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A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorDisableBatchingFalse LIGHTMODEFogVolumeVoxelizeQUEUE Geometry+0RenderPipelineHDRenderPipeline RenderTypeHDFogVolumeShaderShaderGraphShadertrueShaderGraphTargetIdFogVolumeSubTargetP8<L                0@P`ptx|  PAWpT_$US$GlobalsShaderVariablesGlobalVolumetricMaterialDataCBuffer_CameraInverseViewProjection_NO_InvViewProjMatrix _IsObliqueProjectionMatrix_VBufferDistanceDecodingParams _VBufferRcpSliceCount _VBufferSliceCount _ViewIndex _ViewMatrix _VolumeMaterialDataIndex_VolumetricMaterialAlbedo_VolumetricMaterialData)_VolumetricMaterialEndTimesRcpDistFadeLen_VolumetricMaterialExtinction_VolumetricMaterialFalloffMode_VolumetricMaterialInvertFade_VolumetricMaterialObbCenter_VolumetricMaterialObbExtents_VolumetricMaterialObbRight_VolumetricMaterialObbUp!_VolumetricMaterialRcpDistFadeLen!_VolumetricMaterialRcpNegFaceFade!_VolumetricMaterialRcpPosFaceFade_WorldSpaceCameraPos_Internal_ZBufferParamsunity_OrthoParamsFogVolumeVoxelize? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor?DisableBatchingFalse LIGHTMODEFogVolumeVoxelizeQUEUE Geometry+0RenderPipelineHDRenderPipeline RenderTypeHDFogVolumeShaderShaderGraphShadertrueShaderGraphTargetIdFogVolumeSubTargetP8<L                0@P`ptx|  { 7#a\$GlobalsShaderVariablesGlobalVolumetricMaterialDataCBuffer_CameraInverseViewProjection_NO_InvViewProjMatrix _IsObliqueProjectionMatrix_VBufferDistanceDecodingParams _VBufferRcpSliceCount _VBufferSliceCount _ViewIndex _ViewMatrix _VolumeMaterialDataIndex_VolumetricMaterialAlbedo_VolumetricMaterialData)_VolumetricMaterialEndTimesRcpDistFadeLen_VolumetricMaterialExtinction_VolumetricMaterialFalloffMode_VolumetricMaterialInvertFade_VolumetricMaterialObbCenter_VolumetricMaterialObbExtents_VolumetricMaterialObbRight_VolumetricMaterialObbUp!_VolumetricMaterialRcpDistFadeLen!_VolumetricMaterialRcpNegFaceFade!_VolumetricMaterialRcpPosFaceFade_WorldSpaceCameraPos_Internal_ZBufferParamsunity_OrthoParamsFogVolumeVoxelize@ @ pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor]CDisableBatchingFalse LIGHTMODEFogVolumeVoxelizeQUEUE Geometry+0RenderPipelineHDRenderPipeline RenderTypeHDFogVolumeShaderShaderGraphShadertrueShaderGraphTargetIdFogVolumeSubTargetP8<L                   0@P`ptx|  ƃs!*$GlobalsShaderVariablesGlobalVolumetricMaterialDataCBuffer_CameraInverseViewProjection_NO_InvViewProjMatrix _IsObliqueProjectionMatrix_VBufferDistanceDecodingParams _VBufferRcpSliceCount _VBufferSliceCount _ViewIndex _ViewMatrix _VolumeMaterialDataIndex_VolumetricMaterialAlbedo_VolumetricMaterialData)_VolumetricMaterialEndTimesRcpDistFadeLen_VolumetricMaterialExtinction_VolumetricMaterialFalloffMode_VolumetricMaterialInvertFade_VolumetricMaterialObbCenter_VolumetricMaterialObbExtents_VolumetricMaterialObbRight_VolumetricMaterialObbUp!_VolumetricMaterialRcpDistFadeLen!_VolumetricMaterialRcpNegFaceFade!_VolumetricMaterialRcpPosFaceFade_WorldSpaceCameraPos_Internal_ZBufferParamsunity_OrthoParamsFogVolumeVoxelize? ? ? ? @@ @@ pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorhnDisableBatchingFalse LIGHTMODEFogVolumeVoxelizeQUEUE Geometry+0RenderPipelineHDRenderPipeline RenderTypeHDFogVolumeShaderShaderGraphShadertrueShaderGraphTargetIdFogVolumeSubTargetP8<L                0@P`ptx|  "uRxo fShaderVariablesGlobal_InvViewProjMatrix _ViewMatrixunity_OrthoParamsShaderGraphPreview? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColordDisableBatchingFalse LIGHTMODEShaderGraphPreviewQUEUE Geometry+0RenderPipelineHDRenderPipeline RenderTypeHDFogVolumeShaderShaderGraphShadertrueShaderGraphTargetIdFogVolumeSubTarget      k a&~Tۦ:B^T$GlobalsShaderVariablesGlobal_VBufferRcpSliceCount_VolumeMaterialDataIndex_VolumetricMaterialData OverdrawDebug? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A @@ A A _StencilMaskC _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipelineRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/HDRP/DLSSBiasColorMask(bD@ bL ou W,oDXBC3yrzdnjF"Z,`ISGN,fS DzSV_VertexIDOSGNP48  L!POSITIONTEXCOORDSHEX0PLj`ug pqe2  @hc $@(& D#,SV2S22FL@"#B4wA0?6p(i6 h ?>@/"@0S & $\le&@@ & OXSV_Target@ <@@ & LLD LP _StencilRef _StencilRef@ _StencilMask _StencilMask@nJ]v ShaderVariablesGlobal_ColorPyramidLodCount_ColorPyramidTexture_DistortionTexture_RTHandleScale_RoughDistortion_Sizecb? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @@ A A _StencilMask _StencilMask _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline0 0\  VRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/HDRP/ApplyDistortion-$ -4Dbx\ SXb, nu ShaderVariablesGlobal ,DWU2 DXBC#d{:ˤB8`ISGN,fS DzSV_VertexIDOSGNP48 >  L POSITIONTEXCOORDSHEXLPSjYF4Eug qe2  @hc $@(& D#,SV2S22FL@"#B4wAd?8("F 36 t ?>\(&cb"H>tH+7&O SV_Target N:DfZO`bX@p &UUjd 2F,  p-CUr<<yCX 4;Ft@"  ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A _StencilMask _StencilMask _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColor8(RenderPipelineHDRenderPipeline@ RenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/HDRP/CameraMotionVectors 4bP S,Dbp ou W,*DXBCQOkSi~FP`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEX"<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 4 ?>C* haderVariablesGlobal Wr r/ $_%Eu {8/L    Target "B", bYF>1X@ppUUd 20De@<lD8F,"T0#q8 |SVA` $@`.@-CU<P%F~ 0(0r 4&r$<% $(j& (p*F0'LD! <@"X 80#D`(T8 4,@ #<1LlC D7 ltF8| D4p\\X`|3`O8 O?P;3Rd2 $GlobalsShaderVariablesGlobal _BlendMode _CameraDepthTexture _Distance_ForegroundColor _InputTexture _Intensity_InterpolatedDepth_ProjectionParams _ZBufferParams _g_CameraZoomDark Foreground@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorR@DHP` dp   STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Shader/DarkForeground' '4bP S,\b ou W,*DXBC?v}cGt(FP`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEX"<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 46?>CB$GlobalspBhaderVariables&^ 8W802yMgL,? Kf/8 88Target8" Z"8bYF>DX:X@p&UUfd 2hDext,6F $ @-CU#F~p" 8 Y p(? ' "T \S* A*|9%0O2 ` 0"D8 [2 "l@@8dS &   r<3~% "F@4,  H|D P ?\@7(pd < (%V"@(  D#& DLD2PP,P X2\H S 2 &V'7&VT$8 T%F0# rp |h6 TP*SbZW>Ӭ $GlobalsShaderVariablesGlobal_HDRColorspace _HDREncoding_HDROutputParams _NeedsFlip_RTHandleScale _ScreenSizecb? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor#2RenderPipelineHDRenderPipeline0      8<@  RenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONDISABLE_TEXTURE2D_X_ARRAYAPPLY_AFTER_POSTBLIT_SINGLE_SLICEHidden/HDRP/CompositeUI pT Db\ Sp| S$& ST c8 Sp L b  S St bd# bh+, S58 S?T S JP nu ShaderVariablesGlobal ,DWe2 DXBC#d{:ˤB8,`ISGN,f DzSV_VertexIDOSGNP48   L POSITIONTEXCOORDSHEXPSjYF4Eug qe2  @hc $@(& D#,SV2S22FL@"#B4wAd?8("F 36 t ?>\ ISABLE_TEXTURE2D_X_ARRAY|6.$/s@4 &cb: _InputTexture @9_UI! } Tp0BliArraySliceP/\tRTHandleScalx0/04 AfterPostProcess.,xHh| ,ӛ?ZBLXH]&|,,OPSV_Target, ,N,*X1bX@p@&UUjd 2\l\n \&"x07 $" 8@(9"0.@-CU80?F~$$:$( 7,Tr\,k ?>a1=0("(̮=hF(o=w?((r (  <D@p DmϽ / r`Dц:0D>w3DE?XXxDu >00D4J=`2*`&V#`D/>(68"F eqT//BLIT_SINGLE_SLICE~k!S&d]Z#BPL(0APPLY_AFTERCT 6oW$,G7/ <?" /B4Z_`p @b/ ", 6" l(Td(tT 4 $TB)D)LH#& ~\*`4000000000000\02D\X X (((, , ,   8, ,  , L, L , ( , , (, , , , , t, *, X, , ,  , , , , L Q_3]&87L "L =L 18 /XL /L 8 /& 8 /8 ~|0 J aXb2=;70 |F|T$&$+PP T /64T PXŰreGZ}$S$Globals coordFlip currentAxisdimXdimYdimZvertices? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor  B!l!(K9$Globals coordFlip currentAxisdimXdimYdimZvertices? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/VoxelizeShaderHHS4bhx b b  nu $Globals48 NDXBC{nd4j?j "j8 (,`ISGN,f DzSV_VertexIDOSGNP48(` L!POSITIONTEXCOORDSHEXhPZjYF Dbp8Eug @be 01hPbN$S @"@ӧ#"(& $lD'$,% DD6H(D6p>D* %F~hH x ~ ?xerz VFE<0~e&X xxDDDOSV_Targetx xO&x! . fd rx@b# 20b+L9v D&VE7 "@$2T,F" qR#$T*AT?2"()@?@ C|$ "F,hC'7S12L& 8S<p8&DD8B*(:$D  B9* ElllT8@"V0D'*O @<"<*0rT@^*օB&Dp"6 && "FD# `*VP \ \ |X$" $$th4<FF% d? P $t):  E# 0h*& 5S#  y d+"DF$  AX,ld"F8  4H  / l >2E*e/ $ W" /   !<,800 @tOZ8 PRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/HDRP/DebugExposure@5f*8ӌaa$Globals_Level_MainTex_PixelCoordToViewDirWS? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorcRenderPipelineHDRenderPipelinePVRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONUSE_MISHidden/HDRP/GGXConvolveLbh SDS bP b\ l ou W,*DXBCQOkSi~F ,`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEX<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 4 ?>CB$GlobalsP _InvOmegaP^O'v0GgxIblSamples_@XConditionalDensities$`,MarginalRow, S+ 3Qe<Ƃ; p7/ Target BuYF Z?`8bX0p bUUXfd 2De$ 4F8B?"\#F0% \ B    "(DD d8"V0@6#Ap"8 H*>2 &8 @n۶??K( <m?34\8_BUL*$ $$"$$7$$Y$$$N [lT):D7??(:Z(\<D*   S2 T:x<\\@"'"  H_rH P(S0P|`tD-CUF"F~$%"%:x/h4?bH&{X& " ,K 84'xL(H" $ $L D @rD X&* , * USE_MIS6  쏍35p/ɖ0  k"t   0( ( ( "( B( &F(( r( 0   ( < 4 D-l0x8H=L"LLx& l#B  ($:\3:L0V `D#/1|` @$ '2<DT/@T0 t  @:&FL &',*P 4 \3l ll PP6$:ʍ ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorhRenderPipelineHDRenderPipeline@1Mˬ#Xث $GlobalsShaderVariablesGlobal_ExposureTexture_GradientBottom_GradientDiffusion_GradientMiddle _GradientTop_PixelCoordToViewDirWS_ProbeExposureScale _SkyIntensity? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline@ d RenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/HDRP/Sky/GradientSkyt tLbh SD4bx( S\Sou W,*DXBC?v}cGt(F@,`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEXP<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 46?>CB$GlobalsW D  4Vw)"Of@08/ Target <3bYF>fd 2De 6F @PT#F<x@ B   "@0z#F(DD 80`8" l F " $A h r% ~5F 8 4  85 (P&|\ L# rD*V%6r ,X \\haderVariables&_  I)x]:5J/dkȄrXp/UU-CU&sP(:Phfp*x P":!0S+Ѫ$GlobalsShaderVariablesGlobal _ColorTint _DistTex_DistTileScroll _Distortion _InputTexture _Intensity _MaskTex _OverlayTex _ScreenSize_SecOverlayTex_SecTileScroll _TileScroll_Time_UsePolarCoord Vision? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderPipelineHDRenderPipelineRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON&Hidden/HDRP/PreIntegratedFGD_Marschner(bD@ bL ou W,oDXBC3yrzdnjF"Z,`ISGN,fS DzSV_VertexIDOSGNP48  L!POSITIONTEXCOORDSHEX0PLj`ug pqe2  @hc $@(& D#,SV2S22FL@"#B4wA0?6p(i6 h ?>@/"@m4WZe&@@ & OXSV_Target@ <@@ & LL)LP ^9d 1$GlobalsShaderVariablesGlobal_CameraDepthTexture_EnableVolumetricFog _ExposureTexture _FogColor _FogColorMode _FogEnabled _HeightFogBaseExtinction_HeightFogBaseHeight_HeightFogBaseScattering_HeightFogExponents_InvViewMatrix_InvViewProjMatrix_MaxFogDistance _MipFogParameters_PixelCoordToViewDirWS_ProbeExposureScale _ScreenSize_VBufferDistanceEncodingParams_VBufferLastSliceDist_VBufferLighting_VBufferLightingViewportLimit_VBufferLightingViewportScale_VBufferRcpSliceCount_VBufferViewportSize_VolumetricFilteringEnabledg_GlobalCubemapg_GlobalCubemapOnNoMSAA? @ ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor4GRenderPipelineHDRenderPipeline@     0@PT\`pd UVy8ۆc(?