Êþº¾=+)zombie/characters/ILuaGameCharacterDamagejava/lang/Object getBodyDamage+()Lzombie/characters/BodyDamage/BodyDamage;getBodyDamageRemote getHealth()F setHealth(F)VHit$(Lzombie/vehicles/BaseVehicle;FZFF)FM(Lzombie/inventory/types/HandWeapon;Lzombie/characters/IsoGameCharacter;FZF)FN(Lzombie/inventory/types/HandWeapon;Lzombie/characters/IsoGameCharacter;FZFZ)FisOnFire()Z StopBurning()VsendStopBurninggetLastHitCount()IsetLastHitCount(I)VaddHole/(Lzombie/characterTextures/BloodBodyPartType;)ZaddBlood2(Lzombie/characterTextures/BloodBodyPartType;ZZZ)VisBumped getBumpType()Ljava/lang/String; isOnDeathDonesetOnDeathDone(Z)V isOnKillDone setOnKillDoneisDeathDragDownsetDeathDragDownisPlayingDeathSoundsetPlayingDeathSound SourceFileILuaGameCharacterDamage.java      !"#$"%&"'(")*