=  zombie/iso/IsoMovingObject(Lzombie/iso/IsoCell;)V   zombie/iso/IsoPhysicsObjectspeedModF   velX   velY   velZL   terminalVelocity  solidZ   shootable " #$getCurrentSquare()Lzombie/iso/IsoGridSquare; & '(update()V * +,isCollidedThisFrame()Z . /, isCollidedN 1 2, isCollidedS? 5 6( collideWall 8 9, isCollidedE ; <, isCollidedW >?@ Azombie/network/GameServerbServer CDE FGzombie/core/PerformanceSettings getLockFPS()IA=; L MNgetNx()F> Q RSsetNx(F)V U VNgetNy X YSsetNy [ \NgetZ> _ `SsetZ b c( collideGround efg h,zombie/iso/IsoGridSquareTreatAsSolidFloor jkl mnjava/lang/Mathabs(F)F8ѷ q rsspriteLzombie/iso/sprite/IsoSprite; uvw xzombie/iso/sprite/IsoSpriteAnimate z { sy } ~ sxCodeLineNumberTable StackMapTablegetGlobalMovementMod(Z)F SourceFileIsoPhysicsObject.java!     b**+* * * * ***&  $)c(6(#'(*!L*%*)O*- *0**v*Y3j*4*7 *:** v *Y 3j *4= B=HnFI*j%j8 f8*Y j *Yj*YJ%jf** ****K* *jOj%jbP**T**jOj%jbW*Z8**Z*]j%jb^*Z * ^**v3j*a*!;*Z0+ +d *!d*^**v3j*a* io* *io* * *b *pt** Zy|*') ,/1'22366D8M9X:\>k?qA|CDEHJLOPQRTV WX]$`/cDeLfXg\linnq{svx{|e  BNc