$GlobalsShaderVariablesGlobal_DepthTextureMS_EnableVolumetricFog _ExposureTexture _FogColor _FogColorMode _FogEnabled _HeightFogBaseExtinction_HeightFogBaseHeight_HeightFogBaseScattering_HeightFogExponents_InvViewMatrix_InvViewProjMatrix_MaxFogDistance _MipFogParameters_PixelCoordToViewDirWS_ProbeExposureScale _ScreenSize_VBufferDistanceEncodingParams_VBufferLastSliceDist_VBufferLighting_VBufferLightingViewportLimit_VBufferLightingViewportScale_VBufferRcpSliceCount_VBufferViewportSize_VolumetricFilteringEnabledg_GlobalCubemapg_GlobalCubemapOnMSAA? @ ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorGRenderPipelineHDRenderPipeline@     0@PT\`pd UVsģbfBm$GlobalsShaderVariablesGlobal_CameraDepthTexture _ColorTexture_EnableVolumetricFog _ExposureTexture _FogColor _FogColorMode _FogEnabled _HeightFogBaseExtinction_HeightFogBaseHeight_HeightFogBaseScattering_HeightFogExponents_InvViewMatrix_InvViewProjMatrix_MaxFogDistance _MipFogParameters_PixelCoordToViewDirWS_ProbeExposureScale _ScreenSize _VBufferDistanceEncodingParams_VBufferLastSliceDist_VBufferLighting_VBufferLightingViewportLimit_VBufferLightingViewportScale_VBufferRcpSliceCount_VBufferViewportSize_VolumetricFilteringEnabledg_GlobalCubemapg_GlobalCubemapOn NoMSAA PBR? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor>RenderPipelineHDRenderPipeline@      0@PT\`pd UVYݿ%~ $GlobalsShaderVariablesGlobal_ColorTextureMS_DepthTextureMS_EnableVolumetricFog _ExposureTexture _FogColor _FogColorMode _FogEnabled _HeightFogBaseExtinction_HeightFogBaseHeight_HeightFogBaseScattering_HeightFogExponents_InvViewMatrix_InvViewProjMatrix_MaxFogDistance _MipFogParameters_PixelCoordToViewDirWS_ProbeExposureScale _ScreenSize _VBufferDistanceEncodingParams_VBufferLastSliceDist_VBufferLighting_VBufferLightingViewportLimit_VBufferLightingViewportScale_VBufferRcpSliceCount_VBufferViewportSize_VolumetricFilteringEnabledg_GlobalCubemapg_GlobalCubemapOnMSAA PBR? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorkRenderPipelineHDRenderPipeline@      0@PT\`pd UVRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON DEBUG_DISPLAY'Hidden/HDRP/OpaqueAtmosphericScattering4SXbt SP\b & b\*L S> ou W,*DXBCQOkSi~F ,`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEX:<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 4 ?>CB$GlobalsBhaderVariables&^ 8Sp 8աi\lj/8 88Target8 8B8bYF>D ZO` bX@pbUUX0(fd 2Derb P$t6F88b#F<@ "  B  hDP#F(DD d8r 8h-CUP0%stX"X0Flb8 SVArD` $(f{(0Sd\DD(*:S2 r"F&"F D7 h&x= 1F \H*F,LK*d$&*dSZ4d$/dD2 lZ  ,B,x\dD׳]?8S:<U|F WA "(4h &@ #2"4&H,H \0t# (0txD2\"V\4p@@8 (0X  \#tp0&T" X'#DL" d(pTT*fTTT#B*(&*8 S3<#F<YHBDP#F(~D*`,pB*x\L,- L&$  X* PX  4XS8||X  x' S;l - ["4#3tl*8 "$p@" T"VS6h \p6 60  18|V*x `& & T4P5So: ' 3$@:8( U( 8%@k \H:4\  x X V` @;?< 8t*pt#b#Vp"p h< P2 $|  \hR ` ,  SP  . 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LIGHTMODENonepSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON FOG_LINEARFOG_EXPFOG_EXP2Hidden/VFX/EmptyQQ4Xb ShbD nu  UnityPerDraw Framep@XW0 /DXBCD=M#hQi@|, ISGNHfv8H[AP POSITIONCOLOROSGNLP > P#G5SV_Y SHDR@iYF @D_r 1e  @g |@hD6 $"F b8#V% j2 "F(t*(p*F0|&V hT( ( (j(> *P Nu|5 r&S,$T SV_Target|@b*6p >U% UnityPerDraw UnityPerFrameunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorpSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Core/FallbackError 8 4Xbl Sb$ nu  UnityPerDraw Framep@XW0: /DXBCm1WnTUi@,`ISGNv HPOSITIONO44eSV_7SHDRx@^YF:D_r ug d@hb8"VT(j2 X"F(`*(p*F0|&V hT( ( hj(>lBE8o &;R|r/T O4Target 8eD6 !T?"?H;_XlZpyShaderVariablesGlobal_ViewProjMatrix_WorldSpaceCameraPos_Internal? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorlRenderPipelineHDRenderPipeline@ RenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONDOTS_INSTANCING_ONHidden/HDRP/MaterialLoading[8[Xc  C S S (0S @ nu ShaderVariablesGlobal ( UnityPerDrawp[Pu_ObjectToWorldtP((&\InstancingDOTS_eVisibility/&$le5s0s&TData+W_BuiltinPropertyMetadH0H39DF48_-|D H\ 7'` P ,/DXBChbΔ 23\^",`ISGN,~[ .POSITIONO44%V_7@SHEXPjYF>D-Fb_rug h@h$S65 r"BTA SF AH,T6@$TArH"F( @d?&F$S8$P x$|[2 T*\ ::: >{ $mNSTANCING_ONjf9w\QZ&DSP(v'0%SV?ID<&<<<&L\_p|Xu`h 0&40\#D*xB@h'T<<W< D8"F~[ 2x"@  `` &|,b\"HLdT*"#V$d",2 ,8rX ;~^aV]PZըr/` O 4Target <De@6L$@N$?L( @PRenderPipelineHDRenderPipeline RenderTypeOpaquedSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON INSTANCING_ONPROBE_VOLUMES_OFFPROBE_VOLUMES_L1PROBE_VOLUMES_L2Hidden/HDRP/ProbeVolumeDebug@|JZJ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A @@ A A _StencilMaskC _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColor"RenderPipelineHDRenderPipeline8@u`vڪzꏼ{=Pass 1 - Write 1 if value different from stencilRef to output? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A _StencilMaskC _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColorrRenderPipelineHDRenderPipeline/lq7tT$Globals _StencilRef.Pass 2 - Export HTILE for stencilRef to output? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @@ A A _StencilMaskC _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColorZRenderPipelineHDRenderPipeline8@Lu)00XPass 3 - Initialize Stencil UAV copy with 1 if value different from stencilRef to output? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A _StencilMaskC _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline}2&  $Globals _StencilRef1Pass 4 - Update Stencil UAV copy with Stencil Ref? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A @ A A _StencilMaskC _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline@       ! " # $ % & ' () * + , - . / 0 1 23 4 5 6 7 8 9 : ; <= > ? @ A B C D E FG H I J K L M N O PQ R S T U V W X Y Z[ \ ] ^ _ ` a b c de f g h i j k l m no p q r s t u v w xy z { | } ~                                                                                                                                                         ! "# $ % & ' ( ) * + ,- . / 0 1 2 3 4 5 67 8 9 : ; < = > ? @A B C D E F G H I JK L M N O P Q R S TU V W X Y @                                        P`   0  TU qEq@./gUShaderVariablesGlobal _InputTexture_RTHandleScale _ScreenSize_TaaJitterStrength? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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@_TransmittanceColorTransmittance Color????_TransmittanceColorMapTransmittanceColorMapwhite _ATDistance!Transmittance Absorption Distance?_TransparentWritingMotionVec_TransparentWritingMotionVecToggleUI _StencilRef _StencilRef_StencilWriteMask_StencilWriteMask@@_StencilRefGBuffer_StencilRefGBuffer@_StencilWriteMaskGBuffer_StencilWriteMaskGBuffer@@_StencilRefDepth_StencilRefDepth_StencilWriteMaskDepth_StencilWriteMaskDepthA _StencilRefMV _StencilRefMVB_StencilWriteMaskMV_StencilWriteMaskMVB _SurfaceType __surfacetype _BlendMode __blendmode _SrcBlend__src? _DstBlend__dst_AlphaSrcBlend __alphaSrc?_AlphaDstBlend __alphaDst_ZWrite__zwToggleUI?_TransparentZWrite_TransparentZWriteToggleUI _CullMode __cullmode@_CullModeForward__cullmodeForward@_TransparentCullMode_TransparentCullMode>Enum(UnityEditor.Rendering.HighDefinition.TransparentCullMode)@_OpaqueCullMode_OpaqueCullMode9Enum(UnityEditor.Rendering.HighDefinition.OpaqueCullMode)@_ZTestDepthEqualForOpaque_ZTestDepthEqualForOpaque@ _ZTestGBuffer _ZTestGBuffer@_ZTestTransparentTransparent ZTest+Enum(UnityEngine.Rendering.CompareFunction)@_EnableFogOnTransparent Enable FogToggleUI?(_EnableBlendModePreserveSpecularLighting,Enable Blend Mode Preserve Specular LightingToggleUI?_DoubleSidedEnableDouble sided enableToggleUI_DoubleSidedNormalModeDouble sided normal mode!Enum(Flip, 0, Mirror, 1, None, 2)?_DoubleSidedConstants_DoubleSidedConstants??_DoubleSidedGIModeDouble sided GI modeEnum(Auto, 0, On, 1, Off, 2)_UVBaseUV Set for base=Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5)_ObjectSpaceUVMapping Mapping space#Enum(WorldSpace, 0, ObjectSpace, 1)_TexWorldScale"Scale to apply on world coordinate?_InvTilingScaleNInverse tiling scale = 2 / (abs(_BaseColorMap_ST.x) + abs(_BaseColorMap_ST.y))?_UVMappingMask_UVMappingMask?_NormalMapSpaceNormalMap space%Enum(TangentSpace, 0, ObjectSpace, 1) _MaterialID MaterialIdmEnum(Subsurface Scattering, 0, Standard, 1, Anisotropy, 2, Iridescence, 3, Specular Color, 4, Translucent, 5)?_TransmissionEnable_TransmissionEnableToggleUI?_DisplacementModeDisplacementMode_DisplacementLockObjectScaledisplacement lock object scaleToggleUI?_DisplacementLockTilingScaledisplacement lock tiling scaleToggleUI?_DepthOffsetEnableDepth Offset View spaceToggleUI_EnableGeometricSpecularAAEnableGeometricSpecularAAToggleUI_SpecularAAScreenSpaceVarianceSpecularAAScreenSpaceVariance=?_SpecularAAThresholdSpecularAAThresholdL>?_PPDMinSamplesMin sample for POM@?B_PPDMaxSamplesMax sample for POMpA?B_PPDLodThreshold$Start lod to fade out the POM effect@A_PPDPrimitiveLengthPrimitive length for POM?_PPDPrimitiveWidthPrimitive width for POM? _InvPrimScale*Inverse primitive scale for non-planar POM?? _UVDetailUV Set for detail$Enum(UV0, 0, UV1, 1, UV2, 2, UV3, 3)_UVDetailsMappingMask_UVDetailsMappingMask?_LinkDetailsWithBaseLinkDetailsWithBaseToggleUI?_EmissiveColorModeEmissive color mode1Enum(Use Emissive Color, 0, Use Emissive Mask, 1)? _UVEmissiveUV Set for emissiveNEnum(UV0, 0, UV1, 1, UV2, 2, UV3, 3, Planar, 4, Triplanar, 5, Same as Base, 6)_ObjectSpaceUVMappingEmissive Mapping space#Enum(WorldSpace, 0, ObjectSpace, 1)_TexWorldScaleEmissive"Scale to apply on world coordinate?_UVMappingMaskEmissive_UVMappingMaskEmissive?_EmissionColorColor????_MainTexAlbedowhite_ColorColor????_Cutoff Alpha Cutoff??_SupportDecalsSupport DecalsToggleUI? _ReceivesSSR Receives SSRToggleUI?_ReceivesSSRTransparentReceives SSR TransparentToggleUI_AddPrecomputedVelocityAddPrecomputedVelocityToggleUI _RayTracingRay Tracing (Preview)ToggleUI_DiffusionProfile$Obsolete, kept for migration purpose_DiffusionProfileAssetDiffusion Profile Asset_DiffusionProfileHashDiffusion Profile Hashunity_Lightmapsunity_Lightmapsunity_LightmapsIndunity_LightmapsIndunity_ShadowMasksunity_ShadowMasks*;y ? pA ? ? pA ? ? pA ? ? pA ? ? _LightLayersMaskBuffer4? ? _LightLayersMaskBuffer5? ? pA ? ? pA ? _ZTestGBuffer? _CullMode @ A A A C _StencilWriteMaskGBuffer_StencilRefGBufferunity_FogStart unity_FogEndunity_FogDensity unity_FogColoru LIGHTMODEGBufferRenderPipelineHDRenderPipeline RenderType HDLitShader @\  0 9:;<>B>B>B>B>B>B    P  $  Ldl(   DPT ,0UE  !"#$%&'()*+,-./0123456789:;<=>?@ABCDE{Ƹz3էShaderVariablesGlobal_ViewProjMatrix_WorldSpaceCameraPos_Internal ShadowCaster? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA _ZClip@ ? _CullMode A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorȝ LIGHTMODE SHADOWCASTERRenderPipelineHDRenderPipeline RenderType HDLitShader@  $%&'() !" #8  !"#$%&'()*+,-./012345678qZy1/%΢]ShaderVariablesGlobalUnityPerMaterial_EnableRecursiveRayTracing _RayTracing_ViewProjMatrix_WorldSpaceCameraPos_Internal DepthOnly? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? _CullMode _AlphaCutoffEnable@ A A A C _StencilWriteMaskDepth_StencilRefDepthunity_FogStart unity_FogEndunity_FogDensity unity_FogColor n LIGHTMODE DepthOnlyRenderPipelineHDRenderPipeline RenderType HDLitShader ,-.H/H0H12H3456H7H *++*@\  0 GH $%>H?H@H)AH(&'BHCH 89:#; !"<=;  !"