=  )zombie/scripting/objects/BaseScriptObject()V   (zombie/scripting/objects/MannequinScriptbFemaleZ  nameLjava/lang/String;  modelScriptName  zombie/util/StringUtilsdiscardNullOrWhitespace&(Ljava/lang/String;)Ljava/lang/String;  texture  animSet ! " animState $ %pose ' (outfit *+, -.zombie/scripting/ScriptParserparse9(Ljava/lang/String;)Lzombie/scripting/ScriptParser$Block; 012 34#zombie/scripting/ScriptParser$BlockchildrenLjava/util/ArrayList; 678 9:java/util/ArrayListget(I)Ljava/lang/Object; 0< =4values 6? @Aiterator()Ljava/util/Iterator; CDE FGjava/util/IteratorhasNext()Z CI JKnext()Ljava/lang/Object;M#zombie/scripting/ScriptParser$Value LO PQgetKey()Ljava/lang/String; STU VQjava/lang/Stringtrim LX YQgetValue[female S] ^_equalsIgnoreCase(Ljava/lang/String;)Z a b_tryParseBooleandmodel"%(CodeLineNumberTablegetNameisFemale setFemale(Z)VgetModelScriptNamesetModelScriptName(Ljava/lang/String;)V getTexture setTexture getAnimSet setAnimSet getAnimState setAnimStategetPosesetPose getOutfit setOutfitLoad'(Ljava/lang/String;Ljava/lang/String;)V StackMapTablereset SourceFileMannequinScript.java InnerClassesBlockValue1 "%(j& **k  lQj* kmGj*knoj"*k pQj*k"qrj% *+k '(sQj*k,trj% *+k 12uQj*k6vrj% *+k ;<wQj* k@xrj% *+ k EFyQj*#kJzrj% *+#k OP{Qj*&kT|rj% *+&k YZ}~jx*+ ,)N-/50N-;>:BHL:NR:WR:Z\*`c\*ne\*Xf\*Bg\* ,h\*#i\ *&?kZ^` ac5e?fIgSi_kimuoqsuwy{}" 0C?LSSjO**** *#*&k 0* L*