$02022.3.23f10BJ_䍶!Dߕo( >|@A@BX|C D$E3J6K88fH9$ip:Lk;mJhnYogq zP(#p{ )#X*#ذ+#,# /#0"#'P#0+#@.4*x18*J*^\;w!;;8;8H;x;P;H`> >`CJC>I4STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-StencilWrite@_MainTexwhite_Cutoff?_Color????  RenderTypeOpaque RenderTypeTransparentCutout RenderTypeTreeBark RenderTypeTreeLeafDisableBatchingtrue RenderType TreeOpaqueDisableBatchingtrue RenderTypeTreeTransparentCutout RenderType TreeBillboard RenderTypeGrassBillboard RenderTypeGrassSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON#Hidden/Internal-DepthNormalsTexture@_ShadowMapTexture_ODSWorldTextureShadowmapFilter HardShadowShadowmapFilter%HardShadow_FORCE_INV_PROJECTION_IN_PSShadowmapFilterPCF_SOFTShadowmapFilter#PCF_SOFT_FORCE_INV_PROJECTION_IN_PSSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONSHADOWS_SPLIT_SPHERESSHADOWS_SINGLE_CASCADE"Hidden/Internal-ScreenSpaceShadows@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON#Hidden/Internal-CombineDepthNormals@_MainTexTexture_ColorMultiplicative color????V-tmj$Globals UnityPerDraw UnityPerFrame_Color_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! @p!0@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopy4pb  "b nu $Globals@ UnityPerDraw PFrameXpW   /DXBC6MRXԸ̆Bfi1@,ISGNLf8Hl[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( hm( <F`5F & >; |@P@okR\9R7&\@S@&D,(X @rTarget  ;' VZ;`bXp fUUbEE ~T _MainTexTextureLhxtxKI$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor 0pSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyDepth@4pb  Sbt nu $Globals0 UnityPerDraw PFrameXpW   /DXBC6MRXԸ̆Bfi1@,ISGNLf8Hl[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( hm( <F`5F & >; VJ(Ip0V"j07&$(S(&,,(X @rTarget dpZ+`bXp fUUbEE ~|LP#RD$ $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _faceIndexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorYE 0@pSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/ConvertTexture4p  Sb0t nu $Globals@ UnityPerDraw PFrameXpW6DXBC}xeS:BMi1@,ISGNLZ8Hl[APPOSITIONTEXCOORDOSGNPTTTSV_WSHDR0@ 5** *?/*H.8pYF 0_r 12,ug Le( Rhl2$"Vlj2 p"F(*(p*F0&V LhT( ( hj(S6dBdS"(" # 2,S&$1r6R<#"9*Bt S A%"S2 2lFPF& E2,H@% 0R|)Ab<*T2 rxD%@6 r \8>TpFJ [˵L]( 7&$S8&8,(X @rTargetldPZ+`TbX0p bUUbEE t~8`_LightTexture0_LightTextureB0_ShadowMapTexture _SrcBlend? _DstBlend?STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON UNITY_HDR_ONPOINT DIRECTIONALSPOT POINT_COOKIEDIRECTIONAL_COOKIESHADOWS_SHADOWMASKLIGHTMAP_SHADOW_MIXING SHADOWS_DEPTH SHADOWS_SOFTSHADOWS_SCREEN SHADOWS_CUBEHidden/Internal-DeferredShading@ _SrcBlend? _DstBlend?STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON UNITY_HDR_ON#Hidden/Internal-DeferredReflections@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-MotionVectors@ RenderTypeOverlaySTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-Flare@ RenderTypeOverlaySTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON FOG_LINEARFOG_EXPFOG_EXP2Hidden/Internal-Halo@_MainTexTexture_ColorMultiplicative color????8×pE> M $Globals UnityPerDraw UnityPerFrame_Color _DepthTex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorz @p0@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyWithDepth4pb  "b$ nu $Globals@ UnityPerDraw PFrameXpW 0 /DXBC6MRXԸ̆Bfi1@,ISGNLf8Hl[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( hm( <F`5F & >; |@v /@z>Db(; /F&@@&OKBaX`Target aDepth@ @;=@vZC` bXp&UU&bL<(beDEE ~x D@6x (h_MainTexTexture_ColorMultiplicative color????