=  zombie/iso/BuildingDefbAlarmedZ  setHasBeenVisited(Z)V  zombie/iso/IsoWorldinstanceLzombie/iso/IsoWorld;   CurrentCellLzombie/iso/IsoCell;  xI  x2  y  !y2 #$% &'zombie/iso/IsoCell getGridSquare(III)Lzombie/iso/IsoGridSquare; )*+ ,-zombie/core/RandNext(I)I /01 2 zombie/iso/IsoGridSquareBurn 4 5 setAllExplored )7 ,8(II)I :;< =>7zombie/randomizedWorld/randomizedBuilding/RBBurntCorpse addZombiesi(Lzombie/iso/BuildingDef;ILjava/lang/String;Ljava/lang/Integer;Lzombie/iso/RoomDef;)Ljava/util/ArrayList; @AB CDjava/util/ArrayListsize()I @F GHget(I)Ljava/lang/Object;Jzombie/characters/IsoZombie IL M  setSkeleton IO PQgetHumanVisual/()Lzombie/core/skinnedmodel/visual/HumanVisual;S6zombie/core/skinnedmodel/population/PopTemplateManager UVW XY+zombie/core/skinnedmodel/visual/HumanVisualsetSkinTextureIndex(I)V[zombie/iso/objects/IsoDeadBody Z] ^_((Lzombie/characters/IsoGameCharacter;Z)V abc de@zombie/randomizedWorld/randomizedBuilding/RandomizedBuildingBaseisValid(Lzombie/iso/BuildingDef;Z)Z g higetRooms()Ljava/util/ArrayList; klm nzombie/iso/SpawnPointsLzombie/iso/SpawnPoints; kp qrisSpawnBuilding(Lzombie/iso/BuildingDef;)Z at ^u()VwBurnt with corpses :y z{nameLjava/lang/String; :} ~Y setChancerandomizeBuilding(Lzombie/iso/BuildingDef;)VCodeLineNumberTable StackMapTable SourceFileRBBurntCorpse.java1:am++ M+d>+`R+d6+`96),":d(< .ք„+3+*+69N-6-?.-EI:KNTZY\Wϱf "5?JOY_ekq$v%{'()*+,-.*0( # &@3deb'*+`+f?j+o4 5 89<#=%? ^u4*s*vx*|BC DE