#$%&'()*+,-./012345678GHI٣{v} %tShaderVariablesGlobal_NonJitteredViewProjMatrix_PrevViewProjMatrix _ScreenSize_ViewProjMatrix_WorldSpaceCameraPos_Internal MotionVectors? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? _CullMode _AlphaCutoffEnable@ A A A C _StencilWriteMaskMV _StencilRefMVunity_FogStart unity_FogEndunity_FogDensity unity_FogColorD LIGHTMODE MOTIONVECTORSRenderPipelineHDRenderPipeline RenderType HDLitShader JKLHMHNHOPHQRSTHUH DEFEGHGHDIFI@@  GH abcHdHeHfgHhijkHlH VVWXYZ[\]^_` ;  !"#$%&'()*+,-./012345678GHIRenderPipelineHDRenderPipeline RenderType HDLitShaderRenderPipelineHDRenderPipelineWSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON_SURFACE_TYPE_TRANSPARENTDOTS_INSTANCING_ONLOD_FADE_CROSSFADE INSTANCING_ON&_VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE _ALPHATEST_ON_DOUBLESIDED_ON_VERTEX_DISPLACEMENT_PIXEL_DISPLACEMENT_DISPLACEMENT_LOCK_TILING_SCALE_MAPPING_PLANAR_MAPPING_TRIPLANAR _REQUIRE_UV2 _REQUIRE_UV3 _NORMALMAP _HEIGHTMAP_DISABLE_SSR_TRANSPARENT_TRANSPARENT_WRITES_MOTION_VEC_ADD_PRECOMPUTED_VELOCITY_DEPTHOFFSET_ON%_PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE_REFRACTION_PLANE_REFRACTION_SPHERE_REFRACTION_THIN_EMISSIVE_MAPPING_PLANAR_EMISSIVE_MAPPING_TRIPLANAR_EMISSIVE_MAPPING_BASE_NORMALMAP_TANGENT_SPACE_MASKMAP_BENTNORMALMAP_EMISSIVE_COLOR_MAP_ENABLESPECULAROCCLUSION_SPECULAR_OCCLUSION_NONE(_SPECULAR_OCCLUSION_FROM_BENT_NORMAL_MAP _TANGENTMAP_ANISOTROPYMAP _DETAIL_MAP_SUBSURFACE_MASK_MAP_TRANSMISSION_MASK_MAP _THICKNESSMAP_IRIDESCENCE_THICKNESSMAP_SPECULARCOLORMAP_TRANSMITTANCECOLORMAP_DISABLE_DECALS _DISABLE_SSR_ENABLE_GEOMETRIC_SPECULAR_AA_ENABLE_FOG_ON_TRANSPARENT'_MATERIAL_FEATURE_SUBSURFACE_SCATTERING_MATERIAL_FEATURE_TRANSMISSION_MATERIAL_FEATURE_ANISOTROPY_MATERIAL_FEATURE_CLEAR_COAT_MATERIAL_FEATURE_IRIDESCENCE _MATERIAL_FEATURE_SPECULAR_COLOR DEBUG_DISPLAY LIGHTMAP_ONDIRLIGHTMAP_COMBINEDDYNAMICLIGHTMAP_ONSHADOWS_SHADOWMASKPROBE_VOLUMES_OFFPROBE_VOLUMES_L1PROBE_VOLUMES_L2 DECALS_OFF DECALS_3RT DECALS_4RTDECAL_SURFACE_GRADIENT LIGHT_LAYERSEDITOR_VISUALIZATIONWRITE_NORMAL_BUFFERWRITE_DECAL_BUFFERWRITE_MSAA_DEPTHSCREEN_SPACE_SHADOWS_OFFSCREEN_SPACE_SHADOWS_ON SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGHAREA_SHADOW_MEDIUMAREA_SHADOW_HIGHUSE_FPTL_LIGHTLISTUSE_CLUSTERED_LIGHTLISTMULTI_BOUNCE_INDIRECTMINIMAL_GBUFFERTRANSPARENT_COLOR_SHADOWSENSORSDK_OVERRIDE_REFLECTANCEWHDRP/LitRendering.HighDefinition.LitGUIHidden/HDRP/FallbackErrorQ4Qm b< SPD S b x b SS,(SH2 S$= cH|`CKT bN$ S SxSU$SYlb\ bxd bd b cx$R8 R cdS8lT<%SST S,S$ b T Ct c t`S"xS$S&0S'b( b@/L S6$S7XS>HS??F Lxx<INSTANCING_ON $J`pel*7kV&p ȌȌь%/6SV_B J "p&Y 1LEt>LA'TT D7NCSpaceCameraPos_Intern,/ ,J^ProbeVolumeParamsP(`F4?Inv4(G4?Minb 0J J/pGlL<HXX F LxH xH.M$h p 0   xO(*P&E8 X XJDECALS_3RTPROBE_VOLUMES_OFFnTV[ McpA=b3?W&pStd  dhSV_Target< Oy"Zk` <DX&UU"X,,@fd 2&b   Db   ppp-T) bd* d\Rp9"V080("Fr$7L0\9 :t>Lt;xpL9p& 5 % $D#  p  L &yP0V|5V * h   X4:  42xK2H2 2,(? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@RenderPipelineHDRenderPipeline P`p    0 UoܘB 2>'$GlobalsShaderVariablesGlobal_GaussianWeights _OverrideRTHandleScale_RTHandleScale _Radius _SampleCount _ScreenSize _Source_SourceScaleBias_SourceScaleFactor _SourceSize _ViewPortSize_ViewportScaleBias VerticalBlur? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline P`p    0 URenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/HDRP/CustomPassUtilsT pb Sh4b@ SL S(\$Sb  & ou W,*DXBC?v}cGt(F ,`ISGN,fS DzSV_VertexIDO4 !4POSITIONSHEXP<j`pug LRh3 @& 8#B,:SV2S22tFL@"i6 46?>CB$Globals_ WP9:7 Target T3UbYF> X@p`UUd 2 De0,D2 F,5 dW Azj825F O2 \L f T,\:B-CU#F~t@"@2c"ȢdAXU8@Ta4rDepth@`@X@'?</<@6/ LhaderVariables& ^/CvG7/8kg"nZO`![1 b7l H3 00[MH *`40 oz |~{v(=7/Tk".. 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor8<@D P `p   $ STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/Shader/LineOfSightVisionl4bP@ S\b ou W,oDXBC3yrzdnjF"Z,`ISGN,fS DzSV_VertexIDOSGN48  L POSITIONTEXCOORDSHEX0FLj`ug pqe2  @hc $@(& D#,SV2S22FL@"#B4wA0?6p(i6 h ?>@$GlobalspShaderVariables&^ 4VryY[RA7&0hhhOSV_Target"p"bYF>DXPSZO`bX@p &UUfd 2@bF8"抌0#b8 |&V` $$T.@4-CU<P%F~ 0 (0r &< "F<, $ rp 'AT$&$hEfJ("6yDx"0R"'"VK" &:,/ B5 L L*h/" <% h8@d&t/ trttx x(# r#V9 PuA6h}9eO$Globals _InputTexture_Offset_Slice _TextureSize? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline8@P`z|h ]Է$Globals _InputTexture_Offset_Slice _TextureSize? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline8@P`RenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON(Hidden/HDRP/DebugLocalVolumetricFogAtlas@\ S4Sp&@ ou W,oDXBC3yrzdnjF"Z,`ISGN,fS DzSV_VertexIDOSGNP48  L!POSITIONTEXCOORDSHEX0PLj`ug pqe2  @hc $@(& D#,SV2S22FL@"#B4wA0?6p(i6 h ?>@$$Globals`t_tFt/tkݽ=w#8& tt@&@OXSV_Targett`t3XtuYF tbX(pUUb2T "TH6 @(?Pj82hFtM2 \  t* $TrH-BCU~:r 89 p3Ag#;zpp.6yp/pPRPA"B$Globals_FlareColorValue _FlareData0 _FlareData1 _FlareData2LensFlareAdditive? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODEForwardRenderPipelineHDRenderPipeline RenderQueue Transparent     P`p      ! " # $  @ ǃ <'X$Globals_FlareColorValue _FlareData0 _FlareData1 _FlareData2LensFlareScreen? @ ? @ @ @ pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline        @ d,yp$GlobalsShaderVariablesGlobal_Cubemap _Cubemap_HDR_ExposureTexture_PixelCoordToViewDirWS_ProbeExposureScale _SkyParam FragRender? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorl(RenderPipelineHDRenderPipeline       @d  s>9^=b,$Globals ShaderVariablesGlobal UnityPerDraw _AmbientOcclusionParam#_AmbientOcclusionTexture_AreaLightCount_AreaShadowAtlasSize_BackplateParameters0_BackplateParameters1_BackplateParameters2_BackplateShadowFilter_BackplateShadowTint_CachedAreaLightShadowmapAtlas_CachedAreaShadowAtlasSize_CachedShadowAtlasSize_CachedShadowmapAtlas_CameraDepthTexture_CascadeShadowAtlasSize_CascadeShadowCount_Cubemap _Cubemap_HDR _DirectionalLightDatas(_DirectionalShadowIndex _EnableLightLayers!_ExposureTexture_HDDirectionalShadowData+_HDShadowDatas*_InvViewProjMatrix& _LightDatas)_PixelCoordToViewDirWS_ProbeExposureScale"_PunctualLightCount _ScreenSize_ShadowAtlasSize_ShadowmapAreaAtlas_ShadowmapAtlas_ShadowmapCascadeAtlas _SkyParam _TaaFrameInfo _ViewMatrix$_ViewProjMatrix%_WorldSpaceCameraPos_Internalunity_OrthoParamsunity_RenderingLayer'FragRenderBackplate? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorɵRenderPipelineHDRenderPipeline=G5?.q~i0$Globals ShaderVariablesGlobal !ShaderVariablesPhysicallyBasedSky _AerosolAnisotropy_AerosolDensityFalloff!_AerosolPhasePartConstant_AerosolScaleHeight"_AerosolSeaLevelExtinction(_AerosolSingleScatteringTexture_AirDensityFalloff_AirScaleHeight _AirSeaLevelExtinction#_AirSingleScatteringTexture_AlphaMultiplier,_AlphaSaturation+_AtmosphericRadius_ColorSaturation* _CookieAtlas_CookieAtlasData_DirectionalLightCount_DirectionalLightDatas/_ExposureTexture_GlobalMipBias _GroundAlbedo$_GroundAlbedoTexture_GroundEmissionMultiplier_GroundEmissionTexture_GroundIrradianceTexture_HasGroundAlbedoTexture _HasGroundEmissionTexture _HasSpaceEmissionTexture _HorizonTint&_HorizonZenithShiftPower-_HorizonZenithShiftScale._IntensityMultiplier)_MultipleScatteringTexture_PixelCoordToViewDirWS_PlanetCenterPosition%_PlanetRotation_PlanetaryRadius_ProbeExposureScale_RcpAtmosphericDepth_RenderSunDisk_SpaceEmissionMultiplier_SpaceEmissionTexture_SpaceRotation_WorldSpaceCameraPos1 _ZenithTint'? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorL[RenderPipelineHDRenderPipeline  / @0  p $0d     $!(",#0$`%p&'()*+,-.   UVnx[t0~4jl? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipelineRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONHidden/HDRP/Sky/PbrSkyLbh SDbE SG($SIou W,*DXBC?v}cGt(F,`CSGN,fS DzSV_VertexIDO4 !4POSITIONSHEXP<j`pug LAhS @& 8#B,:SV2S22tFL@"i6 46?>CB$Globalsp0BhaderVariables&V (!(PhysicallyBasedSkylSttD l&Lއ=5tF#u\3Q/Dl 88llTargetl DlBlbYF>DXlP Z_` ,bpbX&UU(0fd 24DeD@# r"F #An H6F  ?b#F<h "  B  T(DD:S8r*8 LLL(K00O#Add2 @":Ld?4( D dlT01D D"@ 0T$#db ""0S7 2$|"4\T,1L8$2T0 tt X"#$" L$ $l!xB\h*px u: Z45* k4DB$    0 S0P4c43*4$~$BP, t$'\L |\18:8 r, @,$pX8 L#?, < #D@|P:h HH1T T8, ,H, ,, \\ 84  l l  l l"l s# Pi  ,"S22|WF@@0n @'= @H@4Y4@ ?40,%#  t @I@1`#A % x  ,2X6? 8\ H?6 x "5V @"64%  0\L8 d PP&  t 48X38`"HCUr~x ` lD (6L4 4PK 44(:0(|h: d\xt   L`Bt 4 D ($?04d   |7 0X,Lt?3/ *0@ " \ V (_"(  *\ T D:l @     dhtt$tX @(& L & $ P"0 4Xt%V'\h T`   B J | | (R 0$    ~ 0>r  @D>"&@$84` ` ,X4  p#K\7"2 DA?|8> Ҥ"y ,#  PPXHX@ dLP\*l 0$"$$B$x8#6yH xT `0 T'@\+,tD2 (X LT xl ` \ h0  <8b8` @\ Dx  :8 \p   # <&V  `|& F(&F@ B?p+2(@/3>@8?x D8 X <8Dh % $ 8l&@&XP (@;?(T d"Vt |V  @l?((&(*V (0*V (( (:$| $  # h   " d) .@/@3tHH l@&¼< <<% Lb*V0.V (#dK %t  &Vp  | 8(-V ((T*@$ $!$| !* :  #? , l* L 8/<8D 8?D:4 4x  ,8"+ r$`  ,* |+ B:<8 8  8 4,    !x!4!"t""<(L0x $ @P ,P' !d@! ,14@ x_X?!Pp !T+h   40(  0 \ 34x : "h 4(@'d"t*8M;-"0 A l "f `$ *& $*$ \@00 $ h(P'|B ,!D"4lX4"4X P`(( D * "(80  .3D<'L 23' :( DL l` ! hDɘ@p  `( D8h7|BA*4 (=B /0X<$  & -7:X.Ұ&D=p)x@%K:H>: l$ ,h$ d>d,' ",h`*Lt -T?@ X 0( LB(L/& ?*HP1H<'.(1 t D( /D# @| P<d @A,X( A( A0.0 ,?8?) &VL P1E/GE #3V}=qԚe/E$E3PED/ (,FoVE ,FGZ. ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorRenderPipelineHDRenderPipeline@`    P`TURenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ONDISABLE_TEXTURE2D_X_ARRAYBLIT_SINGLE_SLICEHidden/HDRP/BlitColorAndDepth 4bh S< S SD b  S S4 S S0<THlCP &nu $Globals`4We> DXBCͿZ\խUQq8,zISGN,f DzSV_VertexIDOSGNP48   L POSITIONTEXCOORDSHEXXPVjYFEug qe2  @hc $@(& D#,SV2S22FL@" B4wAd?2 ("F "& i6  ?>hBLIT_SINGLE_SLICEZ ISABLE_TEXTURE2D_X_ARRAYVb> r7/h>e;7ފ zA7&Lhh4&4OXSV_Targeth h?#hXZ?`PbXp UUb2pHCUF("F~T& D  H ?WaA֝F؜LLX BhSV_DepthyP   e 8.8 @6 40H"4 Ph!PRenderPipelineHDRenderPipeline STEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGHAREA_SHADOW_MEDIUMAREA_SHADOW_HIGH Hidden/HDRP/ScreenSpaceShadows@ܻ`Szrng$GlobalsShaderVariablesGlobal_ApplyExposure_ExposureTexture _InputCubemap_Mipmap_ProbeExposureScale _SliceIndex? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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_DstBlend__dst_AlphaSrcBlend __alphaSrc?_AlphaDstBlend __alphaDst_ZWrite__zwToggleUI?_TransparentZWrite_TransparentZWriteToggleUI _CullMode __cullmode@_TransparentCullMode_TransparentCullMode>Enum(UnityEditor.Rendering.HighDefinition.TransparentCullMode)@_OpaqueCullMode_OpaqueCullMode9Enum(UnityEditor.Rendering.HighDefinition.OpaqueCullMode)@_ZTestModeDistortion_ZTestModeDistortionA_ZTestTransparentTransparent ZTest+Enum(UnityEngine.Rendering.CompareFunction)@_ZTestDepthEqualForOpaque_ZTestDepthEqualForOpaque@_EnableFogOnTransparent Enable FogToggleUI_DoubleSidedEnableDouble sided enableToggleUI_DoubleSidedGIModeDouble sided GI modeEnum(Auto, 0, On, 1, Off, 2) _StencilRef _StencilRef_StencilWriteMask_StencilWriteMask@@_StencilRefDepth_StencilRefDepth_StencilWriteMaskDepth_StencilWriteMaskDepthA _StencilRefMV _StencilRefMVB_StencilWriteMaskMV_StencilWriteMaskMVB_AddPrecomputedVelocityAddPrecomputedVelocityToggleUI_StencilRefDistortionVec_StencilRefDistortionVec@_StencilWriteMaskDistortionVec_StencilWriteMaskDistortionVec@_EmissionColorColor????