م5u1$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor @pSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitToDepth4pb Sb nu $Globals@ UnityPerDraw PFrameXpW   /DXBC߯;8ZMm;Z,~rx KXx7&,,&OKBaX`Target aDepth, ,31,Z7`bXp fUUb eIS6,@N?ECUh~S6L% 6 _MainTex DepthTextureC.`f=u P3T$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorj 0pSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitToDepth_MSAAQQ4pb SS nu $Globals0 UnityPerDraw PFrameXpW   /DXBC߯;8ZMm;,^D,/,wwc9F9,,&OKBaX`Target aDepth,,3w,bX pfUUbe==CU2<"@"F~SoB dDV0FL8$0S6.@ P 0P$*S: D.$*s@T4H["p"@6 </ ?608_MainTexTexture_NitsForPaperWhiteNitsForPaperWhite C _ColorGamut ColorGamut_ForceGammaToLinearForceGammaToLinear_MaxDisplayNitsMaxDisplayNits CLU>ͩEU $Globals UnityPerDraw UnityPerFrame _ColorGamut_ForceGammaToLinear _MainTex _MainTex_ST_MaxDisplayNits _NitsForPaperWhiteunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorC! @p!04 8 <@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/BlitCopyHDRTonemap3$ 34pb  "b@ nu $Globals@ UnityPerDraw PFrameXpW   /DXBC6MRXԸ̆Bfi1@,ISGNLf8Hl[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( hm( <F`5F & >; |@P5+@%?f%_7&@S@&D,(X @rTarget  0 J  Z;`bXp fUUbBEE ~TS rL@%=8(8(0D=1((F?((DGa=x((Dor?(L/(<D@<<PPD @P(H7 l $47&H0f 1D.M;(DRNAp4#tDUU>tO2<D= ?(<4L @ "@pS: 8, ,8 Tk ?>a1=@("(̮=(<5ЖA&V?< x5A$*F/5B,  : |ߌR?5>F`(o=w?((DL<. j6 T _MainTexTexturewhiteSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-DebugPattern@_MainTexTexturewhite镂 e-֌x $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorj`P0p  -r!j3Q&M> $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor1P0p  STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUITextureClip4pb "@bth nu $Globals UnityPerDraw PFrameXpW Z /DXBCqfUeF,C"i14@,(ISGNhPHl[YP[_POSITIONCOLORTEXCOORDOSGNph<ppOzp  SV_SHDR@AF D \!2r S 12(ug e(%  "2 (  @hS8 "Vj2 "F(`*(p*F0&V LhT( ( hj(D6T"F2D \*2 <( ( (b"tH&0#H% D2 \FP & >O^ $ >/{§y]X&m|O59o&b`&`` ` ,8 \DTarget $;4Z` `bXp&UU&b&b  EE H~T4 r.@H/( <DUU><<O2<D= ?DGa7(`@4%F<D &DD#|&:rp_MainTexTexturewhitekx"zM $Globals UnityPerDraw UnityPerFrame_Color_GUIClipTexture _MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@ 0p  _v:3LC4i $Globals UnityPerDraw UnityPerFrame_Color_GUIClipTexture _MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@ 0p  STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON"Hidden/Internal-GUITextureClipText4pb SLbhT nu $Globals UnityPerDraw PFrameXpW0f /DXBCKUR [i1@@,(ISGNhPHl[YP[_POSITIONCOLORTEXCOORDOSGNph<pOtpOzp  SV_SHDR@EF \!cr S 12(ug e(%  "2 (  @hb8<"Vj2 "F(`*(p*F0&V LhT( ( hj(T&FX2P h*2 <( ( (b"H&<#H0H hFP^& >[j~~N!