Sandbox_CN = { Sandbox_SavedPresets = "预设:", Sandbox_SaveButton = "保存", Sandbox_SavePrompt = "保存当前设置", Sandbox_DeletePresetPrompt = "删除 '%1'?", Sandbox_PresetName_Error = "不能使用这些字符: / \ : ; .", -- Sandbox_PopulationOptions = "僵尸分布", Sandbox_ZombieCount = "僵尸数量", Sandbox_ZombieCount_tooltip = "修改此项会改变高级设置中\"人口倍率\"的设定.", Sandbox_ZombieCount_option1 = "疯狂", Sandbox_ZombieCount_option2 = "非常多", Sandbox_ZombieCount_option3 = "多", Sandbox_ZombieCount_option4 = "普通", Sandbox_ZombieCount_option5 = "少", Sandbox_ZombieCount_option6 = "没有", Sandbox_ZombieDistribution = "僵尸分布", Sandbox_ZombieDistribution_option1 = "城镇集中", Sandbox_ZombieDistribution_option2 = "各地分散", Sandbox_Advanced = "高级设置", Sandbox_ZombieOptions = "僵尸设置", -- Sandbox_TimeOptions = "日期时间", Sandbox_DayLength = "一天长度", Sandbox_DayLength_option1 = "15 分钟", Sandbox_DayLength_option2 = "30 分钟", Sandbox_DayLength_option3 = "1 小时", Sandbox_DayLength_option4 = "2 小时", Sandbox_DayLength_option5 = "3 小时", Sandbox_DayLength_option6 = "4 小时", Sandbox_DayLength_option7 = "5 小时", Sandbox_DayLength_option8 = "6 小时", Sandbox_DayLength_option9 = "7 小时", Sandbox_DayLength_option10 = "8 小时", Sandbox_DayLength_option11 = "9 小时", Sandbox_DayLength_option12 = "10 小时", Sandbox_DayLength_option13 = "11 小时", Sandbox_DayLength_option14 = "12 小时", Sandbox_DayLength_option15 = "13 小时", Sandbox_DayLength_option16 = "14 小时", Sandbox_DayLength_option17 = "15 小时", Sandbox_DayLength_option18 = "16 小时", Sandbox_DayLength_option19 = "17 小时", Sandbox_DayLength_option20 = "18 小时", Sandbox_DayLength_option21 = "19 小时", Sandbox_DayLength_option22 = "20 小时", Sandbox_DayLength_option23 = "21 小时", Sandbox_DayLength_option24 = "22 小时", Sandbox_DayLength_option25 = "23 小时", Sandbox_DayLength_option26 = "24 小时", Sandbox_StartYear = "开局年份", Sandbox_StartMonth = "开局月份", Sandbox_StartMonth_option1 = "一月", Sandbox_StartMonth_option2 = "二月", Sandbox_StartMonth_option3 = "三月", Sandbox_StartMonth_option4 = "四月", Sandbox_StartMonth_option5 = "五月", Sandbox_StartMonth_option6 = "六月", Sandbox_StartMonth_option7 = "七月", Sandbox_StartMonth_option8= "八月", Sandbox_StartMonth_option9 = "九月", Sandbox_StartMonth_option10 = "十月", Sandbox_StartMonth_option11 = "十一月", Sandbox_StartMonth_option12 = "十二月", Sandbox_StartDay = "开局日子", Sandbox_StartTime = "开局时间", Sandbox_StartTime_option1 = "早上 7 点", Sandbox_StartTime_option2 = "早上 9 点", Sandbox_StartTime_option3 = "中午 12 点", Sandbox_StartTime_option4 = "下午 2 点", Sandbox_StartTime_option5 = "下午 5 点", Sandbox_StartTime_option6 = "晚上 9 点", Sandbox_StartTime_option7 = "凌晨 12 点", Sandbox_StartTime_option8 = "深夜 2 点", Sandbox_StartTime_option9 = "早晨 5 点", -- Sandbox_WorldOptions = "世界设置", Sandbox_WaterShut = "停水时间", Sandbox_Shutoff_option1 = "立即", Sandbox_Shutoff_option2 = "0-30 天", Sandbox_Shutoff_option3 = "0-2 个月", Sandbox_Shutoff_option4 = "0-6 个月", Sandbox_Shutoff_option5 = "0-1 年", Sandbox_Shutoff_option6 = "0-5 年", Sandbox_Shutoff_option7 = "2-6 个月", Sandbox_Shutoff_option8 = "6-12 个月", Sandbox_ElecShut = "停电时间", Sandbox_HouseAlarmFrequency = "房屋警报频率", Sandbox_HouseAlarmFrequency_option1 = "无", Sandbox_HouseAlarmFrequency_option2 = "极稀少", Sandbox_HouseAlarmFrequency_option3 = "稀少", Sandbox_HouseAlarmFrequency_option4 = "偶尔", Sandbox_HouseAlarmFrequency_option5 = "经常", Sandbox_HouseAlarmFrequency_option6 = "非常频繁", Sandbox_LockedHouseFrequency = "上锁房屋频率", Sandbox_LockedHouseFrequency_tooltip = "决定房屋门窗上锁几率.", Sandbox_LockedHouseFrequency_option1 = "无", Sandbox_LockedHouseFrequency_option2 = "极稀少", Sandbox_LockedHouseFrequency_option3 = "稀少", Sandbox_LockedHouseFrequency_option4 = "偶尔", Sandbox_LockedHouseFrequency_option5 = "经常", Sandbox_LockedHouseFrequency_option6 = "非常频繁", Sandbox_FoodSpoil = "食物变质速度", Sandbox_FoodSpoil_tooltip = "决定食物在冰箱里/外有多快会变质.", Sandbox_FoodSpoil_option1 = "非常快", Sandbox_FoodSpoil_option2 = "快", Sandbox_FoodSpoil_option3 = "正常", Sandbox_FoodSpoil_option4 = "慢", Sandbox_FoodSpoil_option5 = "非常慢", Sandbox_FridgeEffect = "冷藏效率", Sandbox_FridgeEffect_tooltip = "决定冰箱的效果有多强劲.", Sandbox_FridgeEffect_option1 = "很低", Sandbox_FridgeEffect_option2 = "较低", Sandbox_FridgeEffect_option3 = "正常", Sandbox_FridgeEffect_option4 = "较高", Sandbox_FridgeEffect_option5 = "很高", Sandbox_LootRespawn = "物资刷新", Sandbox_LootRespawn_tooltip = "物品将在城镇和停车场中已经被搜刮的容器里刷新.物品不会在玩家制造的容器中刷新.", Sandbox_SeenHoursPreventLootRespawn = "物品重生阻止时间", Sandbox_SeenHoursPreventLootRespawn_tooltip = "当 > 0时,物品将不会在此小时内访问过的区域中重新生成.", Sandbox_WorldItemRemovalList = "世界物品移除列表", Sandbox_WorldItemRemovalList_tooltip = "将在 移除清单的时间 设置的小时后删除.\n 以逗号分隔的项目类型列表.", Sandbox_HoursForWorldItemRemoval = "移除清单的时间", Sandbox_HoursForWorldItemRemoval_tooltip = "物品掉落在地上的小时数,然后才会被移除.\n 物品会在下次加载地图的那个部分时被移除.\n 数值 0 意味着物品不会被移除.", Sandbox_ItemRemovalListBlacklistToggle = "移除列表为白名单", Sandbox_ItemRemovalListBlacklistToggle_tooltip = "如果为是,任何不在 世界物品移除列表 中的项目将被删除.", Sandbox_Respawn_option1 = "关闭", Sandbox_Respawn_option2 = "每天", Sandbox_Respawn_option3 = "每周", Sandbox_Respawn_option4 = "每个月", Sandbox_Respawn_option5 = "每两个月", Sandbox_ZombieRespawn = "僵尸刷新", Sandbox_ZombieRespawn_tooltip = "这将改变游戏中僵尸刷新的时间.", Sandbox_ZombieRespawnPercent = "僵尸重生数量", Sandbox_ZombieRespawnPercent_tooltip = "僵尸重生百分比基数.", Sandbox_ZombieRespawnPercent_option1 = "10%", Sandbox_ZombieRespawnPercent_option2 = "20%", Sandbox_ZombieRespawnPercent_option3 = "30%", Sandbox_ZombieRespawnPercent_option4 = "40%", Sandbox_ZombieRespawnPercent_option5 = "50%", Sandbox_ZombieRespawnPercent_option6 = "60%", Sandbox_ZombieRespawnPercent_option7 = "70%", Sandbox_ZombieRespawnPercent_option8 = "80%", Sandbox_ZombieRespawnPercent_option9 = "90%", Sandbox_ZombieRespawnPercent_option10 = "100%", -- Sandbox_NatureOptions = "环境设置", Sandbox_WorldTemperature = "温度", Sandbox_WorldTemperature_tooltip = "全地图温度.", Sandbox_WorldTemperature_option1 = "非常冷", Sandbox_WorldTemperature_option2 = "冷", Sandbox_WorldTemperature_option3 = "正常", Sandbox_WorldTemperature_option4 = "热", Sandbox_WorldTemperature_option5 = "非常热", Sandbox_RainAmount = "降水量", Sandbox_RainAmount_tooltip = "降雨频率.", Sandbox_RainAmount_option1 = "非常干旱", Sandbox_RainAmount_option2 = "干旱", Sandbox_RainAmount_option3 = "正常", Sandbox_RainAmount_option4 = "多雨", Sandbox_RainAmount_option5 = "非常多雨", Sandbox_StartErosion = "开局侵蚀", Sandbox_StartErosion_option1 = "永无", Sandbox_StartErosion_option2 = "0%", Sandbox_StartErosion_option3 = "5%", Sandbox_StartErosion_option4 = "10%", Sandbox_StartErosion_option5 = "15%", Sandbox_StartErosion_option6 = "20%", Sandbox_StartErosion_option7 = "25%", Sandbox_StartErosion_option8 = "30%", Sandbox_StartErosion_option9 = "35%", Sandbox_StartErosion_option10 = "40%", Sandbox_StartErosion_option11 = "45%", Sandbox_StartErosion_option12 = "50%", Sandbox_StartErosion_option13 = "55%", Sandbox_StartErosion_option14 = "60%", Sandbox_StartErosion_option15 = "65%", Sandbox_StartErosion_option16 = "70%", Sandbox_StartErosion_option17 = "75%", Sandbox_StartErosion_option18 = "80%", Sandbox_StartErosion_option19 = "85%", Sandbox_StartErosion_option20 = "90%", Sandbox_StartErosion_option21 = "95%", Sandbox_StartErosion_option22 = "100%", Sandbox_StartErosion_tooltip = "选择永无来禁用世界侵蚀.", Sandbox_ErosionSpeed = "侵蚀速度", Sandbox_ErosionSpeed_tooltip = "发展到100%所需的天数.", Sandbox_ErosionSpeed_option1 = "非常快 (20 天)", Sandbox_ErosionSpeed_option2 = "快 (50 天)", Sandbox_ErosionSpeed_option3 = "正常 (100 天)", Sandbox_ErosionSpeed_option4 = "慢 (200 天)", Sandbox_ErosionSpeed_option5 = "非常慢 (500 天)", Sandbox_ErosionDays = "侵蚀天数", Sandbox_ErosionDays_tooltip = "侵蚀达到100%的天数.\n-1表示不会生长.\n0表示使用侵蚀速度的设置.\n最大值 36,500 (100 年).", Sandbox_FarmingSpeed = "作物生长速率", Sandbox_FarmingSpeed_tooltip = "植物生长速度.", Sandbox_FarmingSpeed_option1 = "非常快", Sandbox_FarmingSpeed_option2 = "快", Sandbox_FarmingSpeed_option3 = "正常", Sandbox_FarmingSpeed_option4 = "慢", Sandbox_FarmingSpeed_option5 = "非常慢", Sandbox_NatureAmount = "野外资源量", Sandbox_NatureAmount_tooltip = "影响钓鱼/搜寻的难度.", Sandbox_NatureAmount_option1 = "非常贫瘠", Sandbox_NatureAmount_option2 = "贫瘠", Sandbox_NatureAmount_option3 = "正常", Sandbox_NatureAmount_option4 = "丰饶", Sandbox_NatureAmount_option5 = "非常丰饶", Sandbox_CompostTime = "堆肥时间", Sandbox_CompostTime_tooltip = "堆肥箱中食物分解的时间.", Sandbox_CompostTime_option1 = "1 周", Sandbox_CompostTime_option2 = "2 周", Sandbox_CompostTime_option3 = "3 周", Sandbox_CompostTime_option4 = "4 周", Sandbox_CompostTime_option5 = "6 周", Sandbox_CompostTime_option6 = "8 周", Sandbox_CompostTime_option7 = "10 周", Sandbox_CompostTime_option8 = "12 周", -- Sandbox_LootRarity = "物资稀有度", Sandbox_LootSurvivalGears = "生存必备", Sandbox_LootSurvivalGears_tooltip = "种子,锯子,钉子,各种工具,维修物品,钓鱼竿...", Sandbox_LootMedical = "医疗用品", Sandbox_LootFood = "非罐头食物", Sandbox_LootLiterature = "文献书籍", Sandbox_LootCannedFood = "罐头食物", Sandbox_Rarity_option1 = "无", Sandbox_Rarity_option2 = "极度罕见", Sandbox_Rarity_option3 = "罕见", Sandbox_Rarity_option4 = "稀少", Sandbox_Rarity_option5 = "普通", Sandbox_Rarity_option6 = "常见", Sandbox_Rarity_option7 = "丰富", Sandbox_LootWeapon = "近战武器", Sandbox_LootRangedWeapon = "远程武器", Sandbox_LootAmmo = "子弹", Sandbox_LootMechanics = "机械", Sandbox_LootOther = "其他", -- Sandbox_Character = "人物角色", Sandbox_XpMultiplier = "经验倍率", Sandbox_XpMultiplier_tooltip = "修改此项来改变经验收益.", Sandbox_XpMultiplierAffectsPassive = "经验倍率能影响被动技能", Sandbox_XpMultiplierAffectsPassive_tooltip = "经验倍率是否影响被动升级的技能
例如体格/力量", Sandbox_StatDecrease = "状态减少速度", Sandbox_StatDecrease_tooltip = "角色的饥饿,口渴和疲劳会以多快的速度减少.", Sandbox_StatDecrease_option1 = "非常快", Sandbox_StatDecrease_option2 = "快", Sandbox_StatDecrease_option3 = "正常", Sandbox_StatDecrease_option4 = "慢", Sandbox_StatDecrease_option5 = "非常慢", Sandbox_StarterKit = "新手包", Sandbox_StarterKit_tooltip = "带着薯片、水瓶、书包、棒球棒和铁锤开局.", -- Sandbox_ZombieLore = "僵尸设置", Sandbox_ProperZombies = "默认设置", -- Sandbox_ZombieAdvanced = "僵尸高级设置", -- Sandbox_ZSpeed = "速度", Sandbox_ZSpeed_tooltip = "僵尸的移动速度.", Sandbox_ZSpeed_option1 = "短跑运动员", Sandbox_ZSpeed_option2 = "快速蹒跚", Sandbox_ZSpeed_option3 = "蹒跚", Sandbox_ZSpeed_option4 = "随机", Sandbox_ZStrength = "力量", Sandbox_ZStrength_tooltip = "僵尸每次攻击造成的伤害.", Sandbox_ZStrength_option1 = "超人", Sandbox_ZStrength_option2 = "普通", Sandbox_ZStrength_option3 = "弱鸡", Sandbox_ZStrength_option4 = "随机", Sandbox_ZToughness = "韧性", Sandbox_ZToughness_tooltip = "杀死僵尸的难度.", Sandbox_ZToughness_option1 = "坚强", Sandbox_ZToughness_option2 = "普通", Sandbox_ZToughness_option3 = "脆弱", Sandbox_ZToughness_option4 = "随机", Sandbox_ZTransmission = "传染", Sandbox_ZTransmission_tooltip = "僵尸病毒的传播方式.", Sandbox_ZTransmission_option1 = "血液+唾液", Sandbox_ZTransmission_option2 = "仅唾液", Sandbox_ZTransmission_option3 = "所有感染方式", Sandbox_ZTransmission_option4 = "无", Sandbox_ZInfectionMortality = "致死时间", Sandbox_ZInfectionMortality_tooltip = "僵尸感染致死速度.", Sandbox_ZInfectionMortality_option1 = "立即", Sandbox_ZInfectionMortality_option2 = "0-30 秒", Sandbox_ZInfectionMortality_option3 = "0-1 分钟", Sandbox_ZInfectionMortality_option4 = "0-12 小时", Sandbox_ZInfectionMortality_option5 = "2-3 天", Sandbox_ZInfectionMortality_option6 = "1-2 星期", Sandbox_ZInfectionMortality_option7 = "永不", Sandbox_ZReanimateTime = "尸体复活", Sandbox_ZReanimateTime_tooltip = "尸体尸变速度.", Sandbox_ZReanimateTime_option1 = "立即", Sandbox_ZReanimateTime_option2 = "0-30 秒", Sandbox_ZReanimateTime_option3 = "0-1 分钟", Sandbox_ZReanimateTime_option4 = "0-12 小时", Sandbox_ZReanimateTime_option5 = "2-3 天", Sandbox_ZReanimateTime_option6 = "1-2 星期", Sandbox_ZCognition = "僵尸感知", Sandbox_ZCognition_tooltip = "僵尸寻路智力.", Sandbox_ZCognition_option1 = "本能+开门", Sandbox_ZCognition_option2 = "本能", Sandbox_ZCognition_option3 = "基础本能", Sandbox_ZCognition_option4 = "随机", Sandbox_ZCrawlUnderVehicle = "爬过车底", Sandbox_ZCrawlUnderVehicle_tooltip = "僵尸可以在车底爬行.", Sandbox_ZCrawlUnderVehicle_option1 = "从不", Sandbox_ZCrawlUnderVehicle_option2 = "非常少", Sandbox_ZCrawlUnderVehicle_option3 = "稀少", Sandbox_ZCrawlUnderVehicle_option4 = "有时", Sandbox_ZCrawlUnderVehicle_option5 = "经常", Sandbox_ZCrawlUnderVehicle_option6 = "非常多", Sandbox_ZCrawlUnderVehicle_option7 = "全部", Sandbox_ZMemory = "僵尸记忆", Sandbox_ZMemory_tooltip = "僵尸听/看到玩家的记忆时间.", Sandbox_ZMemory_option1 = "长", Sandbox_ZMemory_option2 = "普通", Sandbox_ZMemory_option3 = "短", Sandbox_ZMemory_option4 = "无", Sandbox_ZMemory_option5 = "随机", Sandbox_ZSight = "僵尸视觉", Sandbox_ZSight_tooltip = "僵尸的视觉半径.", Sandbox_ZSight_option1 = "鹰眼", Sandbox_ZSight_option2 = "正常", Sandbox_ZSight_option3 = "眼拙", Sandbox_ZSight_option4 = "随机", Sandbox_ZHearing = "僵尸听觉", Sandbox_ZHearing_tooltip = "僵尸的听觉半径.", Sandbox_ZHearing_option1 = "灵敏", Sandbox_ZHearing_option2 = "正常", Sandbox_ZHearing_option3 = "耳背", Sandbox_ZHearing_option4 = "随机", Sandbox_TimeSinceApo = "大灾变后第几个月", Sandbox_TimeSinceApo_tooltip = "这将影响开局时的世界腐蚀和食物变质.", Sandbox_TimeSinceApo_option1 = "0", Sandbox_TimeSinceApo_option2 = "1", Sandbox_TimeSinceApo_option3 = "2", Sandbox_TimeSinceApo_option4 = "3", Sandbox_TimeSinceApo_option5 = "4", Sandbox_TimeSinceApo_option6 = "5", Sandbox_TimeSinceApo_option7 = "6", Sandbox_TimeSinceApo_option8 = "7", Sandbox_TimeSinceApo_option9 = "8", Sandbox_TimeSinceApo_option10 = "9", Sandbox_TimeSinceApo_option11 = "10", Sandbox_TimeSinceApo_option12 = "11", Sandbox_TimeSinceApo_option13 = "12", Sandbox_PlantResilience = "作物适应力", Sandbox_PlantResilience_tooltip = "会影响植物每天损失多少水分以及它们避免疾病的能力.", Sandbox_PlantResilience_option1 = "非常高", Sandbox_PlantResilience_option2 = "高", Sandbox_PlantResilience_option3 = "正常", Sandbox_PlantResilience_option4 = "低", Sandbox_PlantResilience_option5 = "非常低", Sandbox_PlantAbundance = "作物产量", Sandbox_PlantAbundance_tooltip = "影响作物收获时的产量.", Sandbox_EnduranceRegen = "耐力恢复", Sandbox_EnduranceRegen_tooltip = "影响体力恢复速度", Sandbox_EnduranceRegen_option1 = "非常快", Sandbox_EnduranceRegen_option2 = "快", Sandbox_EnduranceRegen_option3 = "正常", Sandbox_EnduranceRegen_option4 = "慢", Sandbox_EnduranceRegen_option5 = "非常慢", -- ZombieConfig Sandbox_PopulationMultiplier = "僵尸倍率", Sandbox_PopulationStartMultiplier = "僵尸初始倍率", Sandbox_PopulationPeakMultiplier = "僵尸峰值倍率", Sandbox_PopulationPeakDay = "僵尸峰值日", Sandbox_RespawnHours = "刷新间隔", Sandbox_RespawnUnseenHours = "未巡视的刷新间隔", Sandbox_RespawnMultiplier = "刷新倍率", Sandbox_RedistributeHours = "重新分配间隔", Sandbox_FollowSoundDistance = "跟随声音的距离", Sandbox_RallyGroupSize = "群体规模", Sandbox_RallyTravelDistance = "集群移动距离", Sandbox_RallyGroupSeparation = "群体分离", Sandbox_RallyGroupRadius = "群体半径", -- Zombie Config tooltips and zombie.ini comments Sandbox_PopulationMultiplier_help = "由\"僵尸数量\"设定的人口选项.\n4.0 = 疯狂,3.0 = 非常多, 2.0 = 多, 1.0 = 普通, 0.35 = 少, 0.0 = 没有.", Sandbox_PopulationStartMultiplier_help = "调整游戏开局时想要的人口密度.", Sandbox_PopulationPeakMultiplier_help = "调整在峰值日时想要的人口密度.", Sandbox_PopulationPeakDay_help = "多少天后达到人口峰值日.", Sandbox_RespawnHours_help = "僵尸在单元格中重生之前必须经过的小时数.\n如果为0,则禁用重生.", Sandbox_RespawnUnseenHours_help = "一个区块在僵尸可能在其中重生之前必须未被巡视的小时数.", Sandbox_RespawnMultiplier_help = "可在每个固定刷新时间在每个区块想要的人口密度中生成的比例.", Sandbox_RedistributeHours_help = "僵尸迁移到同一单元格的空位之前必须经过的小时数.\n如果为0,则禁用迁移.", Sandbox_FollowSoundDistance_help = "僵尸会试图走向它最后听到的声音的大致距离.", Sandbox_RallyGroupSize_help = "僵尸在空闲时形成群组的实际大小.0表示僵尸不会成群结队.\n在建筑物内或森林区域不会成群结队.", Sandbox_RallyTravelDistance_help = "僵尸在空闲时走向群组的实际距离.", Sandbox_RallyGroupSeparation_help = "群体之间的间距.", Sandbox_RallyGroupRadius_help = "一组成员与其组长之间站得有多近.", Sandbox_MinMaxDefault = "最小值=%1 最大值=%2 默认=%3", Sandbox_Default = "默认=%1", Sandbox_ThumpNoChasing = "环境攻击", Sandbox_ThumpNoChasing_option1 = "启用", Sandbox_ThumpNoChasing_option2 = "禁用", Sandbox_ThumpNoChasing_tooltip = "没有见到/听到玩家时僵尸可以在漫游时攻击门和建筑物.", Sandbox_Nutrition = "营养", Sandbox_Nutrition_tooltip = "食物的营养价值影响玩家的身体状况.", Sandbox_Helicopter = "直升机", Sandbox_Helicopter_tooltip = "直升机在活动区域上空飞过的频率.", Sandbox_HelicopterFreq_option1 = "永不", Sandbox_HelicopterFreq_option2 = "一次", Sandbox_HelicopterFreq_option3 = "偶尔", Sandbox_HelicopterFreq_option4 = "经常", Sandbox_MetaEvent = "元事件", Sandbox_MetaEvent_tooltip = "僵尸吸引元游戏事件的频率有多高,比如远处的枪声.", Sandbox_MetaEventFreq_option1 = "永不", Sandbox_MetaEventFreq_option2 = "偶尔", Sandbox_MetaEventFreq_option3 = "经常", Sandbox_SleepingEvent = "睡眠事件", Sandbox_SleepingEvent_tooltip = "控制玩家睡眠期间的夜间元游戏事件.", Sandbox_SadisticAIDirector = "系统事件", Sandbox_Meta = "其他事件", Sandbox_GeneratorSpawning = "发电机生成", Sandbox_GeneratorSpawning_tooltip = "增加/减少发电机在地图上生成的机会.", Sandbox_GeneratorSpawning_option1 = "极度稀少", Sandbox_GeneratorSpawning_option2 = "稀少", Sandbox_GeneratorSpawning_option3 = "偶尔", Sandbox_GeneratorSpawning_option4 = "经常", Sandbox_GeneratorSpawning_option5 = "非常频繁", Sandbox_GeneratorFuelConsumption = "发电机油耗", Sandbox_GeneratorFuelConsumption_tooltip = "影响发电机每小时消耗多少燃料.", Sandbox_VehicleStoryChance = "随机车辆故事发生几率", Sandbox_ZoneStoryChance = "随机区域故事发生几率", Sandbox_SurvivorHouseChance = "随机房屋几率", Sandbox_SurvivorHouseChance_tooltip = "增加/降低在地图上发现随机安全屋的概率:要么被烧毁,要么包含战利品,幸存者尸体等.", Sandbox_SurvivorHouseChance_option1 = "永不", Sandbox_SurvivorHouseChance_option2 = "特别稀少", Sandbox_SurvivorHouseChance_option3 = "稀少", Sandbox_SurvivorHouseChance_option4 = "偶尔", Sandbox_SurvivorHouseChance_option5 = "经常", Sandbox_SurvivorHouseChance_option6 = "非常频繁", Sandbox_AnnotatedMapChance = "注释地图几率", Sandbox_AnnotatedMapChance_tooltip = "影响一张被搜刮到的地图上有已故幸存者标记注释的频率.", Sandbox_AnnotatedMapChance_option1 = "永不", Sandbox_AnnotatedMapChance_option2 = "特别稀少", Sandbox_AnnotatedMapChance_option3 = "稀少", Sandbox_AnnotatedMapChance_option4 = "偶尔", Sandbox_AnnotatedMapChance_option5 = "经常", Sandbox_AnnotatedMapChance_option6 = "非常频繁", Sandbox_ThumpOnConstruction = "损毁建筑物", Sandbox_ThumpOnConstruction_tooltip = "控制僵尸是否可以摧毁玩家的建筑和防御.", Sandbox_CharacterFreePoints = "自由特征点", Sandbox_CharacterFreePoints_tooltip = "在角色创建期间追加的自由点数.", Sandbox_ConstructionBonusPoints = "玩家建筑物强度", Sandbox_ConstructionBonusPoints_tooltip = "给玩家建造的建筑额外的生命值,使它们更能抵抗僵尸的伤害.", Sandbox_ConstructionBonusPoints_option1 = "很低", Sandbox_ConstructionBonusPoints_option2 = "低", Sandbox_ConstructionBonusPoints_option3 = "正常", Sandbox_ConstructionBonusPoints_option4 = "高", Sandbox_ConstructionBonusPoints_option5 = "很高", Sandbox_ActiveOnly = "日/夜活跃", Sandbox_ActiveOnly_tooltip = "控制僵尸在白天是否更活跃,或者它们更像个夜猫子.\n 活跃僵尸会应用速度设置.\n 不活跃的僵尸会变慢,而且通常不追逐.", Sandbox_ActiveOnly_option1 = "两者", Sandbox_ActiveOnly_option2 = "晚上", Sandbox_ActiveOnly_option3 = "白天", Sandbox_NightDarkness = "夜间亮度", Sandbox_NightDarkness_tooltip = "夜间的光亮度.", Sandbox_NightDarkness_option1 = "漆黑", Sandbox_NightDarkness_option2 = "黑暗", Sandbox_NightDarkness_option3 = "正常", Sandbox_NightDarkness_option4 = "明亮", Sandbox_NightLength = "夜晚时长", Sandbox_NightLength_tooltip = "夜间至天明的时间.", Sandbox_NightLength_option1 = "永夜", Sandbox_NightLength_option2 = "长", Sandbox_NightLength_option3 = "普通", Sandbox_NightLength_option4 = "短", Sandbox_NightLength_option5 = "永昼", Sandbox_InjurySeverity = "损伤严重程度", Sandbox_InjurySeverity_tooltip = "增加和减少伤害对你身体的影响,以及它们的愈合时间.", Sandbox_InjurySeverity_option1 = "低", Sandbox_InjurySeverity_option2 = "正常", Sandbox_InjurySeverity_option3 = "高", Sandbox_BoneFracture = "骨折", Sandbox_BoneFracture_tooltip = "当幸存者受到撞击,僵尸伤害和跌落的伤害时,启用或禁用断肢.", Sandbox_HoursForCorpseRemoval = "尸体移除前的时间", Sandbox_HoursForCorpseRemoval_tooltip = "僵尸尸体移除的游戏时间.", Sandbox_DecayingCorpseHealthImpact = "腐烂尸体对健康的影响", Sandbox_DecayingCorpseHealthImpact_tooltip = "控制附近腐烂的尸体对玩家健康和情绪的影响.", Sandbox_DecayingCorpseHealthImpact_option1 = "无", Sandbox_DecayingCorpseHealthImpact_option2 = "低", Sandbox_DecayingCorpseHealthImpact_option3 = "一般", Sandbox_DecayingCorpseHealthImpact_option4 = "高", Sandbox_BloodLevel = "血腥等级", Sandbox_BloodLevel_tooltip = "溅射在 地板/墙壁 上的血量.", Sandbox_BloodLevel_option1 = "无", Sandbox_BloodLevel_option2 = "低", Sandbox_BloodLevel_option3 = "一般", Sandbox_BloodLevel_option4 = "高", Sandbox_BloodLevel_option5 = "极度血腥", Sandbox_ClothingDegradation = "衣物劣化", Sandbox_ClothingDegradation_tooltip = "控制衣物劣化,变脏和血迹斑斑的速度. ", Sandbox_ClothingDegradation_option1 = "禁用", Sandbox_ClothingDegradation_option2 = "慢", Sandbox_ClothingDegradation_option3 = "正常", Sandbox_ClothingDegradation_option4 = "快", Sandbox_FireSpread = "火势蔓延", Sandbox_DaysForRottenFoodRemoval = "腐烂食物移除", Sandbox_DaysForRottenFoodRemoval_tooltip = "将腐烂的食物从地图上移除之前的游戏天数. -1表示永不移除腐烂的食物.", Sandbox_AllowExteriorGenerator = "发电机在野外工作", Sandbox_AllowExteriorGenerator_tooltip = "如果启用,发电机将在野外的地砖上工作,例如允许为油泵供电.", -- Sandbox_Vehicle = "汽车", Sandbox_ZombieAttractionMultiplier = "僵尸吸引倍率", Sandbox_ZombieAttractionMultiplier_tooltip = "用此来放大或降低发动机的总体响度.", Sandbox_VehicleEasyUse = "简单模式", Sandbox_VehicleEasyUse_tooltip = "汽车是否被锁住,是否需要钥匙才能启动等.", Sandbox_CarSpawnRate = "车辆生成率", Sandbox_CarSpawnRate_tooltip = "地图上发现汽车的频率", Sandbox_CarSpawnRate_option1 = "无", Sandbox_CarSpawnRate_option2 = "很低", Sandbox_CarSpawnRate_option3 = "低", Sandbox_CarSpawnRate_option4 = "普通", Sandbox_CarSpawnRate_option5 = "高", Sandbox_InitialGas = "初始油量", Sandbox_InitialGas_tooltip = "控制发现的汽车的油箱装满程度.", Sandbox_InitialGas_option1 = "很低", Sandbox_InitialGas_option2 = "低", Sandbox_InitialGas_option3 = "一般", Sandbox_InitialGas_option4 = "高", Sandbox_InitialGas_option5 = "很高", Sandbox_InitialGas_option6 = "满", Sandbox_FuelStationGas = "初始加油站数量", Sandbox_FuelStationGas_tooltip = "最初控制加油站中的油箱的满量", Sandbox_FuelStationGas_option1 = "空", Sandbox_FuelStationGas_option2 = "超低", Sandbox_FuelStationGas_option3 = "非常低", Sandbox_FuelStationGas_option4 = "低", Sandbox_FuelStationGas_option5 = "正常", Sandbox_FuelStationGas_option6 = "高", Sandbox_FuelStationGas_option7 = "非常高", Sandbox_FuelStationGas_option8 = "满", Sandbox_FuelStationGas_option9 = "无限", Sandbox_ChanceHasGas = "有燃料的几率", Sandbox_ChanceHasGas_tooltip = "控制找到油箱中有汽油的车辆的机会.", Sandbox_ChanceHasGas_option1 = "低", Sandbox_ChanceHasGas_option2 = "普通", Sandbox_ChanceHasGas_option3 = "高", Sandbox_LockedCar = "锁车几率", Sandbox_LockedCar_option1 = "无", Sandbox_LockedCar_option2 = "极稀有", Sandbox_LockedCar_option3 = "稀有", Sandbox_LockedCar_option4 = "偶尔", Sandbox_LockedCar_option5 = "经常", Sandbox_LockedCar_option6 = "非常频繁", Sandbox_CarGasConsumption = "耗油量", Sandbox_CarGasConsumption_tooltip = "车辆的耗油量.", Sandbox_CarGeneralCondition_tooltip = "地图上发现的车辆的总体状况", Sandbox_CarGeneralCondition = "基本状况", Sandbox_CarGeneralCondition_option1 = "很差", Sandbox_CarGeneralCondition_option2 = "差", Sandbox_CarGeneralCondition_option3 = "一般", Sandbox_CarGeneralCondition_option4 = "好", Sandbox_CarGeneralCondition_option5 = "很好", Sandbox_CarDamageOnImpact = "车辆碰撞损伤", Sandbox_CarDamageOnImpact_tooltip = "控制撞车对车辆造成损坏的程度.", Sandbox_CarDamageOnImpact_option1 = "很低", Sandbox_CarDamageOnImpact_option2 = "低", Sandbox_CarDamageOnImpact_option3 = "普通", Sandbox_CarDamageOnImpact_option4 = "高", Sandbox_CarDamageOnImpact_option5 = "很高", Sandbox_DamageToPlayerFromHitByACar = "撞车对玩家造成的伤害", Sandbox_DamageToPlayerFromHitByACar_tooltip = "玩家在撞车中受到的伤害.", Sandbox_DamageToPlayerFromHitByACar_option1 = "无", Sandbox_DamageToPlayerFromHitByACar_option2 = "低", Sandbox_DamageToPlayerFromHitByACar_option3 = "普通", Sandbox_DamageToPlayerFromHitByACar_option4 = "高", Sandbox_DamageToPlayerFromHitByACar_option5 = "非常高", Sandbox_TrafficJam = "汽车残骸堵塞", Sandbox_TrafficJam_tooltip = "启用或禁用 在地图主干道上生成的堵车.", Sandbox_CarAlarmFrequency = "汽车警报率", Sandbox_CarAlarmFrequency_tooltip = "发现带有警报的汽车.", Sandbox_CarAlarmFrequency_option1 = "从不", Sandbox_CarAlarmFrequency_option2 = "极稀有", Sandbox_CarAlarmFrequency_option3 = "稀有", Sandbox_CarAlarmFrequency_option4 = "偶尔", Sandbox_CarAlarmFrequency_option5 = "经常", Sandbox_CarAlarmFrequency_option6 = "非常频繁", Sandbox_PlayerDamageFromCrash = "玩家因撞车而受伤", Sandbox_PlayerDamageFromCrash_tooltip = "启用或禁用玩家在车祸中受到伤害.", Sandbox_SirenShutoffHours = "警报关闭时长", Sandbox_SirenShutoffHours_tooltip = "车辆警报持续时间.