--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "StashDescriptions/StashUtil"; -- food cache/survivor house local stashMap = StashUtil.newStash("RiversideStashMap1", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6801 stashMap.buildingY = 5487 stashMap:addStamp("Circle", nil, 6801, 5486, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap1_Text1", 6742, 5493, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap1_Text11", 6742, 5514, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap1_Text2", 6395, 5273, 0, 0, 0) stashMap.barricades = 80 stashMap.spawnTable = "SurvivorCache1" -- tool cache -- Pat wants this in the second-floor room local stashMap = StashUtil.newStash("RiversideStashMap2", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6375 stashMap.buildingY = 5249 stashMap:addStamp("Heart", nil, 6374, 5247, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap2_Text1", 6387, 5233, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap2_Text11", 6386, 5257, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap2_Text12", 6387, 5282, 0, 0, 0) stashMap.spawnTable = "ToolsCache1"; stashMap:addContainer("ToolsBox", nil, "Base.Bag_DuffelBagTINT", nil, 6375, 5243, 1) -- location info local stashMap = StashUtil.newStash("RiversideStashMap3", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6207 stashMap.buildingY = 5346 stashMap:addStamp("Diamond", nil, 6206, 5342, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap3_Text1", 6214, 5333, 0, 0, 0) stashMap:addStamp("KnifeFork", nil, 6194, 5339, 0, 0, 0) stashMap:addStamp("Lightning", nil, 6187, 5353, 0, 0, 0) stashMap:addStamp("Pill", nil, 6191, 5363, 0, 0, 0) stashMap:addStamp("ArrowWest", nil, 6203, 5371, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap3_Text2", 6214, 5363, 0, 0, 0) -- Survivor House local stashMap = StashUtil.newStash("RiversideStashMap4", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6784 stashMap.buildingY = 5328 stashMap:addStamp(nil, "Stash_RiversideStashMap4_Text1", 6697, 5274, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap4_Text11", 6623, 5298, 0, 0, 0) stashMap:addStamp("X", nil, 6783, 5327, 0, 0, 0) stashMap:addStamp("Cross", nil, 6570, 5375, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap4_Text2", 6458, 5384, 0, 0, 0) stashMap.barricades = 80 stashMap.spawnTable = "SurvivorCache1" -- Survivor House local stashMap = StashUtil.newStash("RiversideStashMap5", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6306 stashMap.buildingY = 5310 stashMap:addStamp("House", nil, 6304, 5309, 0, 0, 0) stashMap:addStamp("X", nil, 6306, 5311, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap5_Text1", 6319, 5291, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap5_Text2", 6319, 5316, 0, 0, 0) stashMap.barricades = 80 stashMap.spawnTable = "SurvivorCache1" -- gun cache in floorboards local stashMap = StashUtil.newStash("RiversideStashMap6", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6201 stashMap.buildingY = 5471 stashMap:addStamp("DollarSign", nil, 6200, 5470, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap6_Text1", 6124, 5478, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap6_Text11", 6122, 5503, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap6_Text12", 6123, 5527, 0, 0, 0) stashMap.spawnTable = "GunCache1" stashMap:addContainer("GunBox", "floors_interior_tilesandwood_01_62", nil, "livingroom", nil, nil, nil) -- survivor house local stashMap = StashUtil.newStash("RiversideStashMap7", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6629 stashMap.buildingY = 5330 stashMap:addStamp("Circle", nil, 6629, 5329, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap7_Text1", 6581, 5300, 0, 0, 0) stashMap:addStamp("X", nil, 6507, 5348, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap7_Text2", 6447, 5363, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap7_Text21", 6447, 5387, 0, 0, 0) stashMap.barricades = 80 stashMap.spawnTable = "SurvivorCache1" -- food cache local stashMap = StashUtil.newStash("RiversideStashMap8", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6502 stashMap.buildingY = 5584 stashMap:addStamp("Apple", nil, 6502, 5584, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap8_Text1", 6517, 5558, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap8_Text11", 6517, 5582, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap8_Text2", 6117, 5272, 0, 0, 0) stashMap:addStamp("Circle", nil, 6093, 5443, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap8_Text3", 6105, 5435, 0, 0, 0) stashMap.spawnTable = "FoodCache1" stashMap:addContainer("FoodBox", "carpentry_01_16", nil, "kitchen", nil, nil, nil) -- survivor house local stashMap = StashUtil.newStash("RiversideStashMap9", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6057 stashMap.buildingY = 5347 stashMap:addStamp("Asterisk", nil, 6057, 5348, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap9_Text1", 6065, 5338, 0, 0, 0) stashMap:addStamp("Circle", nil, 6061, 5304, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap9_Text2", 6071, 5292, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap9_Text3", 6367, 5260, 0, 0, 0) stashMap.barricades = 80 stashMap.spawnTable = "SurvivorCache1" -- location info local stashMap = StashUtil.newStash("RiversideStashMap10", "Map", "Base.RiversideMap", "Stash_AnnotedMap") stashMap.buildingX = 6495 stashMap.buildingY = 5265 stashMap:addStamp("KnifeFork", nil, 6495, 5264, 0, 0, 0) stashMap:addStamp("Pill", nil, 6473, 5265, 0, 0, 0) stashMap:addStamp("ArrowSouth", nil, 6510, 5285, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap10_Text1", 6495, 5292, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap10_Text21", 6493, 5316, 0, 0, 0) stashMap:addStamp(nil, "Stash_RiversideStashMap10_Text3", 6013, 5273, 0, 0, 0)