*~/ǮzfJbT&TT T ,8 PDTargetpDZ+` PbXp&UU&b&b  hEE  ~\$\&$$#H:x T6r_MainTexTexturen8+r0Ԯ}j$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorjc RenderTypeOverlay 0p RenderTypeOverlayܠCx08ĺ 43$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOverlay 0p RenderTypeOverlaySTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUITexture4pbx Sb8 nu $Globals0 UnityPerDraw PFrameXpW  6 /DXBCaW8Ji1@P,ISGNhPHl[YP[_POSITIONCOLORTEXCOORDOSGNlppO\pObpo SV_sSHDR@~EF Dd\!cr S 12(ug e(%  "2 (@hb80"Vj2 "F(`*(p*F0&V LhT( ( hj(D6H%F< PF5F .& >O^:xNN$ѣoWuFX<7&b$&$$ ,Dt DTargetX@Z+`bXp fUUb8&b8( EE ~`8 <_MainTexTexturewhiteʉ;A2AJ0ޒKJ $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@ p  x>AԻR $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorA@ p  STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUITextureBlit4pb "@btT nu $Globals UnityPerDraw PFrameXpW Z /DXBCD͝'DLi14@,(ISGNhPHl[YP[_POSITIONCOLORTEXCOORDOSGNph<ppOzp  SV_SHDR@EF \!2r S 12(ug e(%  "2 (  @hS8 "Vj2 "F(`*(p*F0&V LhT( ( hj(D6T"F2D \*2 <( ( (b"tH|&0#H0H \FPR& >O^~ $ */鴢zʫ@:$0b`&`` ` ,8 \DTarget ;Z;` `bXp&UU&b&b  EE H~T4 r.@H/( <DUU><<O2<D= ?DGa7(`*FT8r"F$D&DD#@:,:_MainTexTexturewhite _SrcBlendSrcBlend@ _DstBlendDstBlend AȪ'~D$Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect_SmoothCorners _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor !@0@p!   $  4@&4PQ㔬$Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect_SmoothCorners _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!@0@p!   $  4@STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-GUIRoundedRectHidden/Internal-GUITextureClipYY4pb "xb nu $Globals@ UnityPerDraw4 PFrameXpW  /DXBCDY { ÂWi1l@,bISGNhPHl[Y_POSITIONCOLORTEXCOORDOSGN|p<pOpp " H?SV_SHDR$@EF ph!2  12(ug e(%  "2 (  $@hS80"Vj2 "F(`*(p*F0&V LhT( ( hj(D6`"F2D \*2 <( ( (b"H&<#H0H hFP,& @@>cfDI /zבm]҉גi& Ъ&  <,P Target /Y(Z;` `bXp&UU&b&b  T# x $ B0XS A$|!@ #?* D,5*<+  @7X$.@h7 L"$:'A: ,,|%FP x 8 <ˆ"<.  SAPEh#2&Hl8:<&'`FEK|  L@x: 1.@%F( +$4[ "X(?SdL2 ?$"x$7 P`<  hK"<%@H <l:( :|  %F#\*d(@:H$ H ( *l DH*H 8$T Dx\L  0d: 8 *X1  < <(< x 8DE #l ~t 8@ ~ T4 r8$`H/(| <DUU><<O2<D= ?DGa7(H*FD(l 8'`r < |  * ( d(#_MainTexTexturewhite _SrcBlendSrcBlend@ _DstBlendDstBlend Ab7fHep;<p$Globals UnityPerDraw UnityPerFrame _BorderColors _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorL!@0p!   $  @~ą5~B"+O$Globals UnityPerDraw UnityPerFrame _BorderColors _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColork!@0p!   $  @STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON0Hidden/Internal-GUIRoundedRectWithColorPerBorderHidden/Internal-GUITextureClipk k 4pb "xb nu $Globals UnityPerDraw4 PFrameXpW  /DXBCDY { ÂWi1l@,@ISGNhPHl[Y_POSITIONCOLORTEXCOORDOSGN|p<pOpp " H?SV_SHDR$@EF ph!2  12(ug e(%  "2 (  $@hS80"Vj2 "F(`*(p*F0&V LhT( ( hj(D6`"F2D \*2 <( ( (b"H&<#H0H hFP,& @@>cfDz /ff0#-i&Ъ&  <,P Target dYPZ;` `bXp&UU&b&b   $# (D 8?S EE $~S4 P" ,.@,D/(%V <DUU><O2<D= ?DGa4xS7 r5 .#="hS AH $|&?