xof 0303txt 0032 template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template TextureFilename { STRING filename; } template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } Material _17_-_Default { 1.000000;1.000000;1.000000;1.000000;; 9.999999; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "CakeSlice.png"; } } Frame CakeSlice { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh CakeSlice { 22; 0.000000;0.097572;-0.019979;, 0.048778;0.005709;-0.019979;, -0.000000;-0.008098;-0.019979;, 0.048778;0.005709;0.022513;, 0.000000;0.097572;0.022513;, 0.000000;-0.008098;0.022513;, 0.000000;0.097572;-0.019979;, 0.048778;0.005709;0.022513;, 0.048778;0.005709;-0.019979;, 0.000000;0.097572;0.022513;, -0.000000;-0.008098;-0.019979;, 0.048778;0.005709;0.022513;, 0.000000;-0.008098;0.022513;, 0.048778;0.005709;-0.019979;, -0.048778;0.005709;-0.019979;, 0.000000;0.097572;0.022513;, 0.000000;0.097572;-0.019979;, -0.048778;0.005709;0.022513;, -0.048778;0.005709;-0.019979;, -0.048778;0.005709;0.022513;, -0.048778;0.005709;-0.019979;, -0.048778;0.005709;0.022513;; 12; 3;0,1,2;, 3;3,4,5;, 3;6,7,8;, 3;7,6,9;, 3;10,11,12;, 3;11,10,13;, 3;14,15,16;, 3;15,14,17;, 3;0,2,18;, 3;5,4,19;, 3;20,12,21;, 3;12,20,10;; MeshNormals { 22; -0.000000;0.000000;-1.000000;, -0.000000;0.000000;-1.000000;, -0.000000;0.000000;-1.000000;, 0.000000;-0.000000;1.000000;, 0.000000;-0.000000;1.000000;, 0.000000;-0.000000;1.000000;, 0.883210;0.468977;-0.000000;, 0.883210;0.468977;-0.000000;, 0.883210;0.468977;-0.000000;, 0.883210;0.468977;-0.000000;, 0.000000;-1.000000;-0.000000;, 0.272358;-0.962196;-0.000000;, -0.000000;-1.000000;0.000000;, 0.272357;-0.962196;-0.000000;, -0.883210;0.468977;0.000000;, -0.883210;0.468977;0.000000;, -0.883210;0.468977;0.000000;, -0.883210;0.468977;0.000000;, -0.000000;0.000000;-1.000000;, 0.000000;-0.000000;1.000000;, -0.272358;-0.962196;0.000000;, -0.272358;-0.962196;0.000000;; 12; 3;0,1,2;, 3;3,4,5;, 3;6,7,8;, 3;7,6,9;, 3;10,11,12;, 3;11,10,13;, 3;14,15,16;, 3;15,14,17;, 3;0,2,18;, 3;5,4,19;, 3;20,12,21;, 3;12,20,10;; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; { _17_-_Default } } MeshTextureCoords c1 { 22; 0.295069;0.537029;, 0.045605;0.109560;, 0.301241;0.056621;, 0.979434;0.472884;, 0.730856;0.011135;, 0.734972;0.570581;, 0.916246;0.983218;, 0.394047;0.790787;, 0.394047;0.983218;, 0.916246;0.790787;, 0.292640;0.760678;, 0.049722;0.571401;, 0.292640;0.571401;, 0.049722;0.760678;, 0.394047;0.983218;, 0.916246;0.790787;, 0.916246;0.983218;, 0.394047;0.790787;, 0.546590;0.117790;, 0.513143;0.468769;, 0.535558;0.760678;, 0.535558;0.571401;; } } }