require "ISBaseObject" require "Reloading/ISReloadManager" --07 April 2013 ReloadUtil = ISReloadUtil:new(); ReloadManager = {} ReloadManager[1] = ISReloadManager:new(0); ReloadManager[2] = ISReloadManager:new(1); ReloadManager[3] = ISReloadManager:new(2); ReloadManager[4] = ISReloadManager:new(3); --***************************************************************** -- TEST METHODS --***************************************************************** local hasWeapons = false; function addShotgun() if(isKeyDown(Keyboard.KEY_L) == true) then if(hasWeapons == false) then getPlayer():getInventory():AddItem('Base.Shotgun'); getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); -- getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.ShotgunShells'); --getPlayer():getInventory():AddItem('Base.Pistol'); getPlayer():getInventory():AddItem('Base.BerettaClip'); getPlayer():getInventory():AddItem('Base.BerettaClip'); getPlayer():getInventory():AddItem('Base.Pistol'); getPlayer():getInventory():AddItem('Base.Bullets9mm'); getPlayer():getInventory():AddItem('Base.Bullets9mm'); getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); -- getPlayer():getInventory():AddItem('Base.Bullets9mm'); end hasWeapons = true; end end --Events.OnPlayerUpdate.Add(addShotgun);