# B PPBPP* o b4V\0P&@l,$ L$ (@D :(,,,+ X d$P \$, ,/B&VT`$, ,'AP  "@ #"V d2P"$\8<&V  @ƈ*V$\#4["`X$1 h d $H :@80T8  8$ < x *@j<`hD1 D+BD*8 *$88p$8&4 * #  $`8X8  (#X $78$$*l8 @ 1Rx 6 pWX"V (8#LFLDL*0[2 2D<"B<" T& P &"*PL(  'Tl8 HV*@ `4P  ([<d& *F` K  M2 ,d l ` ,,TD:$B,K8T  1t41<0 :dx 8x xX|*` @l t 0  R-&#t E'<<XT *r , &F8(#_MainTexAtlaswhite_FontTexFontblack _CustomTexCustomblack_ColorTint????IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_ShaderModelIs351UIE_VertexTexturingIsAvailable1IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-UIRDefault@ _MainTex0Texture _MainTex1Texture _MainTex2Texture _MainTex3Texture _MainTex4Texture _MainTex5Texture _MainTex6Texture _MainTex7TextureSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON Hidden/Internal-UIRAtlasBlitCopy@_MainTexAtlaswhite_FontTexFontblack _CustomTexCustomblack_ColorTint????IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_VertexTexturingIsAvailable1IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-UIRDefaultWorld@_MainTexSprite Texturewhite_ColorTint???? PixelSnap Pixel snapMaterialToggle_RendererColor RendererColor????_FlipFlip???? _AlphaTexExternal Alphawhite_EnableExternalAlphaEnable External AlphabX4ZV$Globals UnityPerFrame_Color_MainTexunity_MatrixVP? A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorXCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent    0p CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ONSprites/Default C tS bl b00 S` b S bT| S0S $S\% S *0c/TC/ &p0 S$1S3S5 S7 S,9 S; T|>Anu |Globals0 UnityPerDrawPu_ObjectToWorld4d LPFrame%lSprite _RendererColor8plf_Flip$ x pttPCameraTl_ScreenParams` T $H  CallInfo'BaseInstanceIDT/Cing_01 \uiltins0Array@,D4,"To;4_@'@$  ^' 4<3px(  ]0 00W h z /DXBCm[q&Ozf"TP,2ISGNhPH[YP[_POSITIONCOLORTEXCOORDOSGNlp.\pObpo SV_spSHDR<AEF Dpb_r, S 12$ug e(%  "2 (@hS82F\5F "@#V % j2 /(&(*0h(F / ( hF*(8XJ |D6F>c~2 PIXELSNAP_ONNq6̹~ OQR/(" `L  EH$T8 2l> ?, HF<@ 0L $Lh%6INSTANCING_ONBҁUBC3.V8$qwZ /6SV_ ?eܘ &Y  u` # H& T)" "@\# #4 4%Pd4 XG2 ' ,008hXT XX\(X ( X(= '/B L ,<|,(4(9İt t  @ pD $  RlL HP 0   |(|: ETC1_EXTERNAL_ALPHA W.0&`,z_EnableExternalAlpha |' 8*7Tex`, ( @HEeIU a7&PRD)DD ,D( PDTargetxJ)P1Z+`bXp fUUb(&b( ET8~L%` Tr$:@ $  \ ^/?F@9"\W $44pXX TW:A4D"*,/N(|T'oy#L19& o$-VP_MainTexSprite Texturewhite _AlphaTexExternal Alphawhite_CutoffMask alpha cutoff?_ColorTint???L>_EnableExternalAlphaEnable External Alpha PixelSnap Pixel snapMaterialToggleI0ho39^6gg$Globals UnityPerDraw UnityPerFrame_Color_Cutoff_MainTexunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent!!!!p! ! ! ! 0@CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONETC1_EXTERNAL_ALPHA PIXELSNAP_ON Sprites/Mask**S c( R b  SS S4HS STS<S S@ nu UnityPerDraw Framep @@  8Camera8T_ScreenParams4L`0@jT  /DXBCag˅"(@sPf",ISGNLfv*8[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@iYF @Hr 12ug e Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( hj(D6<F`>#<PIXELSNAP_ON~9j^O%'R/X"xH  hT2($T8 2l@ ?, HF<@h 0L $h'NETC1_EXTERNAL_ALPHA$Globals@P4 (SpriteH_EnableExternalAlpha4 8*7TexFx  g\@UF7&Sd&d,(X @rTarget/8Z;`\bXp fUUbxxEE x#F~$`,# $:W AD1$ $@f6 >    ^ ?Gt,y(k A ? A _ColorMask? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? unity_GUIZTestMode _StencilOp _StencilComp A A _StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity unity_FogColor˂CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent @P`d hp `  P p  0pCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONUNITY_UI_CLIP_RECTUNITY_UI_ALPHACLIP UI/Default* b S & c C4<S\ bx b(  S<#p S& nu $GlobalspUnityPerCamera  WDraw FramepxDXBCs.EE&Mi"tN,@ISGNhfPz[Y_}POSITIONCOLORTEXCOORDOSGN|p<pOpOp 0?SV_SHDR,@KAF D&`p!