=  #zombie/network/packets/hit/Instance()V   "zombie/characters/IsoGameCharacter getOnlineID()S  set(S)V  $zombie/network/packets/hit/CharactercharacterFlagsS  isDead()Z   isCloseKilled  isHitFromBehind " # isFallOnFront % & isKnockedDown ( ) isOnFloor + ,- character$Lzombie/characters/IsoGameCharacter; / 01getX()F 3 45 positionXF 7 81getY : ;5 positionY = >1getZ @ A5 positionZ C DEgetForwardDirection()Lzombie/iso/Vector2; G/Hzombie/iso/Vector2 J K5 directionX G7 N O5 directionY Q RSgetHitReaction()Ljava/lang/String; UVW XYjava/util/Optional ofNullable((Ljava/lang/Object;)Ljava/util/Optional;[ U] ^_orElse&(Ljava/lang/Object;)Ljava/lang/Object;ajava/lang/String c decharacterReactionLjava/lang/String;gPlayerHitReaction i jkgetVariableString&(Ljava/lang/String;)Ljava/lang/String; m neplayerReactionpZombieHitReaction r sezombieReaction u vwparse:(Ljava/nio/ByteBuffer;Lzombie/core/raknet/UdpConnection;)V yz{ | java/nio/ByteBuffergetShort y~ 1getFloat  zombie/GameWindow ReadString)(Ljava/nio/ByteBuffer;)Ljava/lang/String;  write)(Lzombie/core/network/ByteBufferWriter;)V  $zombie/core/network/ByteBufferWriterputShort putFloat(F)V putUTF(Ljava/lang/String;)V   isConsistent  SgetDescription  SgetFlagsDescription?  1 getHealth  java/lang/FloatvalueOf(F)Ljava/lang/Float;  S getCurrentActionContextStateName kmakeConcatWithConstants  S!getPreviousActionContextStateName (Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;FFFFFLjava/io/Serializable;Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; (ZZZZZZ)Ljava/lang/String;  setHitReaction   setVariable'(Ljava/lang/String;Ljava/lang/String;)V  setCloseKilled(Z)V  setHitFromBehind  setFallOnFront  setKnockedDown   setOnFloor  zombie/network/GameServerbServerZ&zombie/network/packets/hit/IPositional%zombie/network/packets/INetworkPacketCodeLineNumberTable'(Lzombie/characters/IsoGameCharacter;)V StackMapTablejava/io/Serializableprocessreact getCharacter&()Lzombie/characters/IsoGameCharacter; SourceFileCharacter.javaBootstrapMethods  $java/lang/invoke/StringConcatFactory(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/String;[Ljava/lang/Object;)Ljava/lang/invoke/CallSite;"" Character [ hit-reactions=( "c="" ; p="" ; z="" ) |  | pos=(  ;  ;  ) | dir=(  ;  ) | health= | current= | previous= ]k Flags [ isDead= | isKnockedDown= | isCloseKilled= | isHitFromBehind= | isFallOnFront= | isOnFloor= ] InnerClasses%java/lang/invoke/MethodHandles$Lookupjava/lang/invoke/MethodHandlesLookup! ,-45;5A5K5O5denese * A *+ **Y+*Y+*Y+*Y+!*Y+$*Y+' *+**+.2*+69*+<?*+BFI*+BLM*+PTZ\`b*+fhTZ\`l*+ohTZ\`qJ $ ;!R"j#$&'()*+,-. / vwO*+,t*+x*+}2*+}9*+}?*+}I*+}M*+b*+l*+q. 46789&:.;6<>=F>N?N*++*+*2+*9+*?+*I+*M+*b+*l+*q. DF GHI%J-K5L=MENMO7***T@Sw t**b*l*q**2*9*?*I*M** **********Z_(b>cVdsZ4 `````  `````  `````  ``````  ``````  ```````S]*~*~*~*~*~* ~i @M    Z***b**f*l**o*q***~***~***~***~*** ~βљ* ~*~ **ȱ2 t uv%x:yOze{{|~] vSTTT#01*281*9