_IncludeIndirectLighting_IncludeIndirectLighting?_MainTexAlbedowhite_ColorColor????_Cutoff Alpha Cutoff??_UnlitColorMap_MipInfo_UnlitColorMap_MipInfo#L?X<`ShaderVariablesGlobal_ViewProjMatrix_WorldSpaceCameraPos_InternalDepthForwardOnly? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? _CullMode _AlphaCutoffEnable@ A A A C _StencilWriteMaskDepth_StencilRefDepthunity_FogStart unity_FogEndunity_FogDensity unity_FogColorY LIGHTMODEDepthForwardOnlyRenderPipelineHDRenderPipeline RenderType HDUnlitShader@            7 zü8ShaderVariablesGlobal_NonJitteredViewProjMatrix_PrevViewProjMatrix _ScreenSize_ViewProjMatrix_WorldSpaceCameraPos_Internal MotionVectors? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? _CullMode _AlphaCutoffEnable@ A A A C _StencilWriteMaskMV _StencilRefMVunity_FogStart unity_FogEndunity_FogDensity unity_FogColor O LIGHTMODE MOTIONVECTORSRenderPipelineHDRenderPipeline RenderType HDUnlitShader @@         C{%x:&SG ShaderVariablesGlobalUnityPerMaterial_DeExposureMultiplier_EmissiveColor _EmissiveExposureWeight _ExposureTexture_GlobalMipBias_OffScreenRendering_ProbeExposureScale _UnlitColor _UnlitColorMap_ST _ViewProjMatrix_WorldSpaceCameraPos_Internal ForwardOnly _SrcBlend _DstBlend_AlphaSrcBlend_AlphaDstBlend pA @ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? _ZTestDepthEqualForOpaque_ZWrite _CullMode @ A A A C _StencilWriteMask _StencilRefunity_FogStart unity_FogEndunity_FogDensity unity_FogColorU LIGHTMODE ForwardOnlyRenderPipelineHDRenderPipeline RenderType HDUnlitShader @    '() *+, -./  !"#!"#$%&$d4 l     @ `  qgD^H)$T%ShaderVariablesGlobal_ViewProjMatrix_WorldSpaceCameraPos_Internal ShadowCaster? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA _ZClip@ ? _CullMode A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor  LIGHTMODE SHADOWCASTERRenderPipelineHDRenderPipeline RenderType HDUnlitShader012@    3   4   5    n 81)cοg ShaderVariablesGlobalUnityPerMaterial_DistortionBlurRemapMax _DistortionBlurRemapMin _DistortionBlurScale _DistortionScale_DistortionVectorBias_DistortionVectorMap_DistortionVectorMap_ST _DistortionVectorScale_GlobalMipBias_ViewProjMatrix_WorldSpaceCameraPos_InternalDistortionVectors_DistortionSrcBlend_DistortionDstBlend_DistortionBlurSrcBlend_DistortionBlurDstBlend _DistortionBlurBlendOppA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? _ZTestModeDistortion _CullMode @ A A A C _StencilRefDistortionVec_StencilRefDistortionVecunity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODEDistortionVectorsRenderPipelineHDRenderPipeline RenderType HDUnlitShader678@   :;<999$ hlp t x |   RenderPipelineHDRenderPipeline RenderType HDUnlitShaderRenderPipelineHDRenderPipelineSTEREO_INSTANCING_ONUNITY_SINGLE_PASS_STEREOSTEREO_MULTIVIEW_ONSTEREO_CUBEMAP_RENDER_ON_SURFACE_TYPE_TRANSPARENTDOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON_ENABLE_FOG_ON_TRANSPARENT_ADD_PRECOMPUTED_VELOCITY_EMISSIVE_COLOR_MAPWRITE_MSAA_DEPTH DEBUG_DISPLAYEDITOR_VISUALIZATIONLOD_FADE_CROSSFADETRANSPARENT_COLOR_SHADOWSENSORSDK_OVERRIDE_REFLECTANCE HDRP/Unlit!Rendering.HighDefinition.UnlitGUIHidden/HDRP/FallbackError''=b S b$| b  S S8HST S,0HS\SLS` Sx, &bP S  b! c( C2h S</S< TT=CA0SESISM SQ, &V0SZlc|^\cT Sip Sn SltШbJ8˜Ϣh,JISGN,v POSITIONO44NV_PositionSHEXPjYF>D-b_r?ug h@h$S6c5 J"BTA TF ART6@$TArH"F(!@T?&F$S8$P x$|[2 T*\ + h0y> |$VNSTANCING_ON!ٜC}1! &" PF'6SV_TX DJ ["&dpu`p ue 0l <&;40 #XD*<(>B@t'<<W< D"F~[ 2("@~ `` &|b\C $ LHHT<<<*"<#V$<d"2 LL      VdJAo) 0H 1r DDj8)|d%@$$   t86hZ 0&" B @   #p  $@  L >^|  3zA:p-KWr*0 p0  4P 4  (_EMISSIVE_COLOR_MAP{#Gd9@3aT&T 07/ 4,H=P\ MoVectorsParam /`hatrixPreviousM4/00@5PT,@h%3 3( 8 d/*Jy" \ f&\X"8\dPY tTEXCOORl6l lH6 "@/' 2r | "2 h h hd,** 0 H, D/ Dr$ $h  ("*F0# &8<'l,(@2? 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" # $ % !& "' #( $) %* &+ ' @  @ L P dlh P T  UV(  !"#$%&'[f\%l WM#V$GlobalsShaderVariablesGlobal!ShaderVariablesPhysicallyBasedSky_AerosolDensityFalloffI_AerosolScaleHeightJ_AerosolSeaLevelExtinctionM_AirDensityFalloffG_AirScaleHeightH_AirSeaLevelExtinctionK_AlphaMultiplierO_AlphaSaturationN_AmbientOcclusionParam1_AmbientOcclusionTexture_AreaShadowAtlasSize$_CachedAreaLightShadowmapAtlas_CachedAreaShadowAtlasSize&_CachedShadowAtlasSize%_CachedShadowmapAtlas _CameraDepthTexture_CascadeShadowAtlasSize#_CascadeShadowCount)_ContactShadowOpacity/_ContactShadowTexture _CookieAtlas_CookieAtlasData8_CookieAtlasSize7_DirectionalLightCount'_DirectionalLightDatasQ_DirectionalShadowIndex*"_DirectionalTransmissionMultiplier-_EnableLightLayers+_EnableRayTracedReflectionsB_EnableSkyReflection,_EnableSubsurfaceScattering>_EnvLightDatasS_EnvLightSkyEnabled(_ExposureTexture_GBufferTexture0_GBufferTexture1_GBufferTexture2_GBufferTexture3_HDDirectionalShadowDataU_HDShadowDatasT_HeightFogBaseExtinction_HeightFogBaseHeight _HeightFogExponents!_IndirectDiffuseLightingLayers3"_IndirectDiffuseLightingMultiplier2_IndirectDiffuseModeA_IndirectDiffuseTexture_InvViewProjMatrixE _LightDatasR_LightLayersTexture_LtcData_MicroShadowOpacity6 _NumTileFtplX9 _NumTileFtplY:_PlanetCenterPositionL_PlanetaryRadiusF"_PreIntegratedFGD_GGXDisneyDiffuse_PrevExposureTexture_ProbeExposureScale._ReflectionLightingLayers5_ReflectionLightingMultiplier4_ReplaceDiffuseForIndirect0 _ScreenSize_ShadowAtlasSize"_ShadowmapAreaAtlas _ShadowmapAtlas _ShadowmapCascadeAtlas _ShapeParamsAndMaxScatterDists;_SpecularOcclusionBlendC_SsrLightingTexture _TaaFrameInfo_TexturingModeFlags?_TransmissionFlags@_TransmissionTintsAndFresnel0< _ViewMatrixD,_WorldScalesAndFilterRadiiAndThicknessRemaps=_WorldSpaceCameraPos_Internalg_CookieOffsetOneFrameOldg_GlobalCubemapg_GlobalCubemapOng_SunCookieTextureg_vLightListTilePunity_OrthoParamsPass 1 - Debug (fullscreen)? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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SHADOW_HIGHAREA_SHADOW_MEDIUMAREA_SHADOW_HIGH$Globals@g_GlobalCubemapOng_CookieOffsetOneFrameOldShaderVariablesGlobal ( _ScreenSizeunity_OrthoParams _TaaFrameInfo_HeightFogBaseExtinctionP_HeightFogBaseHeightT_HeightFogExponents`_ShadowAtlasSize_CascadeShadowAtlasSize_AreaShadowAtlasSize_CachedShadowAtlasSize_CachedAreaShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP"_DirectionalTransmissionMultiplier`_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasSize_CookieAtlasData _NumTileFtplX _NumTileFtplY_ShapeParamsAndMaxScatterDists_TransmissionTintsAndFresnel0,_WorldScalesAndFilterRadiiAndThicknessRemaps _EnableSubsurfaceScattering _TexturingModeFlags _TransmissionFlags _IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesXR` _XRViewMatrix_XRInvViewProjMatrix_XRWorldSpaceCameraPos _XRWorldSpaceCameraPosViewOffset !ShaderVariablesPhysicallyBasedSky _PlanetaryRadius_AirDensityFalloff _AirScaleHeight$_AerosolDensityFalloff(_AerosolScaleHeight,_AirSeaLevelExtinction0_PlanetCenterPositionp_AerosolSeaLevelExtinction_AlphaSaturation_AlphaMultiplierShaderVariablesDebugDisplay _DebugLightingMode _DebugShadowMapMode(_DebugMipMapMode,_ColorPickerMode<_DebugLightingSpecularColor_MatcapMixAlbedo_MatcapViewScale_DebugSingleShadowIndex$Globals@g_GlobalCubemapOnShaderVariablesGlobal  _ScreenSizeunity_OrthoParams_EnvLightSkyEnabled@_EnableLightLayersL_EnableSkyReflectionP_ProbeExposureScaled_ReplaceDiffuseForIndirectl"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers _NumTileFtplX _NumTileFtplY_IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesXR` _XRViewMatrix_XRInvViewProjMatrix _XRWorldSpaceCameraPosViewOffset UnityDeferredComputeg_TileListOffsetShaderVariablesGlobal  _ScreenSizeunity_OrthoParams_EnvLightSkyEnabled@_EnableLightLayersL_EnableSkyReflectionP_ProbeExposureScaled_ReplaceDiffuseForIndirectl"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers _NumTileFtplX _NumTileFtplY_TransmissionTintsAndFresnel0_EnableSubsurfaceScattering _TexturingModeFlags _TransmissionFlags _IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesGlobal  _ScreenSizeunity_OrthoParams _TaaFrameInfo_HeightFogBaseExtinctionP_HeightFogBaseHeightT_HeightFogExponents`_ShadowAtlasSize_CascadeShadowAtlasSize_CachedShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasData _NumTileFtplX _NumTileFtplY_IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesGlobal  _ScreenSizeunity_OrthoParams _TaaFrameInfo_CascadeShadowAtlasSize_AreaShadowAtlasSize_CachedAreaShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasSize_CookieAtlasData _NumTileFtplX _NumTileFtplY_IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesGlobal  _ScreenSizeunity_OrthoParams _TaaFrameInfo_CascadeShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasData _NumTileFtplX _NumTileFtplY_IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesGlobal ! _ScreenSizeunity_OrthoParams _TaaFrameInfo_HeightFogBaseExtinctionP_HeightFogBaseHeightT_HeightFogExponents`_ShadowAtlasSize_CascadeShadowAtlasSize_AreaShadowAtlasSize_CachedShadowAtlasSize_CachedAreaShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasSize_CookieAtlasData _NumTileFtplX _NumTileFtplY_IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesGlobal % _ScreenSizeunity_OrthoParams _TaaFrameInfo_HeightFogBaseExtinctionP_HeightFogBaseHeightT_HeightFogExponents`_ShadowAtlasSize_CascadeShadowAtlasSize_CachedShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP"_DirectionalTransmissionMultiplier`_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasData _NumTileFtplX _NumTileFtplY_ShapeParamsAndMaxScatterDists_TransmissionTintsAndFresnel0,_WorldScalesAndFilterRadiiAndThicknessRemaps _EnableSubsurfaceScattering _TexturingModeFlags _TransmissionFlags _IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesGlobal # _ScreenSizeunity_OrthoParams _TaaFrameInfo_CascadeShadowAtlasSize_AreaShadowAtlasSize_CachedAreaShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP"_DirectionalTransmissionMultiplier`_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasSize_CookieAtlasData _NumTileFtplX _NumTileFtplY_ShapeParamsAndMaxScatterDists_TransmissionTintsAndFresnel0,_WorldScalesAndFilterRadiiAndThicknessRemaps _EnableSubsurfaceScattering _TexturingModeFlags _TransmissionFlags _IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh ShaderVariablesGlobal _ScreenSizeunity_OrthoParams _TaaFrameInfo_CascadeShadowAtlasSize_DirectionalLightCount0_EnvLightSkyEnabled@_CascadeShadowCountD_DirectionalShadowIndexH_EnableLightLayersL_EnableSkyReflectionP"_DirectionalTransmissionMultiplier`_ProbeExposureScaled_ContactShadowOpacityh_ReplaceDiffuseForIndirectl_AmbientOcclusionParamp"_IndirectDiffuseLightingMultiplier_IndirectDiffuseLightingLayers_ReflectionLightingMultiplier_ReflectionLightingLayers_MicroShadowOpacity_CookieAtlasData _NumTileFtplX _NumTileFtplY_ShapeParamsAndMaxScatterDists_TransmissionTintsAndFresnel0,_WorldScalesAndFilterRadiiAndThicknessRemaps _EnableSubsurfaceScattering _TexturingModeFlags _TransmissionFlags _IndirectDiffuseModeP _EnableRayTracedReflectionsT _SpecularOcclusionBlendh lightlistbuild-clustered TileLightListGen_NoDepthRTShaderVariablesGlobalShaderVariablesLightListg_vBoundsBuffer_LightVolumeDatag_datag_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBuffer80DXBC\u:Zy)380,<LISGNOSGNSHEX/P jYF pYF #pp`p8_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@V2FVFF  6 @0!" * !