$g  128ug  e(%  "2 ( t@hb8H"VLj2 "F(*(p*F0|&V hT( (hj(m6 $r<(@">DŐ8S ¸(@4"TH4 4H3(PE2 (A2& (>[b UNITY_UI_ALPHACLIP__RECT  `4 RClipRectV2@\j:*l`w /pO{Ȧ7&`lІl&;,P DTarget0"T^*U0tZ;`,bXp fUUb&b#tTdC@% +0;E Pl~` t +r P80:X 4  6/aNM7hDS2  &:So1!$c T/.AA|Npps?ǁPC$ cX p  F# L8  "xp""8 hT <( pd  p p  4 !zO\L!)b q7T"H=p HH( H H$ " X4 $1 P_MainTexMain_TexelTexel<_LevelLevel_ScaleScale?sb{ā6%[x0 $Globals UnityPerDraw UnityPerFrame_Level_MainTex_Scale_Texelunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorR RenderTypeOpaquep $(0 RenderTypeOpaqueju_ag:E3/f$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaqueSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/CubeBlur T9 @Xb S4b3 b7 nu  UnityPerDraw Framep@XW  /DXBCzM"Vz!jWi@,ISGNlvPH[YP[`POSITIONNORMALTEXCOORDOSGNP,t8@tt5SV__X`SHDRAiAF @H_r 1ug e!  Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( hj(D6<"F`>#*$Globals08'P838^7~!j838S8&,(X rTarget"2* 4Z`bX0p bUUb#$&*S6b$@Q@@T rHC,&? ,/(L8(CFpOH,'HT$:`LKD $?(8X<b&<DAx D;?L(`- x#& @2 @&?4T 4& @\4;3(TPp " D4$*&:,d& \H ~H  0  H2  ( P   08$|'?0 HXpXX\ %F0 \$ d/Fd8 p(  P  H      (   P         t 0t\ $    | .h h @h( h h h h h h h h h h H 0 Hd UA8-Vt ( 8   @X  HXpX X \ 0l t$  L tL  L<T\ 0 HE < <4 P<     <  p  P @t XX D  4  L L X L Lp   P          |   <P    8XX| D D DdD0l l0 ! <   `_ d% h # D) .  X )| &V#* | ",\&" $PdPp.  4 T & X p  jhQ! hAd`0 , @4\ @  ` l  !l  #* #+ B\ \$+B d!/ %d!H ""40%40%B0%*0%4 &Pt$ / t$ &Q &|'dL `2*F @  @      P  d4*d44444 t043 (d8+t),B0 0 <  1$@0@ * D484 3/f3Ey %缩^7/@3/ 33|P_MainTexMain_LevelLevel.cۘ9&J$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaque1ٟ0HЂqs$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColord RenderTypeOpaquep 0 RenderTypeOpaqueSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/CubeCopyT4Xb "b nu  UnityPerDraw Framep@XW  /DXBCzM"Vz!jWi@,ISGNlvPH[YP[`POSITIONNORMALTEXCOORDOSGNP,t8@tt5SV__XSHDR@iAF @H_r 1ug e!  Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( hj(D6<"F`>#*$Globals08f8Ey %缩^7&@8S8&,(X rTarget04Z`bX0p bUUbEH ~L& _TexACubemapgrey_TexBCubemapgrey_valueValue??`[aԋ $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor=QUEUE Background RenderType Backgroundp 0 @ DPQUEUE Background RenderType Background}` !Z83nW $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor QUEUE Background RenderType Backgroundp 0 @ DPQUEUE Background RenderType BackgroundSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/CubeBlend0`04Xb "pb nu  UnityPerDraw PFrame`@XW0 /DXBC>,Ai@,ISGNLfv8H[APPOSITIONTEXCOORDOSGNPTTToSV_W SHDR@iYF @H_r ug e Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( hj(D6<"F>#*$GlobalsP6  /43w [Հ[G&lS&,(X p@rTarget ;RZ;` `bX0p&UU&bEH #F~p& 0:0P (\?/D D4 4T8r\  0 r&(&V,#* _MainTexTextureSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/VR/BlitTexArraySlice@_MainTexwhite_Cutoff?_Color????  