/nio/ByteBuffer; L VputInt L putLong(J)Ljava/nio/ByteBuffer; k k save  shouldSave 5(Ljava/nio/ByteBuffer;Ljava/io/ObjectOutputStream;Z)V  java/nio/BufferOverflowException :IsoChunk.Save: BufferOverflowException, growing ByteBuffer L YV  L  (S)Ljava/nio/ByteBuffer;  G  P      bSoftReset    zombie/GameWindowbLoadedAsClient #  unloadChunk   Lzombie/network/ServerOptions;   HoursForLootRespawn java/lang/Byte F       getElements()[Ljava/lang/Object; [Lzombie/iso/IsoObject;    saveState ! "hashCode  $ % loadStateo  ( )mkdirs  + , separator .  /6(Ljava/io/File;Ljava/lang/String;II)Ljava/lang/String;   2 ) 3(Ljava/io/OutputStream;)V  5  6(Ljava/io/PrintStream;)V  x  : ;!getPath =  >:(Ljava/lang/String;Ljava/lang/String;II)Ljava/lang/String;  @ A BcopyFile(Ljava/io/File;Ljava/io/File;)V  D E createNewFile H  J K L transferFrom,(Ljava/nio/channels/ReadableByteChannel;JJ)J  O P Qerosion"Lzombie/erosion/ErosionData$Chunk; '  T UNamedMap  W Xnewtiledefinitions Z  [(I)Ljava/lang/String;  ^ d_plants_1_53 Z  a bFix2xMap Z e  g d h8(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object; j fencing_01_14 l fencing_01_15 n fencing_01_22 p fencing_01_23 r fencing_01_30 t fencing_01_31 v fencing_01_38 x fencing_01_39 z fencing_01_46 | fencing_01_47 ~ fencing_01_62  fencing_01_63  fencing_01_70  fencing_01_71 fixtures_bathroom_02_2 fixtures_bathroom_02_22 fixtures_bathroom_02_20 fixtures_bathroom_02_21 Z fixtures_counters_01_16 fixtures_counters_01_45 fixtures_counters_01_17 fixtures_counters_01_43 fixtures_counters_01_18 fixtures_counters_01_41 fixtures_counters_01_19 fixtures_counters_01_47 fixtures_counters_01_24 fixtures_counters_01_26 fixtures_counters_01_25 fixtures_counters_01_27 Z fixtures_railings_01_13 fixtures_railings_01_84 fixtures_railings_01_18 fixtures_railings_01_91 fixtures_railings_01_19 fixtures_railings_01_85 fixtures_railings_01_20 fixtures_railings_01_21 fixtures_railings_01_89 floors_exterior_natural_01_0 blends_natural_01_16 floors_exterior_natural_01_1 blends_natural_01_32 floors_exterior_natural_01_2 blends_natural_01_48 floors_rugs_01_0 floors_rugs_01_6 floors_rugs_01_1 floors_rugs_01_7 floors_rugs_01_8 floors_rugs_01_14 floors_rugs_01_9 floors_rugs_01_15 floors_rugs_01_16 floors_rugs_01_22 floors_rugs_01_17 floors_rugs_01_23 furniture_bedding_01_42 furniture_bedding_01_43 furniture_bedding_01_44 furniture_bedding_01_47 furniture_bedding_01_45 furniture_bedding_01_46 furniture_tables_low_01_4 furniture_tables_low_01_5 Z Z Z Z 'location_hospitality_sunstarmotel_02_24 'location_hospitality_sunstarmotel_02_28 'location_hospitality_sunstarmotel_02_26 'location_hospitality_sunstarmotel_02_33 'location_hospitality_sunstarmotel_02_29 location_restaurant_bar_01_0 location_restaurant_bar_01_1 location_restaurant_bar_01_2 location_restaurant_bar_01_7 location_restaurant_bar_01_3 location_restaurant_bar_01_6 location_restaurant_bar_01_4 