xof 0303txt 0032 template ColorRGBA { <35ff44e0-6c7c-11cf-8f52-0040333594a3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template Material { <3d82ab4d-62da-11cf-ab39-0020af71e433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template TextureFilename { STRING filename; } template Frame { <3d82ab46-62da-11cf-ab39-0020af71e433> [...] } template Matrix4x4 { array FLOAT matrix[16]; } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Vector { <3d82ab5e-62da-11cf-ab39-0020af71e433> FLOAT x; FLOAT y; FLOAT z; } template MeshFace { <3d82ab5f-62da-11cf-ab39-0020af71e433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template Mesh { <3d82ab44-62da-11cf-ab39-0020af71e433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material <3d82ab4d-62da-11cf-ab39-0020af71e433>] } template Coords2d { FLOAT u; FLOAT v; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } Material _04_-_Default { 1.000000;1.000000;1.000000;1.000000;; 9.999999; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "Plank.png"; } } Frame Plank { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000043,-0.000000,0.000000,1.000000;; } Mesh Plank { 24; 0.033218;0.492290;0.015905;, -0.014669;-0.064007;0.011243;, 0.016458;-0.064007;0.013819;, -0.032821;0.492290;0.014785;, 0.032821;0.492290;-0.006422;, -0.016458;-0.064007;-0.005455;, -0.033218;0.492290;-0.007542;, 0.014669;-0.064007;-0.002879;, 0.014669;-0.064007;-0.002879;, -0.014669;-0.064007;0.011243;, -0.016458;-0.064007;-0.005455;, 0.016458;-0.064007;0.013819;, 0.032821;0.492290;-0.006422;, 0.016458;-0.064007;0.013819;, 0.014669;-0.064007;-0.002879;, 0.033218;0.492290;0.015905;, -0.033218;0.492290;-0.007542;, 0.033218;0.492290;0.015905;, 0.032821;0.492290;-0.006422;, -0.032821;0.492290;0.014785;, -0.016458;-0.064007;-0.005455;, -0.032821;0.492290;0.014785;, -0.033218;0.492290;-0.007542;, -0.014669;-0.064007;0.011243;; 12; 3;0,1,2;, 3;1,0,3;, 3;4,5,6;, 3;5,4,7;, 3;8,9,10;, 3;9,8,11;, 3;12,13,14;, 3;13,12,15;, 3;16,17,18;, 3;17,16,19;, 3;20,21,22;, 3;21,20,23;; MeshNormals { 24; -0.038010;-0.005103;0.999264;, -0.038010;-0.005103;0.999264;, -0.038010;-0.005103;0.999264;, -0.038010;-0.005103;0.999264;, 0.038010;-0.005103;-0.999264;, 0.038010;-0.005103;-0.999264;, 0.038010;-0.005103;-0.999264;, 0.038010;-0.005103;-0.999264;, -0.000000;-1.000000;0.000000;, -0.000000;-1.000000;0.000000;, -0.000000;-1.000000;0.000000;, -0.000000;-1.000000;0.000000;, 0.997943;-0.031387;-0.055901;, 0.997943;-0.031387;-0.055901;, 0.997943;-0.031387;-0.055901;, 0.997943;-0.031387;-0.055901;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, -0.997943;-0.031387;0.055901;, -0.997943;-0.031387;0.055901;, -0.997943;-0.031387;0.055901;, -0.997943;-0.031387;0.055901;; 12; 3;0,1,2;, 3;1,0,3;, 3;4,5,6;, 3;5,4,7;, 3;8,9,10;, 3;9,8,11;, 3;12,13,14;, 3;13,12,15;, 3;16,17,18;, 3;17,16,19;, 3;20,21,22;, 3;21,20,23;; } MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; { _04_-_Default } } MeshTextureCoords c1 { 24; 0.251177;0.013332;, 0.603971;0.957038;, 0.366555;0.960126;, 0.717394;0.024459;, 0.717394;0.024459;, 0.366555;0.960126;, 0.251177;0.013332;, 0.603971;0.957038;, 0.949337;0.401838;, 0.831070;0.125149;, 0.949337;0.125149;, 0.831070;0.401838;, 0.117903;0.967855;, 0.045450;0.024074;, 0.117903;0.024074;, 0.045450;0.967855;, 0.949337;0.401838;, 0.831070;0.125149;, 0.949337;0.125149;, 0.831070;0.401838;, 0.117903;0.967855;, 0.045450;0.024074;, 0.117903;0.024074;, 0.045450;0.967855;; } } }