# "** ! B* !@t2*@Fp12FFB 1V ":"* @@O" @  @  @@@T @#b@ @ 2F  @2FTbVVbV72 !F  :F  :bVA " : B*  : @???? : "@????  :FFK:8:@AB* !@7 2 !@7b !VA@6B@?FF6 @0!:   :@T* # ** !  @$y @4pbVV82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2  : F"2  A 8": 2 "  A1 @1"@1B@ "*<   :@@:@@ @6b@0!* : *@':@:@ @:6":B*@@@" "A@)"@7 " @'B B*@)B*S"*T"@B  @6*0!:: :@@:@@6B@0"*:**@6:0!@: 6 @0!" W": "B * B @ @* 7  @@O":*"@W ' @'":*    @: @* @@*:@)B*@ b@*"@)@* o  Ao o+:/": n8   @/B: n:@+:6 @0!" )" @ "@ B@@ @%B** B*@# "** !* !# B** !*** !"@ p " Ao4"@":2 " @?/""*4"@3":":@ p : Ao4:@::2 : @?/::*4:@3:::B*@ p B* Ao4B*@B*:2 B* @?/B*B**4B*@3B:*B*% V@ @ p   Ao4 @ :2   @?/  *4 @3:  % @) @) @<B* <B:*<"*  @ @@"B @:*6@0!": *":@ "@ @@:@U" @P @  "@@P" @" "@B*:@%"*@ @6@6"@)B @@6@0!":@":* @@ @@:@#b@@@ @* " *@: "* @@" @@"B @@# @:*:@%:@@@ @7 " @?@ r@' @ <B *+ @8:::@: 2 :: o" @@+"8"""@ 2  : o6@?626"@0!B **B%B** B*@TB**# B** !* *@F~ *@&} *@ F~B*@0p62  6B  6 : 7 r FA FA 7 r F F 8rVF 7 rFA FA 7 r FFA 8r VF 7 r FA FA 7 r F FA 8r F 8r F 7 r F F 7 r FF 8r 8r &  7 r F 7 r F&  2 r V FA 2 r F @???A 8rF F2 r &  FA2 r VF F r FA F r F  BF F 1B*@7 r FA F BF F 6 *A :@F B@% *  6" 6B 0! * :: O    *: * * @   @ " @@* @U   "  @P" @  @@  P  @      * @6b @0! * @: #  @  *  : @F62 @0!  @:  r V @7   V  7 B* :: A   * : " :   :8  7 2 !F  F F1@    "  @7 "  @ B * @6" @:    * @T"* # "** !"@p"* B@B*@ @*B @ "@A   @ 6" *B * @6" 6"*&B::&B *# @#:  # B*:& :6*6b@0!*@:*** :@ T":@? @@   @ #   ":B*@>@@TileLightListGen_DepthRTShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer(5DXBC(jn{p5g(5,<LISGNOSGNSHEX4P5 jYF pYF #X@pUUpp`p8_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FF-CUFF~ A@?1" @?22 * * 4B* :@@@*B@@*7 B: o*V2FVFF  6 @0!:* ! # :* !:" * !R @q@t1V 1R 2 F   @@O" @  @::@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? "@@:  @# : " B*@ @&R#  *    @*>@@TileLightListGen_DepthRT_MSAAShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer5DXBCAirCc5,<LISGNOSGNSHEX5Pa jYF pYF #XHpUUpp`p8_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FF6*6"@0!B "*.BCUBF|B*A@?1*@?:2 *  *B*:4 *"@6B :@@4B*@@*B@@*7 B: o*V2FVFF  6 @0!:* ! # :* !:" * !R @q@t1V 1R 2 F   @@O" @  @::@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? "@@:  @# : " B*@ @&R#  *    @*>@@%TileLightListGen_NoDepthRT_SrcBigTileShaderVariablesGlobalShaderVariablesLightListg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightListg_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBuffer1DXBC>Jow/zu1,<LISGNOSGNSHEXp1P\ jYF pYF #pp`p8p_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@V2FVFF   2F@U 2F@&B *U 2@&  # *  ) @ #" @p6B @0!*:* :@#:@p# ** !:" * !R @q@t1V 1R 2 F   @@O" @  @:B*@@@T @#b@ @ 2F  @2FTbVVbV72 !F  :F  :bVA " : B*  : @???? : "@????  :FFK:8:@AB* !@7 2 !@7b !VA@6B@?FF6 @0!:   :@T* # ** !  @$y @4pbVV82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2  : F"2  A 8": 2 "  A1 @1"@1B@ "*<   :@@:@@ @6b@0!* : *@':@:@ @:6":B*@@@" "A@)"@7 " @'B B*@)B*S"*T"@B  @6*0!:: :@@:@@6B@0"*:**@6:0!@: 6 @0!" W": "B * B @ @* 7  @@O":*"@W ' @'":*    @: @* @@*:@)B*@ b@*"@)@* o  Ao o+:/": n8   @/B: n:@+:6 @0!" )" @ "@ B@@ @%B** B*@# "** !* !# B** !*** !"@ p " Ao4"@":2 " @?/""*4"@3":":@ p : Ao4:@::2 : @?/::*4:@3:::B*@ p B* Ao4B*@B*:2 B* @?/B*B**4B*@3B:*B*% V@ @ p   Ao4 @ :2   @?/  *4 @3:  % @) @) @<B* <B:*<"*  @ @@"B @:*6@0!": *":@ "@ @@:@U" @P @  "@@P" @" "@B*:@%"*@ @6@6"@)B @@6@0!":@":* @@ @@:@#b@@@ @* " *@: "* @@" @@"B @@# @:*:@%:@@@ @7 " @?@ r@' @ <B *+ @8:::@: 2 :: o" @@+"8"""@ 2  : o6@?626"@0!B **B%B** B*@TB**# B** !* *@F~ *@&} *@ F~B*@0p62  6B  6 : 7 r FA FA 7 r F F 8rVF 7 rFA FA 7 r FFA 8r VF 7 r FA FA 7 r F FA 8r F 8r F 7 r F F 7 r FF 8r 8r &  7 r F 7 r F&  2 r V FA 2 r F @???A 8rF F2 r &  FA2 r VF F r FA F r F  BF F 1B*@7 r FA F BF F 6 *A :@F B@% *  6" 6B 0! * :: O    *: * * @   @ " @@* @U   "  @P" @  @@  P  @      * @6b @0! * @: #  @  *  : @F62 @0!  @:  r V @7   V  7 B* :: A   * : " :   :8  7 2 !F  F F1@    "  @7 "  @ B * @6" @:    * @T"* # "** !"@p"* B@B*@ @*B @ "@A   @ 6" *B * @6" 6"*&B::&B *# @#:  # B*:& :6*6b@0!*@:*** :@ T":@? @@   @ #   ":B*@>@@#TileLightListGen_DepthRT_SrcBigTileShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightListg_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer6DXBC#0I"So F6,<LISGNOSGNSHEX6P jYF pYF #X@pUUpp`p8p_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FF-CUFF~ A@?1" @?22 * * 4B* :@@@*B@@*7 B: o*V2FVFF   2F@U 2F@& *U V@& *# : ::):@ #:@p6" @0!B *B:B*@#B*@p# :* !*:* !b:@q @t1 : 12  : : @@O @:  @*"@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? "@@:  @# : " B*@ @&R#  *    @*>@@(TileLightListGen_DepthRT_MSAA_SrcBigTileShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightListg_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer7DXBC+,;`R&(X7,<LISGNOSGNSHEXH7P jYF pYF #XHpUUpp`p8p_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FF6*6"@0!B "*.BCUBF|B*A@?1*@?:2 *  *B*:4 *"@6B :@@4B*@@*B@@*7 B: o*V2FVFF   2F@U 2F@& *U V@& *# : ::):@ #:@p6" @0!B *B:B*@#B*@p# :* !*:* !b:@q @t1 : 12  : : @@O @:  @*"@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? "@@:  @# : " B*@ @&R#  *    @*>@@ TileLightListGen_DepthRT_ObliqueShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer5DXBCd(wip5,<LISGNOSGNSHEX5P` jYF pYF #X@pUUpp`p8_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FF-CUFF~ A@?1" @?V2F 2F@??8 bV *2 2 *2 2 *F 2F * 4B* :@@@*B@@*7 B: o*V2FVFF  6 @0!:* ! # :* !:" * !R @q@t1V 1R 2 F   @@O" @  @::@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? "@@:  @# : " B*@ @&R#  *    @*>@@%TileLightListGen_DepthRT_MSAA_ObliqueShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer6DXBCF$ (G6,<LISGNOSGNSHEXD6P jYF pYF #XHpUUpp`p8_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FFV2F6*6"@0!B "*.BCUBF|B*A@?1*@?:nt8 2 *2  * 2  *   *B*:4 *"@6B :@@4B*@@*B@@*7 B: o*V2FVFF  6 @0!:* ! # :* !:" * !R @q@t1V 1R 2 F   @@O" @  @::@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? "@@:  @# : " B*@ @&R#  *    @*>@@+TileLightListGen_DepthRT_SrcBigTile_ObliqueShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightListg_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer7DXBC_7&'];u7,<LISGNOSGNSHEXD7P jYF pYF #X@pUUpp`p8p_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FF-CUFF~ A@?1" @?V2F 2F@??8 bV *2 2 *2 2 *F 2F * 4B* :@@@*B@@*7 B: o*V2FVFF   2F@U 2F@& *U V@& *# : ::):@ #:@p6" @0!B *B:B*@#B*@p# :* !*:* !b:@q @t1 : 12  : : @@O @:  @*"@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? "@@:  @# : " B*@ @&R#  *    @*>@@0TileLightListGen_DepthRT_MSAA_SrcBigTile_ObliqueShaderVariablesGlobalShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightListg_vLayeredLightListg_LayeredOffsetg_LayeredSingleIdxBufferg_logBaseBuffer\8DXBC!%C "\8,<LISGNOSGNSHEX8PjYF pYF #XHpUUpp`p8p_@_rh@@F   2F@U 2F@) F@ 2F@ T @@@@@ 2F  @2F6@6B@6 @0!:@  @@ :*B:@"*T2FFV2F6*6"@0!B "*.BCUBF|B*A@?1*@?:nt8 2 *2  * 2  *   *B*:4 *"@6B :@@4B*@@*B@@*7 B: o*V2FVFF   2F@U 2F@& *U V@& *# : ::):@ #:@p6" @0!B *B:B*@#B*@p# :* !*:* !b:@q @t1 : 12  : : @@O @:  @*"@@@T:@#2F@ @T2FFV2F72 !F  *F  *2FFA   * "  * @???? * "@????  *BFFKB*8B*@A* !@7 2 !@F72 !FA@6B@?FF6 @0!" : " @T":# "** !r@$Fr"@4p2FF82F ABFFBFFKB*1@8***7 B::*2 B**7 B: !@?*2 "**BFFFF2 "A:8:2 **:A1"@1 @B*:<"*  @@ @@ @62@0!B:* B@'*@  @  @*6 "@@ @)"@* o+ B* Ao B Ao oB**4B*@33B*@?8*@@"*A@?2  A@?4 @K  @?B**B *@@:/B*8B* B*4B*: n  A@)@ 7   @'"  "@)" S T @"  @6B0!* : *@@B*@@6"@0"B **B@6*0!@: 6 @0!"  W": "B * B @ @ 7  @@O":*"@W ' @'":*    @: @* @@*:@)"@ 2@* @/B*8:*::@/*@+ 6" @0!B *)B@ B*@ @@@%: :@# B:* !*# :* !:2  !B*@ p B* Ao4B*@B**2 B*:@?/B*B*:4B*@3B *B* @ p   Ao4 @ *2  :@?/  :4 @3   :@ p : Ao4:@:*2 ::@?/:::4:@3 ::% @"@ p " Ao4"@"*2 ":@?/"":4"@3" "% 2F@) 2F@):@<:< :<B*: @*"@@" @:6@0!:  *:@  @ "@@:@U " @P" @ @@ P  @  @  :@% @ @ 6@6@) @@6"@0!B@*B: *@@ *@@"@#b@@@ @* " *@: "*" @@B @@" @@# @**"@%"@"@@ @7 B@?@ rV@'"@"< *+" @8"*""@":2 "* oB @@+B*8B**B*B*@*:2 :* o6@?6B 6B 6B@0!* ::**%: :@T::# ** !: :@F~ :@&} :@ F~:@0p62  6B  6 : 7 r FA FA 7 r VF F 8r F 7 rFA FA 7 r VFFA 8r F 7 r FA FA 7 r VF FA 8r F 8rF 7 r VF F 7 r VFF 8r 8r&  7 r F 7 rF&  2 r  FA 2 r F @???A 8rF F2 r &  FA2 r F F r FA F r F  F F 1:@7 r FA F F F 6 :A  @F *@% :" *6B *6 *0! :    O *   :  *" : @ "  @ B @@: @U"  * B  @PB @* " @@ P"  @"  *  " : @6 @0! : @  #  @ :   @F62 @0!B  @*  r V @7   V  7 B* : A   * * " :   *8  7 2 !F  F F1@    "  @7 B  @*  : @6B @*    : @T": # "** !"@p": B@B*@ @*B* @ "@A  * @ 6B * : @6B* 6B:&B*&B *# @#:  # B*:& 6*6b@0!*@ :*:  @" T @? 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A@??2A@??*>*>@????2 F@??2 F@*>*>*>*>AA2F 2 2  @??2 @FfF  F@8F  F@8F  2 A@??82FF 332F 32FF6B*6B*6B*HCUrFF~`@HCUrFF~`@8 F2 FF8F32 F32FFHCUrFF~`@HCUFF{`@8F 2 FF2 VFF  @32 F2F6B*6@-CUrFF~FFA2  FF2F P2FF  @?8FF F>@ LOW_QUALITY HIGH_QUALITY LOW_QUALITY HIGH_QUALITYShaderVariablesGlobal _RTHandleScale0cb00_Params_BloomBicubicParams _TexelSize MotionBlurNeighborhoodTilePassTileNeighbourhoodMotionBlurUniformBuffer_TileMinMaxMotionVec_TileMaxNeighbourhoodDXBCkӻN!u.3,@MotionBlurUniformBuffer_TileToScatterMaxtDXBCNJJF>Mt,<LISGNOSGNSHEX PjYF @DD_rh 2F @2F"2FF<  >F FU" @"8B 1B@?**B 2 B*@@@IM*6" 8bV8bV  2F@2V @??@??B" 2@ " @2FA &) 2 @# :*AB:*6*62F6B:6@0!B:**"B*@  B*"B A*6"6 7 r FFF :@2bVA@??@??BbVbV" @V " 2@A&V ) 2@# B*:A":6*62F6B*6@0!B:*"B*@* B*":B A*6"6 7 r FFF :@>@ SCATTERING SCATTERINGMotionBlurUniformBuffer_TileTargetSizeMotionBlurUniformBuffer_TileTargetSize_MotionBlurParams0lightlistbuild-bigtileBigTileLightListGenShaderVariablesGlobalShaderVariablesLightListg_vBoundsBuffer_LightVolumeDatag_data g_vLightList$DXBCtT{-)HG~$,<LISGNOSGNSHEX$P& jYF pYF "pp`p8_@_rh@ F !@??U 2F@ @@@) F@ 2F@@@T2FF !VV2F !V2 F6B @0!** !:# ** !*:* !b:@q @t1 : 12F : : @@O @:  @*B*@@B@TB*@#@@@@ TV7 !  :  :A B* : :  : @???? : "@????  :FFK 8 @B"* !@7 2 !@ 7 !A@6B@?BFF6 @0!:*: :@T:# ** !:r:@$Fr:@4p2 F82F ABFFFFK:1@8:"*:7  :2 ::*7 : !@?:2 : :FFFF2 :A: 8*:2 :: A1:@1 2@ <: : :@@:@@6* !6"@0!B** B@ 2F@T* #* :OB* *B:@ p'B*@6B@*:@F~:@&}:@ F~B:@0p626B 6:6 @0!B:@0*UB:@:@::A**@ @@::@:@ :@):@  @B*@B*:7 B *:7 B *:)@ *:;:7  @:7  ::  :* r @7 F @???@7 B* *@?82 F 8r FV 2 r  FF 2 r  FAF r F  r @7 F @???@7 B* *@?82 F 8r & V 2 r  & F 2 r  & AF r vF r & A F *B:@)*@:@ @@:: r @7    V:7  V:7 " *  o o*A: B : ::A:  :  :8 V  7 R ! 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"    82  F 7 2 !F F r FFA  F F" F FB F F r FA F 8r F F 4B  4B* *1B*@?B*@*6@"@6**" @)B: 6 0 <B* 60 * @6B 0 @*6B 0  @* B@@B* @@ @::*@:U @@ :@)"@ @" '"@":O@:B*: @@ :B:* @@ *@:* @@@B@%B*@@6"@6 @0!B:** B:@TB*# B** !**@pF@:@@*:A@)@:7 *:@'*: @): S: T:@@B* @6*0!" :  @@ @@6B@0":* **@6" 0!B@*6B @0!*::W*"*:  *@ ":@B**7 B*@@O :@WB:*'B*@' B:** *@ :@ B*@@*"@)B*@#B  & *&:):@B:*60 @60 @60 * "60 : "6@6*6"@0!B@* B@%*@?:@* @6" 0 )B @6 @0!:  ):@: " @$"@ "@"A7 "::  @A B:* @@  *@ :@@:*#   "@>@@ShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_data g_vLightListp4DXBC߼ QtǴp4,<LISGNOSGNSHEX4P j5????YF #X@pUUpp`p8_@_2_Bhii@@ @@ @@@ F !