\n 0.0意味着响到电池没电.", Sandbox_EnableVehicles = "启用汽车", Sandbox_EnableVehicles_tooltip = "允许车辆的生成.", -- Sandbox_TriggerHouseAlarm = "僵尸触发房屋警报", Sandbox_TriggerHouseAlarm_tooltip = "允许僵尸在破坏门窗时触发防盗警报.", Sandbox_RecentlySurvivorVehicles = "最近的幸存者车辆", Sandbox_RecentlySurvivorVehicles_tooltip = "控制玩家是否可以发现一辆在感染发生后已被维护和保养的汽车.", Sandbox_RecentlySurvivorVehicles_option1 = "无", Sandbox_RecentlySurvivorVehicles_option2 = "低", Sandbox_RecentlySurvivorVehicles_option3 = "普通", Sandbox_RecentlySurvivorVehicles_option4 = "高", Sandbox_MaxFogIntensity = "雾气强度", Sandbox_MaxFogIntensity_tooltip = "雾气最大强度.", Sandbox_MaxFogIntensity_option1 = "正常", Sandbox_MaxFogIntensity_option2 = "中等", Sandbox_MaxFogIntensity_option3 = "弱", Sandbox_MaxRainFxIntensity = "最大降雨特效强度", Sandbox_MaxRainFxIntensity_tooltip = "降雨最大强度.", Sandbox_MaxRainFxIntensity_option1 = "正常", Sandbox_MaxRainFxIntensity_option2 = "中等", Sandbox_MaxRainFxIntensity_option3 = "弱", Sandbox_EnableSnowOnGround = "启用地面积雪", Sandbox_EnableSnowOnGround_tooltip = "如果禁用,积雪将不会积聚在地面上,但在植被和屋顶上仍然可以看到.", Sandbox_EnableTaintedWaterText = "启用 污染的水 提示", Sandbox_EnableTaintedWaterText_tooltip = "如果禁用,污染的水将不会有警告标志", Sandbox_MultiHitZombies = "武器群攻", Sandbox_MultiHitZombies_tooltip = "当启用时,部分近战武器能横扫多个僵尸.", Sandbox_RearVulnerability = "背后弱点", Sandbox_RearVulnerability_tooltip = "僵尸从背后攻击时被咬的可能性.", Sandbox_RearVulnerability_option1 = "低", Sandbox_RearVulnerability_option2 = "中", Sandbox_RearVulnerability_option3 = "高", Sandbox_ZombiesDragDown = "放倒", Sandbox_ZombiesDragDown_tooltip = "启用后,如果有多个僵尸同时攻击,则根据僵尸的力量,它们可以把你拉倒吃掉.", Sandbox_ZombiesFenceLunge = "僵尸冲刺", Sandbox_ZombiesFenceLunge_tooltip = "启用后,当你离翻越障碍中的僵尸太近时,翻越的僵尸会选择向你冲刺一段距离.", Sandbox_AttackBlockMovements = "不可移动攻击", Sandbox_AttackBlockMovements_tooltip = "若禁用则近战攻击不影响行走.", Sandbox_Map = "内置地图", Sandbox_AllowMiniMap = "开启迷你地图", Sandbox_AllowWorldMap = "开启世界地图", Sandbox_MapAllKnown = "地图全开", Sandbox_AllClothesUnlocked = "服装全解锁", Sandbox_EnablePoisoning = "启用投毒", Sandbox_EnablePoisoning_tooltip = "管理是否启用中毒食物", Sandbox_EnablePoisoning_option1 = "启用", Sandbox_EnablePoisoning_option2 = "关闭", Sandbox_EnablePoisoning_option3 = "只禁用漂白剂的中毒", Sandbox_DisableFakeDead = "假死丧尸复活", Sandbox_DisableFakeDead_option1 = "世界上的一些丧尸会假装死亡", Sandbox_DisableFakeDead_option2 = "世界上的一些丧尸,以及你'杀死'的一些僵尸会假死", Sandbox_DisableFakeDead_option3 = "僵尸永远不会假死", Sandbox_MaggotSpawn = "尸体蛆虫", Sandbox_MaggotSpawn_option1 = "尸体和周围", Sandbox_MaggotSpawn_option2 = "只在尸体上", Sandbox_MaggotSpawn_option3 = "不产生蛆虫", Sandbox_LightBulbLifespan = "灯泡寿命", Sandbox_LightBulbLifespan_tooltip = "数值越高,灯泡在损坏前持续的时间越长
如果是0,灯泡将永远不会坏
不会影响车辆灯", --Add Text-- Sandbox_ZDecomposition = "腐烂", Sandbox_ZDecomposition_tooltip = "随时间推移的弱化效果.", Sandbox_ZDecomposition_option1 = "减速+弱化", Sandbox_ZDecomposition_option2 = "减速", Sandbox_ZDecomposition_option3 = "弱化", Sandbox_ZDecomposition_option4 = "无效果", }