------------------------------------------------- ------------------------------------------------- -- -- SpawnItems -- -- eris -- ------------------------------------------------- ------------------------------------------------- local SpawnItems = {}; function SpawnItems.OnNewGame(playerObj, square) -- spawn with a belt local belt = playerObj:getInventory():AddItem("Base.Belt2"); playerObj:setWornItem(belt:getBodyLocation(), belt); -- add StarterKit if configured if SandboxVars.StarterKit then local bag = playerObj:getInventory():AddItem("Base.Bag_Schoolbag"); local bat = bag:getItemContainer():AddItem("Base.BaseballBat"); bat:setCondition(7); local hammer = bag:getItemContainer():AddItem("Base.Hammer"); hammer:setCondition(5); playerObj:getInventory():AddItem("Base.WaterBottleFull"); playerObj:getInventory():AddItem("Base.Crisps"); playerObj:setClothingItem_Back(bag); end; -- add starting items (depends on difficulty) if getWorld():getDifficulty() == "Easy" then local bag = playerObj:getInventory():FindAndReturn("Base.Bag_Schoolbag"); if not bag then bag = playerObj:getInventory():AddItem("Base.Bag_Schoolbag"); playerObj:getInventory():AddItem("Base.WaterBottleFull"); bag:getItemContainer():AddItem("Base.BaseballBat"); bag:getItemContainer():AddItem("Base.Hammer"); playerObj:getInventory():AddItem("Base.Crisps"); playerObj:setClothingItem_Back(bag); end; bag:getItemContainer():AddItem("Base.Saw"); playerObj:getInventory():AddItem("Base.Crisps2"); playerObj:getInventory():AddItem("Base.Crisps3"); elseif getWorld():getDifficulty() == "Normal" then local bag = playerObj:getInventory():FindAndReturn("Base.Bag_Schoolbag"); if not bag then bag = playerObj:getInventory():AddItem("Base.Bag_Schoolbag"); local bat = bag:getItemContainer():AddItem("Base.BaseballBat"); bat:setCondition(7); local hammer = bag:getItemContainer():AddItem("Base.Hammer"); hammer:setCondition(5); playerObj:setClothingItem_Back(bag); end; playerObj:getInventory():AddItem("Base.WaterBottleFull"); playerObj:getInventory():AddItem("Base.Crisps"); elseif getWorld():getDifficulty() == "Hard" then playerObj:getInventory():AddItem("Base.WaterBottleFull"); playerObj:getInventory():AddItem("Base.Crisps"); end; -- give the new players the SpawnItem if configured (MP Only) if isClient() then if getServerOptions():getOption("SpawnItems") and getServerOptions():getOption("SpawnItems")~= "" then local items = luautils.split(getServerOptions():getOption("SpawnItems"), ","); for i,v in pairs(items) do playerObj:getInventory():AddItem(v); end; end; end; end function SpawnItems.OnGameStart() -- temp, need to remove this & option when everyone got it basically... if not getCore():gotNewBelt() then local playerObj = getSpecificPlayer(0); local belt = playerObj:getInventory():AddItem("Base.Belt2"); playerObj:setWornItem(belt:getBodyLocation(), belt); getCore():setGotNewBelt(true); getCore():saveOptions(); local hotbar = getPlayerHotbar(0); if hotbar then hotbar:refresh(); end; end; end ------------------------------------------------- ------------------------------------------------- Events.OnNewGame.Add(SpawnItems.OnNewGame); Events.OnGameStart.Add(SpawnItems.onNewGame); ------------------------------------------------- -------------------------------------------------