location_restaurant_bar_01_5 location_restaurant_bar_01_16 location_restaurant_bar_01_45 location_restaurant_bar_01_17 location_restaurant_bar_01_44 location_restaurant_bar_01_18 location_restaurant_bar_01_46 Z location_restaurant_bar_01_23 location_restaurant_bar_01_47 location_restaurant_pie_01_8 location_restaurant_pie_01_5 !location_restaurant_pie_01_14 #location_restaurant_pie_01_10 %location_restaurant_pie_01_15 'location_restaurant_pie_01_11 )location_restaurant_pie_01_22 +location_restaurant_pie_01_23 -location_restaurant_pie_01_54 /location_restaurant_pie_01_55 1location_pizzawhirled_01_32 3location_pizzawhirled_01_34 5!location_restaurant_seahorse_01_0 7!location_restaurant_seahorse_01_1 9!location_restaurant_seahorse_01_4 ;!location_restaurant_seahorse_01_5 Z >!location_restaurant_spiffos_01_56 @!location_restaurant_spiffos_01_58 Blocation_shop_fossoil_01_45 Dlocation_shop_fossoil_01_44 Flocation_shop_fossoil_01_46 Hlocation_shop_fossoil_01_57 Jlocation_shop_fossoil_01_58 Llocation_shop_fossoil_01_59 Nlocation_shop_greenes_01_13 Plocation_shop_greenes_01_18 Rlocation_shop_greenes_01_15 Tlocation_shop_greenes_01_19 Vlocation_shop_greenes_01_21 Xlocation_shop_greenes_01_16 Zlocation_shop_greenes_01_22 \location_shop_greenes_01_23 ^location_shop_greenes_01_17 `location_shop_greenes_01_67 blocation_shop_greenes_01_70 dlocation_shop_greenes_01_68 flocation_shop_greenes_01_71 hlocation_shop_greenes_01_75 jlocation_shop_greenes_01_78 llocation_shop_greenes_01_76 nlocation_shop_greenes_01_79 Z qrandBush svegetation_groundcover_01_0 ublends_grassoverlays_01_16 wvegetation_groundcover_01_1 yblends_grassoverlays_01_8 {vegetation_groundcover_01_2 }blends_grassoverlays_01_0 vegetation_groundcover_01_3 blends_grassoverlays_01_64 vegetation_groundcover_01_4 blends_grassoverlays_01_56 vegetation_groundcover_01_5 blends_grassoverlays_01_48 vegetation_groundcover_01_6 vegetation_groundcover_01_44 blends_grassoverlays_01_40 vegetation_groundcover_01_45 blends_grassoverlays_01_32 vegetation_groundcover_01_46 blends_grassoverlays_01_24 vegetation_groundcover_01_16 vegetation_groundcover_01_17 Z  randPlant Z Z Z  isPoweringSquare (IIIIII)Z  getGenerator#()Lzombie/iso/objects/IsoGenerator;   isActivated F )  F    getChunkData  DeepForest  Forest Town  ) ,(Ljava/lang/String;Ljava/lang/String;IIIII)V  !randomID  revision k@ F * resetQuick [+ *increaseStoredChunk [  hasObject(Lzombie/iso/IsoObject;)Z [  addObjectL(Lzombie/iso/IsoObject;Lzombie/audio/ObjectAmbientEmitters$PerObjectLogic;)V [  removeObject(Lzombie/iso/IsoObject;)V  java/lang/ClassdesiredAssertionStatus  bDoServerRequests   renderByIndex[[B ' ' 7' k' ' map_ ' corpseDataLzombie/FliesSound$ChunkData; SignatureDLjava/util/ArrayList;;nextALzombie/core/utils/BoundedQueue;6Ljava/util/ArrayList;MAX_BLOOD_SPLATS