RenderTypeOpaque RenderTypeTransparentCutout RenderTypeTreeBark RenderTypeTreeLeafDisableBatchingtrue RenderType TreeOpaqueDisableBatchingtrue RenderTypeTreeTransparentCutout RenderType TreeBillboard RenderTypeGrassBillboard RenderTypeGrassSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Internal-ODSWorldTexture@_MainTexTextureSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON!Hidden/Internal-CubemapToEquirect@_MainTexTextureSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON&Hidden/VR/BlitFromTex2DToTexArraySlice@_MainTex _MainTex (A)black V\a(5 $Globals UnityPerDraw UnityPerFrame _AlphaParam _MainTex _MainTex_ST_RightEyeUVOffsetunity_MatrixVPunity_ObjectToWorldunity_StereoEyeIndexDefault@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQUEUE Transparent!0@PPp! PQUEUE TransparentSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/VideoComposite4pbL "b$ nu (GlobalsP UnityPerDraw PFrameXpW   /DXBC0"uńhgUi1@,ISGNLf8Hl[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR @YF @H_r 12,ug e Rh2$"Vlj2 p"F(`*(p*F0&V LhT( ( hm($ 2d`"F& S+B," Tl% (F4>{$ZLPn ZT.HS,&,,(X @rTarget`@`4Z`|bXp fUUbP@,@\E ~T8:T6r_MainTex _MainTex (A)black _SecondTex_SecondTex (A)black _ThirdTex _ThirdTex (A)black3vUeA◍ $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorld YCbCr_To_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!!0p!!cffg͊4 $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorldYCbCrA_To_RGBAFull? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQc!!0p!!ˮ<W5@ $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTexunity_MatrixVPunity_ObjectToWorldYCbCrA_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!!0p! !mfE.\ESղ$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFlip_RGBA_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor^ ! !0p ! !PrO̫o b $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFlip_RGBASplit_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor ! !0p!! T+"aa~pPpj $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST_MatrixColorConversion _SecondTexunity_MatrixVPunity_ObjectToWorldFlip_NV12_To_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor) ! !0p!!@!V ߏLon$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTexunity_MatrixVPunity_ObjectToWorldFlip_NV12_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor ! !0p!!0~Gn6T$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTexunity_MatrixVPunity_ObjectToWorldFlip_P010_To_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor !0p!STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONADJUST_TO_LINEARSPACEHidden/VideoDecode`  @`  pb|  S( S$S0S T<R\ SST@H0C"d b%t b`'4 S), S+ S|.4S.PHS2 S5x Sl9S=Hnu $Globals UnityPerDraw FramepXpW 0 /DXBCK /ᓱi1@@,ISGNLf8Hl[APPOSITIONTEXCOORDOSGNPTTTo SV_W SHDR@sYF @_r 12,ug e Rh2$"VlY: p"F(`*(p*F0&V LhT( ( hm( <F`5F & >; ADJUST_TO_LINEARSPACE(^(Ia!3Gr(S(&,,(X @rTarget pZ+`  bXp$&UU&b h]t64u?E ~S8 2$<@d>?LL+ LL:,v? A / "(%p#B&DȈ` |h3P? H8$/?# 2&@u^_@\ 0 0t L|$~ZӽHUl@LLLd888 T2r0(DQ><DĢ.?< <&FlD,M<rT8` 4Dt_n9,2 ? ,< : t ` TTL\L $x*x:  /V A)8TC)^"0a`a\ NiZA;Ye@*8@s ( < /?88:8G=ΠoWQ0^/T884%p /0cnmFe"hd+h| l* d#vJHIp0V"j /$ "d   XH|L`U`?7Ȑ"B$,   * <Fwƛ6j{4IUw7G( h Y, ,`vHL;abArR7P$Hd`)H)Up-& ?7l|aldz@  &(D6@& p "B#.P#($sb8",</d"d*d*d*dBd@P@ lmͳ  ;¿/lllXX XXXdd*d*d Xd` $'N0-X{e(h0B(,  * , DI\.P /+$((?