module Base { model Vehicles_CarNormalSmashedRear { mesh = vehicles/Vehicles_CarNormalSMASH_Rear, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedRear { template! = CarNormal, model { file = Vehicles_CarNormalSmashedRear, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_CarNormalSmashedRight { mesh = vehicles/Vehicles_CarNormalSMASH_Right, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedRight { template! = CarNormal, model { file = Vehicles_CarNormalSmashedRight, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_CarNormalSmashedLeft { mesh = vehicles/Vehicles_CarNormalSMASH_Left, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedLeft { template! = CarNormal, model { file = Vehicles_CarNormalSmashedLeft, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } model Vehicles_CarNormalSmashedFront { mesh = vehicles/Vehicles_CarNormalSMASH_Front, shader = vehicle_multiuv, invertX = FALSE, scale = 0.0087, } vehicle CarNormalSmashedFront { template! = CarNormal, model { file = Vehicles_CarNormalSmashedFront, scale = 1.8200, offset = 0.0000 0.2692 0.0000, } } }