ConstantValue/Ljava/util/ArrayList;0Ljava/util/ArrayList;4Ljava/util/ArrayList; MAX_SHAPESCLjava/util/concurrent/ConcurrentLinkedQueue; BLOCK_SIZE+Ljava/util/ArrayList;5Ljava/util/ArrayList;6Ljava/util/ArrayList;2Ljava/util/Stack;9Ljava/util/HashMap; updateSoundsCodeLineNumberTable StackMapTablegetHashCodeObjects DeprecatedRuntimeVisibleAnnotationsLjava/lang/Deprecated;hashCodeNoOverrideremoveFromCheckedVehiclesResetcanAddRandomCarCrash FileExists LoadOrCreateloadInWorldStreamerThreadrecalcNeighboursNowupdateBuildingsupdatePlayerInBullet Exceptions java/io/IOExceptiondoLoadGridsquaresetCachesetCacheIncludingNullSaveLoadedChunkA(Lzombie/network/ClientChunkRequest$Chunk;Ljava/util/zip/CRC32;)VloadObjectStateBlamFix2x(Lzombie/iso/IsoGridSquare;I)IaddGeneratorPosremoveGeneratorPosisGeneratorPoweringSquare(III)ZcheckForMissingGenerators isNewChunkgetScavengeZone()Lzombie/iso/IsoMetaGrid$Zone;getNumberOfWaterTiles!setRandomVehicleStoryToSpawnLaterH(Lzombie/randomizedWorld/randomizedVehicleStory/VehicleStorySpawnData;)VremoveObjectAmbientEmitter SourceFile IsoChunk.java NestMembersBootstrapMethods 4 5 6 7  8$java/lang/invoke/StringConcatFactory(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/invoke/CallSite; :Can't find car:  <"Problem with Vehicle spawning:   >!no vehicle definition found for  @5no such vehicle script "" in IsoChunk.RandomizeModel Bproblem with  DW F_.bin H6Error: Too many physics objects on gridsquare: , ,  JError loading chunk , L4ERROR: added floor at ,, because there wasn't one N@IsoChunk.removeFromWorld: vehicle wasn't removed from world id= PWorldVersion = , debug =  R/unknown world version  while reading chunk , Tblack chunk , Vmap___error.txt X map__.bin Z map__.bin \ f_bushes_1_ ^ d_plants_1_ `blends_streetoverlays_01_ bfixtures_bathroom_02_ dfixtures_railings_01_ flocation_business_machinery_ h location_business_machinery_01_ jlocation_ business_machinery_ l&location_hospitality_sunstarmotel_01_ nlocation_restaurant_bar_01_ p!location_restaurant_seahorse_01_ rvegetation_foliage_01_ tvegetation_groundcover_01_ vwalls_exterior_house_01_ xwalls_exterior_roofs_01_ zwalls_exterior_roofs_03_ InnerClasses WorldSound ChunkDataZone (zombie/vehicles/CollideWithObstaclesPoly "zombie/audio/ObjectAmbientEmittersJobType PhysicsShapesEnumSandboxOptionMinMaxPosition VehicleZoneVehicleTypeDefinitionBooleanSandboxOption ChunkGetter "zombie/iso/IsoGridSquare$GetSquare GetSquare &zombie/iso/IsoGridSquare$CellGetSquare CellGetSquare DoorLogic 1zombie/audio/ObjectAmbientEmitters$PerObjectLogicPerObjectLogic WindowLogic SanityCheckIntegerServerOption zombie/erosion/ErosionDataChunk "zombie/characters/IsoGameCharacterLocation zombie/network/PacketTypes PacketType ChunkLock !zombie/network/ClientChunkRequest zombie/FliesSound$ChunkData %java/lang/invoke/MethodHandles$Lookup java/lang/invoke/MethodHandlesLookup1&D -!0! 67   :!   >!A!DEKL RSV!YZ`ajgrs  v   !  ! y  ol~    !!  ! ! !{   !  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