Êþº¾=T  /zombie/vehicles/UI3DScene$SceneObjectRenderData()V)zombie/vehicles/UI3DScene$CharacterDrawer   -zombie/vehicles/UI3DScene$CharacterRenderDatam_drawer+Lzombie/vehicles/UI3DScene$CharacterDrawer;  init\(Lzombie/vehicles/UI3DScene$SceneCharacter;Lzombie/vehicles/UI3DScene$CharacterRenderData;)V  Z(Lzombie/vehicles/UI3DScene$SceneObject;)Lzombie/vehicles/UI3DScene$SceneObjectRenderData;  s_poolLzombie/popman/ObjectPool;   zombie/popman/ObjectPoolrelease(Ljava/lang/Object;)V" #$allocate&()Lzombie/popman/ObjectPool$Allocator; & ''(Lzombie/popman/ObjectPool$Allocator;)V SignatureKLzombie/popman/ObjectPool;CodeLineNumberTable initCharacter](Lzombie/vehicles/UI3DScene$SceneCharacter;)Lzombie/vehicles/UI3DScene$SceneObjectRenderData; SourceFileUI3DScene.javaNestHost3zombie/vehicles/UI3DSceneBootstrapMethods6 789 :;"java/lang/invoke/LambdaMetafactory metafactoryÌ(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;=()Ljava/lang/Object;? A1()Lzombie/vehicles/UI3DScene$CharacterRenderData; InnerClassesSceneObjectRenderDataCharacterDrawerCharacterRenderDataG(zombie/vehicles/UI3DScene$SceneCharacterSceneCharacterJ%zombie/vehicles/UI3DScene$SceneObject SceneObjectM"zombie/popman/ObjectPool$Allocator AllocatorP%java/lang/invoke/MethodHandles$LookupRjava/lang/invoke/MethodHandlesLookup ()*,*·*»Y· µ ±+ Õ×,-*1*´ +*¶*+·W*°+Û ÜÞ*$²*¶±+ æç.*(»Yº!·%³±+á/0124 5<>@B:2C 2D 2E F2HI2K LN OQS