@U 2F@ @@@@@@@) 2F@ @@  @*B @@#"@*T2 F6B*6@-CUBF|B*A@?V2F 2F@??)  @8 2V *2 2 *F2 2 * F 2F * 1*@?3*@4"*@7 @ r@@@r@@F* rF@# rV@6 T2 -CUFF~ A@?V  @??8 2 *2  *2  *    *" :1" @?3* 4": 7 V6T2 -CUFF~ A@?V @??8 2 *2  * 2  *  *B*:1" @?3* 4": 7 VT2 F-CUBF|B*A@?V2F 2F@??8 V *2 2 *2 2 * F 2F * 1*@?3**4":*7 @:@*VV2F !2 FB@ R@VRRB@3 2@??6 @0!B * !*# B:* ! ** !r*@Frr:@Fr1rFFB B**1rFF *:B:** @@OB @@*  @  @@O R@@  @@@@T @@#2F@@T2 FV2F @@@6 @0!B: * B:@ :@*:@@7 !  *  *2 AF   *   * @???? * "@????  *"FFK"8"@A* !@7 : !@:7 ": !@ 7 : !:A@7 : ! 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" @ U"@"@r@Frr@Fr@ F~@0F~6 :6@6@0!:@: @@: @  @@ :*:@" :T  V   A B FF:   @??  * * " :   *8   7 2 !F  r FAF  F F " F F F F" F F F F K:8" ::1b   *  :@:6@:@6: @ r@Fr@,p6@6@0!" @ "@@  @ @@ *"@"Tb VbVb AVBFF  bV@??  * "*  *8b 7 2 !F  A"1":"@6@ @6 "@r@Frr@Frr@ Frr@0Frr @@Frr @PFr6@6"@0!"@ "@@ @  @@ *"@" T2 F V2 F 2 AF B FF 2 F @??   * "    *82  F 7 2 !F F r FFA  F F" F FB F F r FA F 8r F F 4"  4"* 1"@?"@6@"@6*" @)": 6 0 <" 60  @6B 0 @*6B 0  @* B@@B* @@ @::*@:U @@ :@)"@ @" '"@":O@:B*: @@ :B:* @@ *@:* @@@B@%B*@@6"@6 @0!B:** B:@TB *# B** !**@pF@:@@*:A@)@:7 *:@'*: @): S: T:@@B* @6*0!" :  @@ @@6B@0":* **@6" 0!B@*6B @0!*::W*"*:  *@ ":@B**7 B*@@O :@WB:*'B*@' B:** *@ :@ B*@@*"@)B*@#B  & *&:):@B:*60 @60 @60 * "60 : "6@6*6"@0!B@* B@%*@?:@* @6" 0 )B @6 @0!:  ):@: " @$"@ "@"A7 "::  @A B:* @@  *@ :@@:*#   "@>@@ShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_data g_vLightListg_TileFeatureFlags3DXBCz6q&3,<LISGNOSGNSHEX<3P j5????YF #X@pUUpp`p8_@_2_Bhii@@  @@ @@@ F !@U 2F@ @@@@@@@) 2F@ @@  @*B @@#"@*T2 F6B*6@-CUBF|B*A@?) 2 @2     *:1*@?3*@4"*@7 @ r@@@r@@F* rF@# rV@6 T2 -CUBF|B*A@?2     " :1*@?3**4":*7 6T2 -CUBF|B*A@?2     B*:1*@?3**4":*7 T2 F-CUFF~ A@?2b    *1" @?3* 4": 7 V@:@*VV2F !2 FB@ R@VRRB@3 2@??6 @0!B * !*# B* ! ** !r*@Frr:@Fr1rFFB B**1rFF *:B:** @@OB @@*  @  @@O R@@  @@@@T @@#2F@@T2 FV2F @@@6 @0!B: * B:@ :@*:@@7 !    2 AF        @????   "@????  "FFK"8"@A"* !@7 : !@:7 ": !@ 7 : !:A@7 : ! A@6B@?BFF6 @0!: : :@T:# ** !  @$y @4p":B *82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2   F"2  A 8"* 2 "  A1 @1"@1B@ "*<   @@  @::@@@60 @60 @O @ :" @ " @@T"# "** ! " @ p @@  @@ 6@0!"   " @ UB@"@r*@Frr*@Fr*@ F~*@0F~6 :6@6@0!:@: @@: @  @@ :*:@" :T  V   A B FF:   @??  *   " :   8   7 2 !F  r FAF  F F " F F F F" F F F F K:8" ::1b   *  :@:6@:@6: @ r*@Fr*@,p6@6@0!" @ "@@  @ @@ *"@"Tb VbVb AVBFF  bV@??    "*  8b 7 2 !F  A"1":"@6@ @6 "@r*@Frr*@Frr*@ Frr*@0Frr *@@Frr *@PFr6@6"@0!B@* B@@ @  @@ **B*@" *T2 F V2 F 2 AF B FF 2 F @??     "    82  F 7 2 !F F r FFA  F F" F FB F F r FA F 8r F F 4B  4B* *1B*@?B*@*6@"@6**" @)B: 6 0 <B* 60 * @6B 0 @*6B 0  @* B@@B* @@ @::*@:U @@ :@)"@ @" '"@":O@:B*: @@ :B:* @@ *@:* @@@ @ @@B@%B*@@6"@6 @0!B:** B:@TB*# B** !**@pF@*@Lp @ :@@*:A@)@:7 *:@'*: @): S: T:@@B* @6*0!" :  @@ @@6B@0":* **@6" 0!B@*6B @0!*::W*"*:  *@ ":@B**7 B*@@O :@WB:*'B*@' B:** *@ :@ B*@@*"@)B*@ @B@ <B* "@@O: 7 B:@*#  & *#  : :@*#B  & *&:):@B:*60 @60 @60 * "60 : "6@6*6"@0!B@* B@%*@?:@* @6" 0 )B @6 @0!:  ):@: " @$"@ "@"A7 "::  @A B:* @@  *@ :@@:*#   "@>@@ShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_data g_vLightListg_TileFeatureFlags@6DXBCC yf"mUdX@6,<LISGNOSGNSHEX5P{ j5????YF #X@pUUpp`p8_@_2_Bhii@@  @@ @@@ F !@U 2F@ @@@@@@@) 2F@ @@  @*B @@#"@*T2 F6B*6@-CUBF|B*A@?V2F 2F@??)  @8 2V *2 2 *F2 2 * F 2F * 1*@?3*@4"*@7 @ r@@@r@@F* rF@# rV@6 T2 -CUFF~ A@?V  @??8 2 *2  *2  *    *" :1" @?3* 4": 7 V6T2 -CUFF~ A@?V @??8 2 *2  * 2  *  *B*:1" @?3* 4": 7 VT2 F-CUBF|B*A@?V2F 2F@??8 V *2 2 *2 2 * F 2F * 1*@?3**4":*7 @:@*VV2F !2 FB@ R@VRRB@3 2@??6 @0!B * !*# B:* ! ** !r*@Frr:@Fr1rFFB B**1rFF *:B:** @@OB @@*  @  @@O R@@  @@@@T @@#2F@@T2 FV2F @@@6 @0!B: * B:@ :@*:@@7 !  *  *2 AF   *   * @???? * "@????  *"FFK"8"@A* !@7 : !@:7 ": !@ 7 : !:A@7 : ! A@6B@?"FF6 @0!: : :@T :# ** !  @$y @4p":B *82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2   F"2  A 8" 2 "  A1 @1"@1B@ "*<   @@  @::@@@60 @60 @O @ :" @ " @@T" # "** ! " @ p @@  @@ 6@0!"   " @ U"@"@r@Frr@Fr@ F~@0F~6 :6@6@0!:@: @@: @  @@ :*:@" :T  V   A B FF:   @??  * * " :   *8   7 2 !F  r FAF  F F " F F F F" F F F F K:8" ::1b   *  :@:6@:@6: @ r@Fr@,p6@6@0!" @ "@@  @ @@ *"@"Tb VbVb AVBFF  bV@??  * "*  *8b 7 2 !F  A"1":"@6@ @6 "@r@Frr@Frr@ Frr@0Frr @@Frr @PFr6@6"@0!"@ "@@ @  @@ *"@" T2 F V2 F 2 AF B FF 2 F @??   * "    *82  F 7 2 !F F r FFA  F F" F FB F F r FA F 8r F F 4"  4"* 1"@?"@6@"@6*" @)": 6 0 <" 60  @6B 0 @*6B 0  @* B@@B* @@ @::*@:U @@ :@)"@ @" '"@":O@:B*: @@ :B:* @@ *@:* @@@ @ @@B@%B*@@6"@6 @0!B:** B:@TB *# B** !**@pF@*@Lp @ :@@*:A@)@:7 *:@'*: @): S: T:@@B* @6*0!" :  @@ @@6B@0":* **@6" 0!B@*6B @0!*::W*"*:  *@ ":@B**7 B*@@O :@WB:*'B*@' B:** *@ :@ B*@@*"@)B*@ @B@ <B* "@@O: 7 B:@*#  & *#  : :@*#B  & *&:):@B:*60 @60 @60 * "60 : "6@6*6"@0!B@* B@%*@?:@* @6" 0 )B @6 @0!:  ):@: " @$"@ "@"A7 "::  @A B:* @@  *@ :@@:*#   "@>@@ShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightList g_vLightListh3DXBCΑ]7l h3,<LISGNOSGNSHEX3P j5????YF #X@pUUpp`p8p_@_2_Bhii@@ @@ @@@ F !@U 2F@ @@@@@@@) 2F@ @@  @*B @@#"@*T2 F6B*6@-CUBF|B*A@?) 2 @2     *:1*@?3*@4"*@7 @ r@@@r@@F* rF@# rV@6 T2 -CUBF|B*A@?2     " :1*@?3**4":*7 6T2 -CUBF|B*A@?2     B*:1*@?3**4":*7 T2 F-CUFF~ A@?2b    *1" @?3* 4": 7 V@:@*VV2F !2 FB@ R@VRRB@3 2@?? R@U R@& *U V@& *# :* : ) @ #B @p6 @0!:*:: :@#:@p# B* !:** !r*@Frr:@Fr1rFFB B**1rFF *:B:** @@OB @@*  @::@@O R@@  @@@@T @@#2F@@T2 FV2F @@@6 @0!B: * B:@ :@*:@@7 !    2 AF        @????   "@????  "FFK"8"@A"* !@7 : !@:7 ": !@ 7 : !:A@7 : ! A@6B@?BFF6 @0!: : :@T:# ** !  @$y @4p":B *82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2   F"2  A 8"* 2 "  A1 @1"@1B@ "*<   @@  @::@@@60 @60 @O @ :" @ " @@T"# "** ! " @ p @@  @@ 6@0!"   " @ UB@"@r*@Frr*@Fr*@ F~*@0F~6 :6@6@0!:@: @@: @  @@ :*:@" :T  V   A B FF:   @??  *   " :   8   7 2 !F  r FAF  F F " F F F F" F F F F K:8" ::1b   *  :@:6@:@6: @ r*@Fr*@,p6@6@0!" @ "@@  @ @@ *"@"Tb VbVb AVBFF  bV@??    "*  8b 7 2 !F  A"1":"@6@ @6 "@r*@Frr*@Frr*@ Frr*@0Frr *@@Frr *@PFr6@6"@0!B@* B@@ @  @@ **B*@" *T2 F V2 F 2 AF B FF 2 F @??     "    82  F 7 2 !F F r FFA  F F" F FB F F r FA F 8r F F 4B  4B* *1B*@?B*@*6@"@6**" @)B: 6 0 <B* 60 * @6B 0 @*6B 0  @* B@@B* @@ @::*@:U @@ :@)"@ @" '"@":O@:B*: @@ :B:* @@ *@:* @@@B@%B*@@6"@6 @0!B:** B:@TB*# B** !**@pF@:@@*:A@)@:7 *:@'*: @): S: T:@@B* @6*0!" :  @@ @@6B@0":* **@6" 0!B@*6B @0!*::W*"*:  *@ ":@B**7 B*@@O :@WB:*'B*@' B:** *@ :@ B*@@*"@)B*@#B  & *&:):@B:*60 @60 @60 * "60 : "6@6*6"@0!B@* B@%*@?:@* @6" 0 )B @6 @0!:  ):@: " @$"@ "@"A7 "::  @A B:* @@  *@ :@@:*#   "@>@@ShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightList g_vLightList6DXBCQoSƿ 6,<LISGNOSGNSHEX5Pq j5????YF #X@pUUpp`p8p_@_2_Bhii@@ @@ @@@ F !@U 2F@ @@@@@@@) 2F@ @@  @*B @@#"@*T2 F6B*6@-CUBF|B*A@?V2F 2F@??)  @8 2V *2 2 *F2 2 * F 2F * 1*@?3*@4"*@7 @ r@@@r@@F* rF@# rV@6 T2 -CUFF~ A@?V  @??8 2 *2  *2  *    *" :1" @?3* 4": 7 V6T2 -CUFF~ A@?V @??8 2 *2  * 2  *  *B*:1" @?3* 4": 7 VT2 F-CUBF|B*A@?V2F 2F@??8 V *2 2 *2 2 * F 2F * 1*@?3**4":*7 @:@*VV2F !2 FB@ R@VRRB@3 2@?? R@U R@& *U 2@&  # :*  ) @ #B @p6 @0!:*:: :@#:@p# :* !:" * !r @Frr@Fr1rFF * 1rFF" "*   @@O @@   @::@@O R@@  @@@@T @@#2F@@T2 FV2F @@@6 @0!B: * B:@ :@*:@@7 !  *  *2 AF   *   * @???? * "@????  *"FFK"8"@A* !@7 : !@:7 ": !@ 7 : !:A@7 : ! A@6B@?"FF6 @0!: : :@T :# ** !  @$y @4p":B *82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2   F"2  A 8" 2 "  A1 @1"@1B@ "*<   @@  @::@@@60 @60 @O @ :" @ " @@T" # "** ! " @ p @@  @@ 6@0!"   " @ U"@"@r@Frr@Fr@ F~@0F~6 :6@6@0!:@: @@: @  @@ :*:@" :T  V   A B FF:   @??  * * " :   *8   7 2 !F  r FAF  F F " F F F F" F F F F K:8" ::1b   *  :@:6@:@6: @ r@Fr@,p6@6@0!" @ "@@  @ @@ *"@"Tb VbVb AVBFF  bV@??  * "*  *8b 7 2 !F  A"1":"@6@ @6 "@r@Frr@Frr@ Frr@0Frr @@Frr @PFr6@6"@0!"@ "@@ @  @@ *"@" T2 F V2 F 2 AF B FF 2 F @??   * "    *82  F 7 2 !F F r FFA  F F" F FB F F r FA F 8r F F 4"  4"* 1"@?"@6@"@6*" @)": 6 0 <" 60  @6B 0 @*6B 0  @* B@@B* @@ @::*@:U @@ :@)"@ @" '"@":O@:B*: @@ :B:* @@ *@:* @@@B@%B*@@6"@6 @0!B:** B:@TB *# B** !**@pF@:@@*:A@)@:7 *:@'*: @): S: T:@@B* @6*0!" :  @@ @@6B@0":* **@6" 0!B@*6B @0!*::W*"*:  *@ ":@B**7 B*@@O :@WB:*'B*@' B:** *@ :@ B*@@*"@)B*@#B  & *&:):@B:*60 @60 @60 * "60 : "6@6*6"@0!B@* B@%*@?:@* @6" 0 )B @6 @0!:  ):@: " @$"@ "@"A7 "::  @A B:* @@  *@ :@@:*#   "@>@@ShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightList g_vLightListg_TileFeatureFlags85DXBCع핬*̺PɌ85,<LISGNOSGNSHEX4P9 j5????YF #X@pUUpp`p8p_@_2_Bhii@@  @@ @@@ F !@U 2F@ @@@@@@@) 2F@ @@  @*B @@#"@*T2 F6B*6@-CUBF|B*A@?) 2 @2     *:1*@?3*@4"*@7 @ r@@@r@@F* rF@# rV@6 T2 -CUBF|B*A@?2     " :1*@?3**4":*7 6T2 -CUBF|B*A@?2     B*:1*@?3**4":*7 T2 F-CUFF~ A@?2b    *1" @?3* 4": 7 V@:@*VV2F !2 FB@ R@VRRB@3 2@?? R@U R@& *U V@& *# :* : ) @ #B @p6 @0!:*:: :@#:@p# B* !:** !r*@Frr:@Fr1rFFB B**1rFF *:B:** @@OB @@*  @::@@O R@@  @@@@T @@#2F@@T2 FV2F @@@6 @0!B: * B:@ :@*:@@7 !    2 AF        @????   "@????  "FFK"8"@A"* !@7 : !@:7 ": !@ 7 : !:A@7 : ! A@6B@?BFF6 @0!: : :@T:# ** !  @$y @4p":B *82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2   F"2  A 8"* 2 "  A1 @1"@1B@ "*<   @@  @::@@@60 @60 @O @ :" @ " @@T"# "** ! " @ p @@  @@ 6@0!"   " @ UB@"@r*@Frr*@Fr*@ F~*@0F~6 :6@6@0!:@: @@: @  @@ :*:@" :T  V   A B FF:   @??  *   " :   8   7 2 !F  r FAF  F F " F F F F" F F F F K:8" ::1b   *  :@:6@:@6: @ r*@Fr*@,p6@6@0!" @ "@@  @ @@ *"@"Tb VbVb AVBFF  bV@??    "*  8b 7 2 !F  A"1":"@6@ @6 "@r*@Frr*@Frr*@ Frr*@0Frr *@@Frr *@PFr6@6"@0!B@* B@@ @  @@ **B*@" *T2 F V2 F 2 AF B FF 2 F @??     "    82  F 7 2 !F F r FFA  F F" F FB F F r FA F 8r F F 4B  4B* *1B*@?B*@*6@"@6**" @)B: 6 0 <B* 60 * @6B 0 @*6B 0  @* B@@B* @@ @::*@:U @@ :@)"@ @" '"@":O@:B*: @@ :B:* @@ *@:* @@@ @ @@B@%B*@@6"@6 @0!B:** B:@TB*# B** !**@pF@*@Lp @ :@@*:A@)@:7 *:@'*: @): S: T:@@B* @6*0!" :  @@ @@6B@0":* **@6" 0!B@*6B @0!*::W*"*:  *@ ":@B**7 B*@@O :@WB:*'B*@' B:** *@ :@ B*@@*"@)B*@ @B@ <B* "@@O: 7 B:@*#  & *#  : :@*#B  & *&:):@B:*60 @60 @60 * "60 : "6@6*6"@0!B@* B@%*@?:@* @6" 0 )B @6 @0!:  ):@: " @$"@ "@"A7 "::  @A B:* @@  *@ :@@:*#   "@>@@ShaderVariablesLightList g_depth_texg_vBoundsBuffer_LightVolumeDatag_datag_vBigTileLightList g_vLightListg_TileFeatureFlags7DXBCwPh,\ 37,<LISGNOSGNSHEX7P j5????YF #X@pUUpp`p8p_@_2_Bhii@@  @@ @@@ F !@U 2F@ @@@@@@@) 2F@ @@  @*B @@#"@*T2 F6B*6@-CUBF|B*A@?V2F 2F@??)  @8 2V *2 2 *F2 2 * F 2F * 1*@?3*@4"*@7 @ r@@@r@@F* rF@# rV@6 T2 -CUFF~ A@?V  @??8 2 *2  *2  *    *" :1" @?3* 4": 7 V6T2 -CUFF~ A@?V @??8 2 *2  * 2  *  *B*:1" @?3* 4": 7 VT2 F-CUBF|B*A@?V2F 2F@??8 V *2 2 *2 2 * F 2F * 1*@?3**4":*7 @:@*VV2F !2 FB@ R@VRRB@3 2@?? R@U R@& *U 2@&  # :*  ) @ #B @p6 @0!:*:: :@#:@p# :* !:" * !r @Frr@Fr1rFF * 1rFF" "*   @@O @@   @::@@O R@@  @@@@T @@#2F@@T2 FV2F @@@6 @0!B: * B:@ :@*:@@7 !  *  *2 AF   *   * @???? * "@????  *"FFK"8"@A* !@7 : !@:7 ": !@ 7 : !:A@7 : ! A@6B@?"FF6 @0!: : :@T :# ** !  @$y @4p":B *82ABFFK 1"@8 B* 7 * 2   :7 : !@? 2   F"2  A 8" 2 "  A1 @1"@1B@ "*<   @@  @::@@@60 @60 @O @ :" @ " @@T" # "** ! " @ p @@  @@ 6@0!"   