+"/ R, %# R*" tp+"4T&p.֔_.a=kX^T |L $(B$$$RP$B$*$P $ 88(88H]!nCPyE??#h(D8/HbH(8  ,b8  DB(  4u ?2wtX (QkZ"lxPB(51 , P _FaceColor Face Color???? _FaceDilate Face Dilate? _OutlineColor Outline Color? _OutlineWidthOutline Thickness?_OutlineSoftnessOutline Softness?_UnderlayColor Border Color?_UnderlayOffsetXBorder OffsetX?_UnderlayOffsetYBorder OffsetY?_UnderlayDilate Border Dilate?_UnderlaySoftnessBorder Softness? _WeightNormal Weight Normal _WeightBold Weight Bold? _ShaderFlagsFlags _ScaleRatioA Scale RatioA? _ScaleRatioB Scale RatioB? _ScaleRatioC Scale RatioC?_MainTex Font Atlaswhite _TextureWidth Texture WidthD_TextureHeightTexture HeightD_GradientScaleGradient Scale?_ScaleXScale X?_ScaleYScale Y?_PerspectiveFilterPerspective Correction`?? _Sharpness Sharpness?_VertexOffsetXVertex OffsetX_VertexOffsetYVertex OffsetY#`n m' r$Globals UnityPerDraw UnityPerFrame _FaceColor _FaceDilate_GUIClipTexture_GradientScale _MainTex_MainTex_TexelSize _OutlineColor_OutlineSoftness _OutlineWidth _ScaleRatioA _Sharpness _VertexOffsetX _VertexOffsetY _WeightBold _WeightNormalunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld? A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorMForceSupportedtrue! 0@P`dh l x |   0p!D l0ForceSupportedtrueSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON"Hidden/TextCore/Distance Field SSD.UnityEditor.TextCore.Text.TextCoreShaderGUISDF7 74pb  "b nu 7$Globals0 UnityPerDraw4 PFrameXpW%_  /DXBCϏ'TXݟ;i1@,ISGNHl[PD [" POSITIONNORMALCOLORTEXCOORDOSGND O" "  H5SV_ SHDR @YF D&#P_r S 1ug e()   "2 4  $Ch22TF"抸8d#V(j2 /(&(y*0Lh( ( hj(8#r<S6:DP : ":P r T  T/V92# h*2 <( ( (b("\H&|#H0!FD5@ $ ?"S Au* D8( l#> ((:Ht5 ? H@(0+" 8<'" |`BDl>;~ |@l@ /@21R#Y L&@@&  T,8 tTarget `Z;` `bXp&UU"b" 2   4$°%p0:*$GD(#84+ "P/ "dEE #F~t0:," &2 &: l  \qm Z $GlobalsShaderVariablesGlobal_CameraDepthTexture_FadeDistanceEnd_FadeDistanceStart_GlobalMipBias _InputTexture _Intensity_InvViewProjMatrix _ScreenSize _WorldSpaceCameraPos_Internal g_PlayerPosition g_VisionTextureg_VisionTextureOffsetg_VisionTextureSize Vision? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor8<@D P `p   $ STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Shader/LineOfSightVisionl4bP@ S\b ou W,oDXBC3yrzdnjF"Z,`ISGN,fS DzSV_VertexIDOSGN48  L POSITIONTEXCOORDSHEX0FLj`ug pqe2  @hc $@(& D#,SV2S22FL@"#B4wA0?6p(i6 h ?>@$GlobalspShaderVariables&^ 4VryY[RA7&0hhhOSV_Target"p"bYF>DXPSZO`bX@p &UUfd 2@bF8"抌0#b8 |&V` $$T.@4-CU<P%F~ 0 (0r &< "F<, $ rp 'AT$&$hEfJ("6yDx"0R"'"VK" &:,/ B5 L L*h/" <% h8@d&t/ trttx x(# r#V9 P":!0S+Ѫ$GlobalsShaderVariablesGlobal _ColorTint _DistTex_DistTileScroll _Distortion _InputTexture _Intensity _MaskTex _OverlayTex _ScreenSize_SecOverlayTex_SecTileScroll _TileScroll_Time_UsePolarCoord Vision? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorTV@P ` p t |  STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Shader/CustomVignette 4bP@ S\b ou W,oDXBC3yrzdnjF"Z,`ISGN,f DzSV_VertexIDOSGN48  L POSITIONTEXCOORDSHEX0FLj`ug pqe2  @hc $@(& D#,SV2S22FL@"#B4wA0?6p(i6 h ?