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ENABLE_ANISOTROPY VL_PRESET_OPTIMAL SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFlLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_REPROJECTION ENABLE_ANISOTROPY VL_PRESET_OPTIMAL PROBE_VOLUMES_OFF&SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFoLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_REPROJECTION ENABLE_ANISOTROPY SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFZLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_REPROJECTION ENABLE_ANISOTROPY PROBE_VOLUMES_OFF#VL_PRESET_OPTIMAL PROBE_VOLUMES_OFFoLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_REPROJECTION VL_PRESET_OPTIMAL SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFZLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_REPROJECTION VL_PRESET_OPTIMAL PROBE_VOLUMES_OFF8VL_PRESET_OPTIMAL SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFF ]LIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_REPROJECTION SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFF HLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_REPROJECTION PROBE_VOLUMES_OFF #ENABLE_ANISOTROPY PROBE_VOLUMES_OFF mLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_ANISOTROPY VL_PRESET_OPTIMAL SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFF XLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_ANISOTROPY VL_PRESET_OPTIMAL PROBE_VOLUMES_OFF8ENABLE_ANISOTROPY SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFF[LIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_ANISOTROPY SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFFLIGHTLOOP_DISABLE_TILE_AND_CLUSTER ENABLE_ANISOTROPY PROBE_VOLUMES_OFF5ENABLE_ANISOTROPY VL_PRESET_OPTIMAL PROBE_VOLUMES_OFF[LIGHTLOOP_DISABLE_TILE_AND_CLUSTER VL_PRESET_OPTIMAL SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFFLIGHTLOOP_DISABLE_TILE_AND_CLUSTER VL_PRESET_OPTIMAL PROBE_VOLUMES_OFFJENABLE_ANISOTROPY VL_PRESET_OPTIMAL SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFILIGHTLOOP_DISABLE_TILE_AND_CLUSTER SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFF4LIGHTLOOP_DISABLE_TILE_AND_CLUSTER PROBE_VOLUMES_OFF%ENABLE_REPROJECTION PROBE_VOLUMES_OFF^ENABLE_REPROJECTION ENABLE_ANISOTROPY VL_PRESET_OPTIMAL SUPPORT_LOCAL_LIGHTS PROBE_VOLUMES_OFFIENABLE_REPROJECTION ENABLE_ANISOTROPY VL_PRESET_OPTIMAL PROBE_VOLUMES_OFF:ENABLE_REPROJECTION 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A@??2A@??*>*>@????2 F@??2 F@*>*>*>*>AA2F 2 2  @??2 @F Ff F@8FF F@8FF32  32 F6B*HCUrFF~`@HCUFs`@8:*8 FHCUrFF~`@HCUFF~`@2   :2 FF32  32 F6B*HCUrFF~`@HCUFs`@8:*8F HCUrFF~`@HCU"F~`@2  :8::2  :2 FF8F2 VFF6rF6@-CUrFF~FAF2 FFF F>@ShaderVariablesGlobalcb0 _InputTexture_InputFarTexture_InputCoCTextureU_OutputTexture0 DXBCe`u|]x%BHK0 ,<LISGNOSGNSHEXP7jYF 4YF Z`X@pUUX@pUUX@pUU@UU_rh6rF6@-CUrFF~-CUFF~1"@ V  2@??82F 082FF 38  0V 2F 38 2@????  A 332F 2 2F @??A2F2FA@??*>*>@????2 FF@??22F@??@82 2 F@*?*?2 FF@*>*>*>*> 2FA@??2FAF2 AF2FF2 @2F2 2FF@??  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SSR_APPROXDepthOfFieldMip KMainColor _InputTexture _OutputMip1 _OutputMip2 _OutputMip3 _OutputMip4DXBCv|`6WfZ0@PISGNOSGNSHEXhPj@UU@UU@UU@UU@UU_@_rh @) 2F@6 CUrFF#F@@62 6 CUrFFrFF6 CUrFFrFF#2F@@6 CUrFFrFF8 rF@>>>r @@FF F 2@@   @@ r @F2 rF@>>>F r*@FrFF :@rF8 rF@>>>r @@FU 2F@6 FF r@@ r @FrFF @FF F r*@FrFF8 rF@>>>r @@FU 2F@6 FF @ r@@FFF r@ @FFF r@$@FFF8 F@>>>>U 2F@6 FF>SFI0@KMainColorAlpha _InputTexture _OutputMip1 _OutputMip2 _OutputMip3 _OutputMip4DXBC@ ڥ/0@PISGNOSGNSHEXhPj@UU@UU@UU@UU@UU_@_rh@) 2F@6 CUFF#F@@62 6 CUFFFF6 CUFFFF#2F@@6 CUFFFF8 F@>>>> @@FF F 2@@   @@  @F2 F@>>>>F *@FFF :@FFF8 F@>>>> @@FU 2F@6 FF r@@  @FFF @FFF *@FFF8 F@>>>> @@FU 2F@6 FF @ @@FFF @ @FFF @$@FFF8 F@>>>>U 2F@6 FF>SFI0@KMainCoC _InputTexture _OutputMip1 _OutputMip2 _OutputMip3 _OutputMip4DXBCt( |,<LISGNOSGNSHEX,Pj@UU@UU@UU@UU@UU_@_rh@) 2F@6 CUFF#F@@62 6 CU"F 6 CU"F #2F@@6 CU"F 8" @> @@F V @@ * r@@ B @2  @>* B@*  B*@* 8" @> @@U 2F@6 FV: @@  @  B*@*  B:@* 8" @> @@U 2F@6 FV @ @@  "@ @  "@$@ 8 @>U 2F@6 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02 A0@@@@??32 F82FF 3VB*HCUrFF~`@6rF6@-CUFs ::3":4":A 1@::3*A  1 @=+B:8  7  *:B B  9: H@:* H:**@+::8:@I@8 8 @@/ 3 @&*:#"@ &:@UB:@W:*&:@ UB:@ W:*&:@W:&:@U":@W:&:@ U":@ W:&:@"*@BB B*)B@*B*@VB*2 A 0@??22 @?@??6@@6@6 @62 @?6B :6r @6R @6B0"*@:+* :@?8 : 6 F6F 6@6@6rF 6  6  6B* 6 * 6@62@0!B:*)B: @ WB: *U*@WB:*)*@WB:*U*@ :@?)*@ WB* U*@WB* )*@W * UB: @ B*@? @::8 :8:+"B*8":*M6" 8b2 bV 2@??82F 032 F82FF 3HCUrFF~` CbV2-CU"F~rFF2 B*:@I@M*6" 82 R  2@??82F 032 F82FF 3HCUrFF~` 2-CUFF~FF6 "4@5?8   8 :8 @>2 ":A"@"@?2 B:A 88  8* 8rFF F2 B:: *A@?8 :8rFFF2 ::6  4 @5?8   8: 8 @>2 :A :@:@?2 ":A  8B::8B *8*8rF FF2  :*BA@?8**8rFFF2  : "A@?8"8" 8*8rFFF2 :*8:8rFFF2 ": ":A@?8":8" 88rFFF2 B : 8*8rFFF2  :"@6 F6B : 9:@1"@::8 :" 1"@: : 8:: : "A:::4 @5?8   8 @> 8 :8   2 " A@?"2 F VF2 ": :7 FF 7  : 9:@1"@::8  " 1"@::8:*":::4 @5?8   8 @> 8 :8    "A"A@?2 V FF2 B *2 " A@?8" 7 r FF6:6:6" 7 r FFB*@6"  *  8VV":&B**+B*8"*8B  @@4 @5?8  2F8 @> 8 *8  1"@: rF  7 V  K  AV2 V 1@: 7 r1@  rF  7  V4:@5?8:::8:@>2 :A@>@?8rF2 rFF A@?8r2 rFF B*@* @??8 03 @??82 F 3VB*HCUrFF~`@ 2F@??82F 02 A0@@@@??32 F82FF 3VB*HCUrFF~`@F F>@ShaderVariablesGlobalcb0_InputNearTexture _InputTexture_InputCoCTexture _TileListTU_OutputTexture8%DXBC"f$m94O8%,<LISGNOSGNSHEX$P9 jYF IYF Z`Z`X@pUUX@pUUX@pUUX@pUU@UU_rhV2F8 @>>2 6B*6@-CUFF~3 B*A 4 :A1 2 @?? 1 @ @ @B:*7 B*@@7 B @* *@: 2F@??82F 02 A0@@@@??32 F82FF 3VB*HCUrFF~`@6rF6@-CUFs ::3" 4":A 1@: 3*A  1 @=+B:8  7  *:B B  9: H@:* H:**@+" "8"@I@&*:#@ &:@U:@W::&:@ U:@ W::&:@W::&:@U:@W::&:@ U:@ W::&:@*@22 @?@??6@@6@6 @62 @?6B :6r @6R @6:0"B:@*+B:*@?8 :6 F6F 6@6@6rF 6  6  6B* 6 * 6 @6@6@0!"  )": @ W": UB@W"*)B@W"*UB@ B*@?)@ W":U@W":)@W :U": @ "@? bV@B**8B *8*+ " 8M 6" 82FF2 2FF @??8 0382 F 3HCUrFF~`@C2F2F-CUFF~rFF2 "@I@M6" 8b2 V  bV@??8bV 03b V82F 3HCUrFF~`@2-CUFF~FF6 " 4 @5?8   8 *8 @>2 "*A "@"@?2 ":A 88 :8:8rFF F2 " :: BA@?8:*8rFFF2  :: 6  4 @5?8:::8*:8:@>2 B*A B*@B*@?2 :A 8"*:8":8 8rF FF2  :" A@?88rFFF2  ::"A@?8"8" 88rFFF2  :*8*8rFFF2 " ::":A@?8"*8":8 8rFFF2 B : 88rFFF2  : @6 F6B : 9:@1"@::8 : " 1"@: B: 8B*: B* "A*B::4 @5?8   8 @> 8 *8   2 " A@?"2 F VF2 ": : 7 FF 7  : 9:@1"@::8 :" 1"@:B:8B**"*B::4 @5?8   8 @> 8 *8    "A"A@?2 V FF2 B :*2 " A@?8" 7 r FF6:6:6" 7 r FF:@6"  *  8VV":&B**+B*8"*8B  @@4 @5?8  2F8 @> 8 *8  1"@: rF  7 V  K  AV2 V 1@: 7 r1@  rF  7  V4:@5?8:::8:@>2 :A@>@?8rF2 rFF A@?8r2 rFF B*@* @??8 03 @??82 F 3VB*HCUrFF~`@ 2F@??82F 02 A0@@@@??32 F82FF 3VB*HCUrFF~`@F F>@FORCE_POINT_SAMPLING ENABLE_ALPHAFORCE_POINT_SAMPLINGShaderVariablesGlobal  _ScreenSize_RTHandleScale0 _TaaFrameInfocb0 _Params_Params2 WaterLightingWaterPrepareSSR SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGHAREA_SHADOW_MEDIUMAREA_SHADOW_HIGHWaterDeferredLighting SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGHAREA_SHADOW_MEDIUMAREA_SHADOW_HIGH UnderWater SHADOW_LOW SHADOW_MEDIUM SHADOW_HIGHAREA_SHADOW_MEDIUMAREA_SHADOW_HIGH GenerateMaxZ ComputeMaxZShaderVariablesGlobal_CameraDepthTexture_OutputTexture@DXBC ET!@,<LISGNOSGNSHEXPjYF 9X@pUU@UU_2_2 _rh@# @ Vb1bV 0"*6rF6@-CU"F~B@*6B@P2 "* 8: 8 B@????6B@  @*O @  " @ "@4"*  @ " @B @ B*@4"*  @* " @B @ B*@4"*  @: " @B @ B*@4"*  @O b@ " @ @ :@4":  @* " @ B@@4"*  @  @@62F6 F>@ShaderVariablesGlobalShaderVariablesXR_CameraDepthTexture_OutputTextureDDXBCiӝ` 2!D,<LISGNOSGNSHEXPjYF 1YF  X@pUU@UU_2_2 _rh@# @ Vb12F 0 :6rF6@-CUFs:@ 6@P8bV 0)"*@2bV@@@@8  A 2 b V 2 b V bV A*6@  @ O @  " @ "@4"   @ " @B @ B*@4"*  @* " @B @ B*@4"*  @: " @B @ B*@4"*  @O b@ " @ @ :@4":  @* " @ B@@4"*  @  @@62F6 F>@PLANAR_OBLIQUE_DEPTHPLANAR_OBLIQUE_DEPTHComputeFinalMaskcb _InputTexture_OutputTexturehDXBCn^ZE@k8;h,<LISGNOSGNSHEXPjYF X@pUU@UU_rh) 2F@V2F32FF 2F6B*6@-CUFF~#F@@VF3FF 62 -CUFF~64  -CU"F~4 #b@@VbV3bV 2-CU"F~4 F >@cb _InputTexture_OutputTexturehDXBCn^ZE@k8;h,<LISGNOSGNSHEXPjYF X@pUU@UU_rh) 2F@V2F32FF 2F6B*6@-CUFF~#F@@VF3FF 62 -CUFF~64  -CU"F~4 #b@@VbV3bV 2-CU"F~4 F >@PLANAR_OBLIQUE_DEPTHPLANAR_OBLIQUE_DEPTH DilateMaskcb _InputTexture_OutputTextureDXBCKg@ $ғB&‚,<LISGNOSGNSHEXPjYF X@pUU@UU_rh ("   @6B*6@6@60""  6" 6"0"B *+4 @32 -CUFF~4" "@6 @F >@cb _InputTexture_OutputTextureDXBCKg@ $ғB&‚,<LISGNOSGNSHEXPjYF X@pUU@UU_rh ("   @6B*6@6@60""  6" 6"0"B *+4 @32 -CUFF~4" "@6 @F >@PLANAR_OBLIQUE_DEPTHPLANAR_OBLIQUE_DEPTHShaderVariablesGlobal  _ScreenSize_ZBufferParamsShaderVariablesGlobal  _ScreenSizeShaderVariablesXR`_XRInvProjMatrixcb _SrcOffsetAndLimitcb _SrcOffsetAndLimit_DilationWidthSort BitonicSort128 SortConstants inputSequencesortedSequencepDXBC2 =3ݢ&/Dp,<LISGNOSGNSHEXPjYF p_@_Rh@C*@pU" @O" >)" @)B @@6@0P:@ #:@@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@6@0P:@ : @' @6":0B@B* @B**A*) 2 @ B @@@@ *@ @ ":@OB:9* 1* 7 B: *'B **  @  *@ @* :@:U"@):@6@0P:@ #:@@ @ O"  # * # ":@*"@ "@   @:@>@@BitonicSort1024 SortConstants inputSequencesortedSequence DXBC [Zsfp\ ,<LISGNOSGNSHEX, PjYF p_@_RhC*@pU" @ O" >)" @ )B @@6@0P:@ #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@2@@@@6@0PB:@*B: @: ' @6:0 " @B @B**A *) 2 @ B @@@@ *@ @ ":@OB:9* 1* 7 B: *'B***  @  *@ @* :@:" "AB )@)*@ ":@# "@@ B@  @# B*@@ *@O" *9B:1:7 "*:'": :@: @   @ *@*U @):@6@0P:@ #:@ @ O"  # * # ":@*"@ "@   @:@>@BitonicSort1024_128 SortConstants inputSequencesortedSequenceDXBCg؛E{ ,<LISGNOSGNSHEX<PjYF p_@_RhC*@pU" @ O" >)" @ )B @@6@0P:@ #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@@@@@2@@@@6@0PB:@*B: @2' 2F@: ' @6B:0**@: @* A"* ) @ *@2@@F@ " @ B:@ @O:9" *1B *7 * '*   *@*  @: :@  @22FA ) F@  @#2F@@ " @ B*@#@@ *@O:9" *1B *7 * '     @*  @: *@  *@ @ B@ :@ B:@O**9"  1B  7 * '   @  @* :@  :@* ::A*:)":@)B @ @# :@@ :@ "*@#  @@ B @O* 9:1":7  :'::: @ :@* *@:  @ UB*@):@6@0P:@ #:@ @ O"  # * # ":@*"@ "@   @:@>@BitonicSort2048 SortConstants inputSequencesortedSequence DXBCEQwDaz ,<LISGNOSGNSHEX, PjYF p_@_RhC*@pU" @ O" >)" @ )B @@6@0P:@ #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@2@ @@@6@0PB:@*B: @: ' @6:0 " @B @B**A *) 2 @ B @@@@ *@ @ ":@OB:9* 1* 7 B: *'B***  @  *@ @* :@:" "AB )@)*@ ":@# "@@ B@  @# B*@@ *@O" *9B:1:7 "*:'": :@: @   @ *@*U @):@6@0P:@ #:@ @ O"  # * # ":@*"@ "@   @:@>@BitonicSort2048_128 SortConstants inputSequencesortedSequenceDXBCoG86~m 2,<LISGNOSGNSHEX4PjYF p_@_Rh C*@pU" @ O" >)" @ )B @@6@0P:@ #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@@@@@@ @@@@@@@2@@@@6@0PB:@*B: @2' F@2' 2F@: ' @6B:0**@: @* A"* ) @ *@2@@F@ " @ B:@ @O :9" *1B *7   *  ' *    *@*  @: :@  @22FA ) F@  @#2F@@ " @ B *@#@@  *@O :  9"  * 1B  * 7   *  '      @*  @: *@  *@  @ B@ :@ B:@O **9"  1B  7   *  '     @  @* :@  :@*22FA ) F@  @#2F@@ " @ B *@#@@  *@O :  9"  * 1B  * 7   *  ' *     @*  @: *@  *@  @ B@ :@ B:@O **9"  1B  7   *  ' :    @  @* :@  :@*22FA ) F@  @#2F@@ " @ B *@#@@  *@O :  9"  * 1B  * 7   *  '      @*  @: *@  *@  @ B@ :@ B:@O **9"  1B  7   *  '     @  @* :@  :@* ::A*:)":@)B @ @# :@@ :@ "*@#  @@ B @O* 9 :1" :7    :'::: @ :@* *@:  @ UB*@):@6@0P:@ #:@ @ O"  # * # ":@*"@ "@   @:@>@BitonicSort4096 SortConstants inputSequencesortedSequence DXBCa!(Cqvh ,<LISGNOSGNSHEX, PjYF p_@_Rh C*@pU" @ O" >)" @ )B @@6@0P:@ #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@2@ @@@6@0PB:@*B: @: ' @6:0 " @B @B**A *) 2 @ B @@@@ *@ @ ":@OB:9* 1* 7 B: *'B***  @  *@ @* :@:" "AB )@)*@ ":@# "@@ B@  @# B*@@ *@O" *9B:1:7 "*:'": :@: @   @ *@*U @):@6@0P:@ #:@ @ O"  # * # ":@*"@ "@   @:@>@BitonicSort4096_128 SortConstants inputSequencesortedSequencex.DXBCpU4Dx.,<LISGNOSGNSHEX$.P jYF p_@_Rh C*@pU" @ O" >)" @ )B @@6@0P:@  #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@@@@@@ @@@@@@@@ @@@@@@@  @ @@@  @@@@ 2@@@@6@0PB:@*B: @2  '  F @2  '  F @2  '  F @2 ' 2 F @: ' @6B :0*  * @ : @ * A " *  )   @ * @2 @@F @ "  @ B: @  @O:9" *1B *7 * '*   * @*   @: : @   @2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '*    @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * ':   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '*    @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * ':   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '*    @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * ':   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @*  :  :A  * : )" : @)B  @   @#  : @@ : @ "* @#   @@ B  @O* 9: 1": 7  :':::  @ : @* * @:   @ UB * @):@6@0P:@  #:@ @ O"  # * # ":@*"@ "@   @:@>@BitonicPrePass SortConstants inputSequencesortedSequenceH DXBC]e ӢH ,<LISGNOSGNSHEX PjYF p_@_Rh C*@pU" @ O" > " @ B @@"*Cb*@q2*@)" @ )B @@6@0P:@ #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@2@ @@@6@0PB:@*B: @: ' @6:0 " @B @B**A *) 2 @ B @@@@ *@ @ ":@OB:9* 1* 7 B: *'B***  @  *@ @* :@:" "AB )@)*@ ":@# "@@ B@  @# B*@@ *@O" *9B:1:7 "*:'": :@: @   @ *@*U @):@6@0P:@ #:@ @ O"  # * # ":@*B@ "*@ @  2 @F:@>@BitonicPrePass4096_128 SortConstants inputSequencesortedSequence@/DXBCi!NߊdB"@/,<LISGNOSGNSHEX.P jYF p_@_Rh C*@pU" @ O" > " @ B @@"*Cb*@q2*@)" @ )B @@6@0P:@  #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@@@@@@ @@@@@@@@ @@@@@@@  @ @@@  @@@@ 2@@@@6@0PB:@*B: @2  '  F @2  '  F @2  '  F @2 ' 2 F @: ' @6B :0*  * @ : @ * A " *  )   @ * @2 @@F @ "  @ B: @  @O:9" *1B *7 * '*   * @*   @: : @   @2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '*    @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * ':   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '*    @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * ':   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '*    @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * ':   @   @* :@  : @* 2  2 FA    ) F @  @#2 F @@ "  @ B*@#  @@ * @O:9" *1B *7 * '     @*   @: *@  * @  @ B  @ :@ B: @O** 9"  1B  7 * '   @   @* :@  : @*  :  :A  * : )" : @)B  @   @#  : @@ : @ "* @#   @@ B  @O* 9: 1": 7  :':::  @ : @* * @:   @ UB * @):@6@0P:@  #:@ @ O"  # * # ":@*B@ "*@ @  2 @F:@>@BitonicPrePass2048_128 SortConstants inputSequencesortedSequencePDXBC IcP,<LISGNOSGNSHEXPjYF p_@_Rh C*@pU" @ O" > " @ B @@"*Cb*@q2*@)" @ )B @@6@0P:@ #:@ @ # "* O  " Cb@q7 2@# B:@* *@ *@  @:@@@@@@ @@@@@@@2@@@@6@0PB:@*B: @2' F@2' 2F@: ' @6B:0**@: @* A"* ) @ *@2@@F@ " @ B:@ @O :9" *1B *7   *  ' *    *@*  @: :@  @22FA ) F@  @#2F@@ " @ B *@#@@  *@O :  9"  * 1B  * 7   *  '      @*  @: *@  *@  @ B@ :@ B:@O **9"  1B  7   *  '     @  @* :@  :@*22FA ) F@  @#2F@@ " @ B *@#@@  *@O :  9"  * 1B  * 7   *  ' *     @*  @: *@  *@  @ B@ :@ B:@O **9"  1B  7   *  ' :    @  @* :@  :@*22FA ) F@  @#2F@@ " @ B *@#@@  *@O :  9"  * 1B  * 7   *  '      @*  @: *@  *@  @ B@ :@ B:@O **9"  1B  7   *  '     @  @* :@  :@* ::A*:)":@)B @ @# :@@ :@ "*@#  @@ B @O* 9 :1" :7    :'::: @ :@* *@:  @ UB*@):@6@0P:@ #:@ @ O"  # * # ":@*B@ "*@ @  2 @F:@>@ MergePass SortConstantsMergePassConstants inputSequencesortedSequencelDXBC#~>\0D&l,<LISGNOSGNSHEXPjYF YF p_r_ h @# @@ &" )"@ C"*@pPB *># B*  ) @N :&": BAPB **B* C2*@Fp 2*@F>B A @ "A A""@T":"A*"@$@%:*"  "@*"@%:A*%:# : :# ": :" B* C*@t*C2 @FpB:: B**;**"@: @$ @* C2 @FpO9B  1  7 *  : "@"@:@$ @* C2 @FpO":9B *1 *7 * : ;B: :7  @@" 7 ": 6B@7 rF66B@6"@6b 66" 6":6R0 *:@*:@%::"*:A%"# B:  # : : **Cb @q*:C @t  *  " 2@FB*@$B*@B**C2*@FpOB:9" 1 7 B * *B:@B:@$B*@B**C2*@FpOB*9 1 7 B: *"* B::7 B*@@:*6B 67 2V& 6*7 r6F6"@6@O"*:917 ": '"7 VV V *  2 @>@@MergeFinalPass SortConstantsMergePassConstants inputSequencesortedSequencelDXBCӓdDk<~=x=l,<LISGNOSGNSHEXPjYF YF p_r_ h @# @@ &" )"@ C"*@pPB *># B*  ) @N :&": BAPB **B* C*@p *@:>B A @ "A A""@T":"A*"@$@%:*"  "@*"@%:A*%:# : :# ": :" B* C*@t*C2 @FpB:: B**;**"@: @$ @* C2 @FpO9B  1  7 *  : "@"@:@$ @* C2 @FpO":9B *1 *7 * : ;B: :7  @@" 7 ": 6B@7 rF66B@6"@6B 662F6":60B:*B*@*B*@%:*"**A%"# B:  # : : **C @t*:C2 @Fp  *  " 2@FB*@$B*@B**C2*@FpOB9"  1  7 B ** B*@B:@$B*@B**C*@tO::9*1B*7 B *:"* B:*7 B*@@**6B6*7 bVV6*7 V6"@6"@O":9 1 7 ": '"* 7 ":  @>@@ SortConstantsinstanceOffsettotalInstanceCountMergePassConstants subArraySize dispatchWidthGroundIrradiancePrecomputationmain!ShaderVariablesPhysicallyBasedSky_AirSingleScatteringTexture_AerosolSingleScatteringTexture_MultipleScatteringTextureU_GroundIrradianceTable8DXBCBtU8,<LISGNOSGNSHEXPyj5f;A<3?<0q>"!=RZ?O=0>}===65?=Ԧ>s=0q?S=?4=8>P>9L?>>jS> =&>&?KV2>@>=>` p?T>= \`>=?|k>>^w>@?z?.p>s?0>@Z>>T?V>>s>=3>u/?>@S>7>`k?u>@ ?6>!>_>xF?>Y>x>8<9> !??>}>>{]?{>^>h<>= >8?ؽ>>~>~t?H?>@??C>\?O??@>?8=p ? )?a?я>(B?f?"?P?? ><?@??׽>?}?Q"?@S?d%?f> E(?W?e%+?>.?=0?@V2?y3?>զ6?n?19? ?gG??YI?E(B?>E?<G?@#?YJ?P>M?\`?P?>mjS?=JV?@:?%+Y?V> \?^w?^??:a?O>d?Q?g?\>Nmj?f=Mm?,?.p?>bs?h?u?0?x?>v{?@C?ҏ~?>YF Z`X(pUUX(pUUX(pUUUU_h@V 2  @;@;2  @?@58"   @7  A1"@ 8 b  22@@@@??8   8V 2 2AF8 2F@ B? B?2@/3>/3>@8?8?8V K2 bV bV8bV2 b@??V8bVV 8B* 2 V  8 V@;;;V8V6@4 @K"  @7  A2  @?@>8 @|BA" BB  2  A @?4:@K:2   @? "  6B@6r6B@0!*@Y: @? A*K:K:2  @?@?8@@*2 "*@A@?2 B@=2 "@=*8 @<<:A@?K:8::M A8 :A2 : :HBCUrF~`@HBCUrF~`@rFAF2 rFF2 ::@?8:@Evt=HBCUrF~`@HBCUrF~`@rFAF2 rFF2 A:A 4:@3D:8::8::8::8:* 8rF2 rFFHBCUrF~`@HBCUF{`@FAF 2 F F2 F @ #< #< #@@!ShaderVariablesPhysicallyBasedSky _PlanetaryRadius_AerosolAnisotropy_AerosolPhasePartConstant_AirDensityFalloff _AirScaleHeight$_AerosolDensityFalloff(_AerosolScaleHeight,_AirSeaLevelExtinction0_AerosolSeaLevelExtinction AccumulationKMain$Globals_CameraColorTextureRW_AccumulatedFrameTextureDXBCE|nJQKe0@PISGNOSGNSHEX|P_jYF @UU@UU_rhP  *  CUF FCUF F8F 2 FV F8F 7 V FFF F>SFI0@$GlobalsShaderVariablesGlobal_ExposureTexture_CameraColorTextureRW_AccumulatedFrameTexture<DXBC=$ʸAw<0@P,ISGNOSGNSHEXPujYF YF gXpUU@UU@UU_rh-CU@F~8  f7   @?P  * :CUF F6"@?8FF FCUF F" @CUF F8F 2 FV F8F 7 V FFF F6B@?8FO* V 0VV8B*@ ף;BB*4B*@@B*OB*V  :V* " ":"* F@Y>77?}Г=1B@?:rF6@?6rF7  FF1B@?:8:@2 :@?@L=7 B*::r F7 V  7 rFF F>SFI0@$Globals _FrameTexture_AccumulatedFrameTexture DXBCowo=NЫ 0@PISGNOSGNSHEXPijYF X@pUU@UU_rhP  *  6rF6@-CUFF~CUF F8F 2 FV F8F 7 V FFF F>SFI0@$GlobalsShaderVariablesGlobal_ExposureTexture _FrameTexture_CameraColorTextureRW_AccumulatedFrameTexturetDXBCUjR5t0@PdISGNOSGNSHEX PjYF YF gXpUUX@pUU@UU@UU_rh-CU@F~8  f7   @?P  * :CUF F6"@?8FF F6rF6@-CUFF~" @CUF F8F 2 FV F8F 7 V FFF F6B@?8FO* V 0VV8B*@ ף;BB*4B*@@B*OB*V  :V* " ":"* F@Y>77?}Г=1B@?:rF6@?6rF7  FF1B@?:8:@2 :@?@L=7 B*::r F7 V  7 rFF F>SFI0@WRITE_TO_OUTPUT_TEXTUREINPUT_FROM_FRAME_TEXTURE0INPUT_FROM_FRAME_TEXTURE WRITE_TO_OUTPUT_TEXTUREINPUT_FROM_FRAME_TEXTUREWRITE_TO_OUTPUT_TEXTURE$Globals`_AccumulationWeights@_AccumulationFrameIndexT_AccumulationNumSamplesX$Globals`_AccumulationWeights@_AccumulationNeedsExposureP_AccumulationFrameIndexT_AccumulationNumSamplesXShaderVariablesGlobal  _ScreenSize_ProbeExposureScaledMotionBlurMotionVecPrepMotionVecPreppingCSShaderVariablesGlobalShaderVariablesXRMotionBlurUniformBuffer_CameraDepthTexture_CameraMotionVectorsTextureT_MotionVecAndDepth DXBC[m2x P6 ,<LISGNOSGNSHEX PojYF 9YF 0YF  Z`X@pUUX@pUU@UU_rh+2F 2F@??82F 03 2F@??82FF 3Vr& 6B HCU2FF~`@ V @??8 082 F 0A2F2F6B*6@-CUFF~"@? )"*@2@@@@8 AF )2 F ( F2 F *F FF +rF8 B* 2 B*  *2 B* ** B** 6B*82  BFFKB*3*  1 b@88 "*B*82 F82F2FVBFFK*1B @83  4 "  "@????8:8"::2 B@_<@6Z2 B*@v8>2 B*@2 "*@8?8B:1  2 B*@@?B:*2 :*1"A"@I:3" 4 1"A  A 7  :A:2 " @">@?7 2 @F2 * 8 : 8 B@???? 62@F F>@ShaderVariablesGlobalShaderVariablesXRMotionBlurUniformBuffer_CameraDepthTexture_CameraMotionVectorsTextureT_MotionVecAndDepth DXBC!pPkhkR ,<LISGNOSGNSHEX, PKjYF 9YF XYF  Z`X@pUUX@pUU@UU_rh+2F 2F@??82F 03 2F@??82FF 3Vr& 6B HCU2FF~`@ V @??8 082 F 0A2F2F6B*6@-CUFF~"@? )"*@2@@@@8 AF )2 F ( F2 F *F FF +rF8 B* 2 B*  *2 B* ** B** 6B*8 rVF Q2 rF PF2 rF R F rFF S8 rVF I2 F HF2 rF J F   K bVV A8 2 @??6BA2& A8  "  K"3B:  1@81@8*: "8V8 82F  "FFK"3B  1@81@8*: "82FV82F 2F2 FBFFK*1B @83  4 "  "@????8:8"::2 B@_<@6Z2 B*@v8>2 B*@2 "*@8?8B:1  2 B*@@?B:*2 :*1"A"@I:3" 4 1"A  A 7  :A:2 " @">@?7 2 @F2 * 8 : 8 B@???? 62@F F>@ShaderVariablesGlobalShaderVariablesXRMotionBlurUniformBuffer_CameraDepthTexture_CameraMotionVectorsTextureT_MotionVecAndDepth DXBC}}m "\_ ,<LISGNOSGNSHEXh PZjYF 9YF fYF  Z`X@pUUX@pUU@UU_rh+2F 2F@??82F 03 2F@??82FF 3Vr& 6B HCU2FF~`@ V @??8 082 F 0A2F2F6B*6@-CUFF~"@? )"*@2@@@@8 AF )2 F ( F2 F *F FF +rF8 B* 2 B*  *2 B* ** B** 6B*6B* rFF Ad*8 rVF 12 F 0F2 rF 2 F rFF 38 rVF 12 F 0F2 rF 2 F   3 bVV A8 2 @??6BA8  "  K"3B  1@81"@8*:"8V8 2& A82F  "FFK"3B  1@81@8*: "82FV82F 2F2 FBFFK*1B @83  4 "  "@????8:8"::2 B@_<@6Z2 B*@v8>2 B*@2 "*@8?8B:1  2 B*@@?B:*2 :*1"A"@I:3" 4 1"A  A 7  :A:2 " @">@?7 2 @F2 * 8 : 8 B@???? 62@F F>@ShaderVariablesGlobalShaderVariablesXRMotionBlurUniformBuffer_CameraDepthTexture_CameraMotionVectorsTextureT_MotionVecAndDepth DXBC6l,E_CF ,<LISGNOSGNSHEX, PKjYF 9YF @YF  Z`X@pUUX@pUU@UU_rh+2F 2F@??82F 03 2F@??82FF 3Vr& 6B HCU2FF~`@ V @??8 082 F 0A2F2F6B*6@-CUFF~"@? )"*@2@@@@8 AF )2 F ( F2 F *F FF +rF8 B* 2 B*  *2 B* ** B** 6B*8 rVF 12 rF 0F2 rF 2 F rFF 38 rVF 92 F 8F2 rF : F   ; bVV A8 2 @??6BA2& A8  "  K"3B  1@81@8*: "8V8 82F  "FFK"3B  1@81@8*: "82FV82F 2F2 FBFFK*1B @83  4 "  "@????8:8"::2 B@_<@6Z2 B*@v8>2 B*@2 "*@8?8B:1  2 B*@@?B:*2 :*1"A"@I:3" 4 1"A  A 7  :A:2 " @">@?7 2 @F2 * 8 : 8 B@???? 62@F F>@ShaderVariablesGlobalShaderVariablesXRMotionBlurUniformBuffer_CameraDepthTexture_CameraMotionVectorsTextureT_MotionVecAndDepthDXBC{A5zTQL3Aiak,<LISGNOSGNSHEXP2jYF 9YF fYF  Z`X@pUUX@pUU@UU_rh+2F 2F@??82F 03 2F@??82FF 3Vr& 6B HCU2FF~`@ V @??8 082 F 0A2F2F6B*6@-CUFF~"@? )"*@2@@@@8 AF )2 F ( F2 F *F FF +rF8 B* 2 B*  *2 B* ** B** 6B*6B* rFF Ad*8 rVF 12 rF 0F2 rF 2 F rFF 38 rVF 12 F 0F2 rF 2 F rFF 3  A8 2 @??6BA8  B  KB*3*  1@8*1@8:::B*8 88 rVF Q2 rF PF2 rF R F rFF S8 rVF I2 F HF2 rF J F   K2F bVbVA8 2@??6BA8b  K:3"::  1@8:1@8:::8bV8bVVbV2& A2& AF82F  FFK:3:  1"@8:1B@8 "*:82F82F2FV2 F2FBFFK*1B @83  4 "  "@????8:8"::2 B@_<@6Z2 B*@v8>2 B*@2 "*@8?8B:1  2 B*@@?B:*2 :*1"A"@I:3" 4 1"A  A 7  :A:2 " @">@?7 2 @F2 * 8 : 8 B@???? 62@F F>@ShaderVariablesGlobalShaderVariablesXRMotionBlurUniformBuffer_CameraDepthTexture_CameraMotionVectorsTextureT_MotionVecAndDepth( DXBC@MdvP( ,<LISGNOSGNSHEX PjYF 9YF @YF  Z`X@pUUX@pUU@UU_rh+2F 2F@??82F 03 2F@??82FF 3Vr& 6B HCU2FF~`@ V @??8 082 F 0A2F2F6B*6@-CUFF~"@? )"*@2@@@@8 AF )2 F ( F2 F *F FF +rF8 B* 2 B*  *2 B* ** B** 6B*8 rVF 12 rF 0F2 rF 2 F rFF 38 rVF 92 F 8F2 rF : F   ; bVV A8 2 @??6BA2& A82F  BFFKB*3*  1 b@88 "*B*82 F82F2FVBFFK*1B @83  4 "  "@????8:8"::2 B@_<@6Z2 B*@v8>2 B*@2 "*@8?8B:1  2 B*@@?B:*2 :*1"A"@I:3" 4 1"A  A 7  :A:2 " @">@?7 2 @F2 * 8 : 8 B@???? 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