>@$GlobalsShaderVariables&^ )ZC?f=kR&h&hOXSV_Target""bYF>D XPKZO`   xbXp0&UU@ub2(8($D("X  FTD3 S  _4 $ Y t(?:D8p** 8 @_<O6Z$$dOv8>$ W2$@8? HS1 "0\@W?d,2*G1.A`T_I34, : O7 \H*C">#?H[K"(I68 "VJ, 2," @LLD#,/L,ECU0~p$&(%\x"FX0.@0b-r<$~, ,<,,,~P#Ft4 \ j2 r @9 x D P;3Rd2 $GlobalsShaderVariablesGlobal _BlendMode _CameraDepthTexture _Distance_ForegroundColor _InputTexture _Intensity_InterpolatedDepth_ProjectionParams _ZBufferParams _g_CameraZoomDark Foreground@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorR@DHP` dp   STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Shader/DarkForeground' '4bP S,\b ou W,*DXBC?v}cGt(FP`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEX"<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 46?>CB$GlobalspBhaderVariables&^ 8W802yMgL,? Kf/8 88Target8" Z"8bYF>DX:X@p&UUfd 2hDext,6F $ @-CU#F~p" 8 Y p(? ' "T \S* A*|9%0O2 ` 0"D8 [2 "l@@8dS &   r<3~% "F@4,  H|D P ?\@7(pd < (%V"@(  D#& DLD2PP,P X2\H S 2 &V'7&VT$8 T%F0# rp |h6 TP I;e'R UnityPerDraw UnityPerFrameunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor$_ShaderGraphShadertrueShaderGraphTargetId FallbackErrorpShaderGraphShadertrueShaderGraphTargetId FallbackErrorSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON!Hidden/Shader Graph/FallbackError 8 4Xbl Sb$ nu  UnityPerDraw Framep@XW0: /DXBCm1WnTUi@,`ISGNv HPOSITIONO44eSV_7SHDRx@^YF:D_r ug d@hb8"VT(j2 X"F(`*(p*F0|&V hT( ( hj(>lBE8o &;R|r/T O4Target 8eD6 !T?"?H e,:a׃j $GlobalsShaderVariablesGlobal _BatFogColor_BatFogColorDark_CameraDepthTexture _CloudTexture _FlowSpeed _InputTexture _Intensity_InvViewMatrix_InvViewProjMatrix_LocalPlayerPositionWS _ProjMatrix _ScreenSize _Time _ViewMatrix_WorldSpaceCameraPos_Internal _ZBufferParams BatFormFog@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@L`p      STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Shader/BatFormFog\|\4bP S,\b ou W,*DXBC?v}cGt(FP`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEX"<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 46?>CB$GlobalsBhaderVariables&^ 8X 8o= F* K?7/ 8 88Target8" Z"8bYF>D XPKZO`bX@p &UUfd 2DeH6F  @ \-CU#F~S8b""0 -Vlb8 S A"8` $&V( ((0 "ddd x~b":@S &V(", D*D+"B`S7 rl""F0DD%*DT* 81L$e*h: W28l:Y (?4GtSS rTSV Al,lA0A@dd2L( G8 0&> X T5 (R4(&(|, 0  'AS"$*8_U938?'2 /V"1/@ <h"h(( J: Ah T8 2@ ף<z`0| bI&#s0d ?@? 6dG" F0<8d&5 #4 z$88088 _33>tT$4 4 7>80( 4F; 444L /F~4l l_333>*4 $,%p E6 $`*,$* <P PMc:/!K $GlobalsBlackLineOfSightTextureShaderVariablesGlobal_CameraDepthTexture_IndoorMaskingTexture _InputTexture_InvViewProjMatrix _ScreenSize_WorldSpaceCameraPos_InternalindoorMaskingWorldToVolume LineOfSight@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@  TSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Shader/LineOfSighth h4bP S,\bt ou W,*DXBC?v}cGt(FP`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEX"<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 46?>CB$GlobalsBhaderVariables&^ 8S"<J8Ʒ7z'S}7/$8 88Target8"Z"8uYF >XP1ZO`bX@p bUUX( fd 2DefD8XF,"抐0x <<-CU"F0'|Xb8 SVAH` $@(j (0r "DDD"F~ t"F,"r&V @$<(*r@$$ B40 **`/F D``| e*hP_8&<EBD8Dp(1TO?p"p*Tpp8tg?8 L< D b(#"<*WK"P_?3 8T &@B@[2 4*H`$r  &: